Turn 38__________________________________________________________________
Craft 2 aether essences. I'll need power for when I eventually have to go Pecos Bill and wrangle that aether twister to get the power from it.
CMP [4+1=5]
POT [3+1=4]
CMP [3]
POT [2]Among his many great character qualities, Jase had one that helped him more than all others combined. Lack of optimism. That storm would not diferenciate between it's creator and another mage in it's path. Power will need to be taken back by force. What does this mean for the obelisk's plan remains to be seen.
Summon a massive adamantine jetpack onto my mech, using 8 +1/+1 essences. +8+1-5=+4 cmp.
Then create a healing essence.
CMP [1+8+1-3-2=5]
POT [2+8+1+1=12]Mabye it was casing from inside adamantine confinement, mabye it was the shampagne, mabye it was some other, entirely unrelated thing, but the spell that James utered was a complete failure. Copious esenses used in the making of such spell saved it from failing completely, but the results were still far from ideal. Possibly not even aceptable. On the shore of the lake, great number of adamantine parts apeared, surounded by cranes, welders, blueprints, boxes of various tools and all maner of other things one would need to asemble a jetpack. It lacked workers of any kind though.
Spend 5 shards for random stat. Go west to center of the forest. Observe my surroundings and enviroment in great detail where ever I am at end of turn.
Oh, and two essences. Cannot go anywhere without those.
LUCK [4] = END
SPD [(3)/2+1=2.5]
LUCK [2]After crushing his shards, Isin felt a surge of strenght as his physicue grew slightly. Feeling both tougher in body and stronger in punching, aspect mage marched towards the forest. His stride, despite difficult terain brought him almost to the heart of the forest. It was around then, when a bear noticed energetic mage and took offence to his gleefull stride.
While I'm resting, create two force essences.
CMP [1+1=2]
POT [4+1=5]
CMP [5]
POT [5]Crimson continued his rest and opted to create a few more esenses while he was at it.
Try to walk. If I can, continue forward. Make an essence along the way
LUCK [10]
CMP [3+1=4]
POT [1+1=2]Witness carefully tried out his new leg. It seemed to be good enough to stand on, though the memory of repair still made mage wince. Yet the trip proved to be short and prise great. Tunnel ended with an pedestal on which floated a single crystal shimering with grey an red. It did not look dangerous, but Witness made another essense just as a precaution.
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A new contester, mage named
Kahel the Changer entered through the portal. Changer of temperature to be exact. Ice and fire were just two of many ways one could die by his hand.
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[img]http://s29.postimg.org/fvn48v7jr/mymap5_80.png[/img