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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 5 6 [7] 8 9 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1268290 times)

Sarrak

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  • Venit leger cerebrum amissa
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Re: Roll to magic
« Reply #90 on: June 27, 2014, 11:15:41 am »

Form an axe from the shadows of the dungeons!

(Summon?)
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Cptn Kaladin Anrizlokum

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Re: Roll to magic
« Reply #91 on: June 27, 2014, 12:21:58 pm »

Green?

I'll head toward the whirlpool ocean.
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DreamerGhost

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  • Seems legitimate.
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Re: Roll to magic
« Reply #92 on: June 27, 2014, 12:38:19 pm »

Form an axe from the shadows of the dungeons!

(Summon?)

I believe the mod you are looking for is "Solid"

move towards a patch of magma and get low to the ground, out of sight of most people.

Is this the action you will take? The power of metagaming shifted some actions around, yours included.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Sarrak

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Re: Roll to magic
« Reply #93 on: June 27, 2014, 01:19:49 pm »

(Hm... Well, yeah, solid. Although non-solid axe of shadows that can engulf opponent is darknesshas it uses too)
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
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Re: Roll to magic
« Reply #94 on: June 27, 2014, 01:28:49 pm »

Form an axe from the shadows of the dungeons!

(Summon?)

I believe the mod you are looking for is "Solid"

move towards a patch of magma and get low to the ground, out of sight of most people.

Is this the action you will take? The power of metagaming shifted some actions around, yours included.
yes, final action.  There's a reason I don't post new ones.  I have a plan, don't worry.

DreamerGhost

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Re: Roll to magic
« Reply #95 on: June 29, 2014, 02:55:06 pm »

Turn 3
_____________________________________________________________________________________________

Due to unfortunate circumstances, turn was lost. This is a shorter version of what happened in game.

Jase sensed a cave filled with crystals of some sort and some powerfull object at the end of it.

Leo successfuly scaled the volcano and is now standing at the edge of it, staring into hot red magma below.

David and James duo sucessfully grew a small forest.

Ryan Feng is now hiding near a magma pool, guarded by heat and volcanic gass.

Crimson fell out of a tree, and is now lying in a bush, frightened by the fall but unhurt.

Kirby found a pitfall trap in the throne room, but managed to step away perfectly.

Whaz failed to form an axe firm enought to touch, becouse of bad rolls.

Isaac, ruler of all plants and leader of vegetarian movement among mages, joined the battle and walked towards the whirpool lake.

Wizardton just stood around, as Darkpaladin did not post an action.

_____________________________________________________________________________________________
Spoiler: Map (click to show/hide)



« Last Edit: June 29, 2014, 03:21:07 pm by DreamerGhost »
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

BlitzDungeoneer

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  • heh
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Re: Roll to magic
« Reply #96 on: June 29, 2014, 03:06:21 pm »

Examine the throne.
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

Sarrak

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Re: Roll to magic
« Reply #97 on: June 29, 2014, 03:15:33 pm »

Form a consealing cloak of shadows around myself!

(Summon)
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

The Froggy Ninja

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  • Crying on the floor due to losing my entire hoard.
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Re: Roll to magic
« Reply #98 on: June 29, 2014, 04:03:26 pm »

"Now for my actual plan. Give me your back."
Draw unknown runes on the trees and James.
« Last Edit: July 11, 2014, 06:00:57 pm by The Froggy Ninja »
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Beirus

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Re: Roll to magic
« Reply #99 on: June 29, 2014, 05:13:32 pm »

To the cave! Aether senses to detect any traps or obstacles.
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Because everything is Megaman when you have an arm cannon.

Cptn Kaladin Anrizlokum

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Re: Roll to magic
« Reply #100 on: June 29, 2014, 05:42:17 pm »

Harvest seeds from nearby plants by causing them to grow faster.
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Crimson

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Re: Roll to magic
« Reply #101 on: June 29, 2014, 05:54:17 pm »

"That was... uncool."

Stand up. Kick the tree and amplify the force of the attack with enough power to make the tree visibly shake.
« Last Edit: June 29, 2014, 06:10:50 pm by Crimson »
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4maskwolf

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Re: Roll to magic
« Reply #102 on: June 29, 2014, 08:53:37 pm »

Generate a heat haze around me to make me more difficult to target. (summon)

oh, and if necessary, fire generates heat (-1).

Cptn Kaladin Anrizlokum

  • Guest
Re: Roll to magic
« Reply #103 on: June 29, 2014, 11:18:53 pm »

((I can't see the map))
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Scotsmen

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  • FREEDOOOOOMM!!!! And cake.
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Re: Roll to magic
« Reply #104 on: June 29, 2014, 11:58:19 pm »

Am I immune to heat? I should be, but if not that's fine. Hang around the top of the volcano. If anyone other than Ryan approaches, hurl a fireball at them. I believe it should be Summon to create the fireball, and Ranged to throw it.
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As he waits to be unrestrained and taken backstage, he can't help but think I miss my fun bits.
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