Turn 0 Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 - We have first death
Turn 9 Turn 10 Turn 11 Turn 12 Turn 13 Turn 14 Turn 15 Turn 16 Turn 17 Turn 18 Turn 19 Turn 20 Turn 21 - Gone camping
Turn 22 - Think before unthinking
Turn 23 - New poll
Turn 24 - New rules
Turn 25 - Now with safer cutting edge
Turn 26 - Ninja Magic
Turn 27 - Unstealable
Turn 28 - Exploration for Exploitation
Turn 29 - Mech bar
Turn 30 - Ultimate evil sword of Uncomparable corrupting power
Turn 31 - Dealing with daemons
Turn 32 - Mage of indestructium
Turn 33 - Adeptus Recoverus
Turn 34 - Basilisk effect
Turn 35 - Echo of explosion
Turn 36 - Murder in wholesale quantities
Turn 37 - To mark the land
Turn 38 - Don't feed the bears
Turn 39 - You are property of Omnissiach
Turn 40 - Tourists everywhere
Turn 41 - Spartacus mechanicus
Turn 42 - The meaning of life (It's battle)
Turn 43 - New mechanics
Turn 44 - Mercy Killing
Turn 45 - Natural diplomat
Turn 46 - Tzeentch is a dick
Turn 47 - Searching for secrets
Turn 48 - New poll
Turn 49 - Upcoming Storm
Turn 50 - Regrets
Turn 51 - This turn does not exist
Turn 52 - Back with schedule
Turn 53 - Eating a hedgehog
Turn 54 - Staff of Bait
Turn 55 - Tactical retreat is not cowardly
Turn 56 - Discretion is the better part of valor
Turn 57 - Winter is coming
Turn 58 - Terminators and explosions
Turn 59 - Blood diamonds
Turn 60 - Butcher’s reward
Turn 61 - Critical showers
Turn 62 - Back to your regular everyday murders
Turn 63 - No good deed goes unpunished
Turn 64 - Mind over matter
Turn 65 - How to know if universe hates you
Turn 66 - Reverse fishing
Turn 67 - Innovations in suicide bombing
Turn 68 - Drinking secrets past
Turn 69 - The magical number
Turn 70 - Hand cannon
Turn 71 - Mocking the (half)dead
Turn 72 - Artistic suicide contest
Turn 73 - Equal divine hate
Turn 74 - Crystal Dragon Jesus?
Turn 75 - Brawls and shootouts
Turn 76 - Cold war
Turn 77 - Fails parade
Turn 78 - Theft of the century
Turn 79 - Confusius maximus
Turn 80 - Darwin awards
Turn 81 - Greed and fall
Turn 82 - Secrets and delicacies
Turn 83 - Chase and memories
Turn 84 - Hunters and traps
Turn 85 - Arcane antiterrorist squad
Turn 86 - My spell is the one that will pierce the heavens
Turn 87 - Impact punch and desperate restoration
Turn 88 - Crushing defeats
Turn 89 - Influx of new blood
Turn 90 - Meanwhile, at 4 in the morning
Turn 91 - Of traps and summons
Turn 92 - Of shattered space and birds of steel
Turn 93 - Of thunder and fortune
Turn 94 - The bigger they are...
Turn 95 - ...the harder they fall
Turn 96 - Suspicious and illegal terraforming
Turn 97 - Exploring castles and volcanoes
Turn 98 - Poking the magmahill
Turn 99 - The most hated mage
Turn 100 - Reunion of the centturn
Turn 101 - Web of plots
Turn 102 - Tarzan, yer' a wizard.
Turn 103 - And life goes to the highest bidder
Turn 104 - Luck rolls revealed
Turn 105 - Resisting the swarm is useless, bow to new overlords
Turn 106 - Most harmless combat
Turn 107 - Blademasters and Bladedancers
Turn 108 - Wheel of samsara
Turn 109 - Bloody demons
Turn 110 - SCP-890
Turn 111 - Trading blows and souls
Turn 112 - Luck for almost everyone
Turn 113 - Clear way, the king moves
Turn 114 - Calm before the storm
Turn 115 - The plot thickens
Turn 116 - Essence wizardly Russian roulette
Turn 117 - Council of killers
Turn 118 - “Construct additional votes”
Turn 119 - Deals with divinity
Turn 120 - Trollnapping and real estate
Turn 121 - Gathering and explorations
Turn 122 - Strange tomes and old enemies
Turn 123 - The council begins!
Turn 124 - The first exile
Turn 125 - I have waited so long for this to happen.
Turn 126 - And the winner of “Most doomed” award is…
Turn 127 - Beat that, Vader.
Turn 128 - Who you’re gonna call?
Turn 129 - The last trick
Turn 130 - Happenings all around
Turn 131 - Anticlimatic impacts
Turn 132 - Devilbait curse and secret assassins
Turn 133 - Unluckiest mage and celestial loot
Turn 134 - Plots and Conflicts
Turn 135 - Happy Christmas
Turn 136 - Midnight coffee edition
Turn 137 - Teamwork and Teamslacking
Turn 138 - Falcon hunting and flight
Turn 139 - Cagefighting and Extreme Gardening
Turn 140 - The rain of fails and din of battle
Turn 141 - The time to panic is now
Turn 142 - There is always a bigger fish
Turn 142.1 - Down to two
Turn 143 - Back on track
Turn 144 - Fun and !!FUN!! for all
Turn 145 - Unpacking
Turn 146 - Crits all around
Turn 147 - Possibly good edition
Turn 148 - Fortune hates the cheaters
Turn 149 - Motherload has landed
Turn 150 - Duels abound
Turn 151 - Flying threats
Turn 152 - The day of rest
Turn 153 - Flesh-eating beasts for all
Turn 154 - Magical styleoff/snoboff
Turn 155 - Totally on time
Turn 156 - Invisible Angel of Death
Turn 157 - Bombastic Boss Battle Begins
Turn 158 - Returning fire and teamwork
Turn 159 - One down, five to go
Turn 160 - New players and Successful rituals
Turn 161 - Time to get out of here…oh wait
Turn 162 - Annihilator array in action
Turn 163 - Injuries Traded
Turn 164 - New Trouble and New Allies
Turn 165 - Nat 10
Turn 166 - Return of explorers and New Tactics
Turn 167 - Critical hit
Turn 168 - Misguided efforts
Turn 169 - Turn for worse
Turn 170 - Morality roulette
Turn 171 - Explosive Finale
Turn 172 - Loot and Exploration
Turn 173 - To be changed
Turn 174 - Halberd of Neutrality
Turn 175 - Mythical restoration
Turn 176 - Ilium Returns
Turn 177 - Merchants of Miracles
Turn 178 - Misscasts and Plots
Turn 179 - Anime battles and Time shifts
Turn 180 - Friendship and Pondering
Turn 181 - Fighting Ghosts and Conjuring Relicts
Turn 182 - Ghostbusters and Kiting
Turn 183 - Cultists and Saviors
Turn 184 - Musical Growth and Combat
Turn 185 - Magepiles all around
Turn 186 - Planar travel and Space exploration
Turn 187 - Conflicted destinations
Turn 188 - Greatest of mistakes
Turn 189 - Fresh meat and Fresh mist
Turn 190 - Struggles and Bloody assassins
Turn 191 - Crispy good and Unexpected complications
Turn 192 - To burn or not to burn?
Turn 193 - The great escapes
Turn 194 - Revolving door of life
Turn 195 - The dead return
Turn 196 - The luckiest of rolls
Turn 197 - Fresh spring air
Turn 198 - Fun for all involved
Turn 199 - Not as planned
Turn 200 - Dicentury
Turn 201 - Combat for all
Turn 202 - Half the combat's missing
Turn 203 - The wolf comes
Turn 204 - Traps and Treasures
Turn 205 - Congregation begins
Turn 206 - TBF
Turn 207 - The second council
Turn 208 - Battle of words
Turn 209 - Cocroaches
Turn 210 - And we're back
Turn 211 - Happy new year!
Turn 212 - The first explosion
Turn 213 - What is a sword?
Turn 214 - Plagiarism is flattery
Turn 215 - New mage with new magery
Turn 216 - Porridge of doom
Turn 217 - The most delicate ax