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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 66 67 [68] 69 70 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1272689 times)

endlessblaze

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1005 on: March 04, 2015, 08:21:23 pm »

Spawn a fireball right on the speed mage, at range
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Crimson

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1006 on: March 04, 2015, 08:57:21 pm »

((Whoops, I forgot to post my turn. Sorry about that. Also, thanks Beirus for handling the situation.))

Three force essences. After that, follow Jase and the Dragon once they start heading towards the portal.
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XXXXYYYY

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1007 on: March 04, 2015, 10:23:43 pm »

((Have I awoken, or am I still unconscious?))
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Oooooooo. I know. ClF3. That should be a fun surprise.

NAV

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1008 on: March 04, 2015, 10:25:28 pm »

"Etszu, maybe you should warp the tree back to its original form. Then mr Tree can return to his forest and we forget all this happened. That's the only way I can see this working. Agreed?"

3 more healing essences, and stay out of melee range from the Treant.

Grundar will try to knock out Endlessblaze before he can cast the spell. Or after. I told him not to fight.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

XXXXYYYY

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1009 on: March 04, 2015, 10:32:10 pm »

"Etszu, maybe you should warp the tree back to its original form. Then mr Tree can return to his forest and we forget all this happened. That's the only way I can see this working. Agreed?"

3 more healing essences, and stay out of melee range from the Treant.

Grundar will try to knock out Endlessblaze before he can cast the spell. Or after. I told him not to fight.
If I'm awake:
"Absolutely. Though I'm not sure if he'll actually forgive due to the fact that all this started when some of his compatriots attacked me due to my Elders' actions in the old wars. This'll be a bit risky due to lack of essences, but we'd had better hope the hands of Fate roll in our favor just this once."
Etszu attempts to unMeld himself and the Treant.

Else:
*Unconscious babbling*
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Oooooooo. I know. ClF3. That should be a fun surprise.

Andres

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1010 on: March 05, 2015, 01:07:01 am »

Spawn a fireball right on the speed mage, at range
If he does this, I'll just duck into the water.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

AoshimaMichio

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1011 on: March 05, 2015, 01:52:21 pm »

"Please die already, this is dragging too long!"

Switch State aspect between Romanticus's bones and blood. Use all essenses!

Edit: ((Oh hey, I just noticed, but I used 6 shards to increase my POT score here. Shards are reduced from my inventory, but my POT score is still zero...))
« Last Edit: March 05, 2015, 01:55:40 pm by AoshimaMichio »
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

endlessblaze

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1012 on: March 05, 2015, 01:54:25 pm »

"Please die already, this is dragging too long!"

Switch State aspect between Romanticus's bones and blood. Use all essenses!

(Very clever, remind me not to tick you off)
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Beirus

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1013 on: March 05, 2015, 01:54:56 pm »

Back to the portal. Aether sense it if I need to, then 1 essence. Or two essences if I don't need to sense.
« Last Edit: March 05, 2015, 08:56:42 pm by Beirus »
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Because everything is Megaman when you have an arm cannon.

endlessblaze

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1014 on: March 05, 2015, 02:45:12 pm »

((Hold on my char sheet says I have a cut on my arm, were did that come from))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Beirus

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1015 on: March 05, 2015, 03:08:39 pm »

((Does the dragon get a sheet too?))
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Because everything is Megaman when you have an arm cannon.

DreamerGhost

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1016 on: March 05, 2015, 04:18:23 pm »

((My internet is so crap righ now. Ok, answers:

@XXXXYYYY: You are concious, but completely paralysed from neck downwards.

@Aoshima: I kinda got confused there. Also forgetfull. Instead of giving you 1 POT I added +3POT to that spell. Which should had been +6 since I changed prices some thirty ticks ago. Since it's too late and it didint mean much, consider geting +3 to that spell for free. Also, that spell you are atempting, is very unlikely to succeed without any sort of boost. Not after first cast at least.

@endless It came from my need to stop doing updates in the evening. I.e a mistake.

@Beirus It is not your minion yet, so no.))

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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

XXXXYYYY

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1017 on: March 05, 2015, 06:43:17 pm »

((My internet is so crap righ now. Ok, answers:

@XXXXYYYY: You are concious, but completely paralysed from neck downwards.

@Aoshima: I kinda got confused there. Also forgetfull. Instead of giving you 1 POT I added +3POT to that spell. Which should had been +6 since I changed prices some thirty ticks ago. Since it's too late and it didint mean much, consider geting +3 to that spell for free. Also, that spell you are atempting, is very unlikely to succeed without any sort of boost. Not after first cast at least.

@endless It came from my need to stop doing updates in the evening. I.e a mistake.

@Beirus It is not your minion yet, so no.))
((Can I cast while paralyzed? How much motion is needed for casting spells?))
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Oooooooo. I know. ClF3. That should be a fun surprise.

DreamerGhost

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1018 on: March 05, 2015, 06:47:59 pm »

((You need to be able to either speak or move in order to cast, so you are still fine in that regard.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

poketwo

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Re: Roll to Magic: Turn 63 No good deed goes unpunished
« Reply #1019 on: March 05, 2015, 06:51:32 pm »

USE TELEKINESIS TO THROW A LARGE ROCK OR SIMILARLY BIG OBJECT AT AoshimaMichio
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