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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 54 55 [56] 57 58 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1272042 times)

NAV

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #825 on: February 05, 2015, 11:20:56 pm »

Try to dodge any attacks the worm makes. If I can't dodge, then block with the shield.
Slash it with the sword if it gets close enough.
Be sad that the mech only has 2 "weapon slots".

Summon another bomb inside the worm, using a +2/+1 chaos essence and a +1/+1 essence. That should do some damage.
Craft another summon essence.


((XY, I need that guy to improve my mech. Imagine the potential.))
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

XXXXYYYY

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #826 on: February 05, 2015, 11:39:28 pm »


((XY, I need that guy to improve my mech. Imagine the potential.))
((Just gotta wait till I fail an endurance roll. I mean really. Endurance is letting me shrug off blows like mad. It almost feels like cheating. It's really getting getting silly. I'm imagining this from the Treant's POV. "Argh! I keep hitting him but he won't DIE!"))

((But in all honesty, he's designed around that sorta thing. For example, enpowering the casting of a spell. Not to mention churning out 3-4 essences a turn to allow me to pull off something really insane. AH HAHAHAH*cough cough* ))
« Last Edit: February 05, 2015, 11:58:04 pm by XXXXYYYY »
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Oooooooo. I know. ClF3. That should be a fun surprise.

DreamerGhost

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #827 on: February 06, 2015, 04:10:02 am »

Let's see....I think I did this right

Name:Endlessblaze
Affinity:the four elements (fire, water, earth and air)
Description: a human with red eyes and a black cloak, while he is skilled in the elements is also known to have some skill with the sword, he is clever and fairly swift  making up for his lack of strength with speed and his magic.
STR=0
DEX=1
SPD=3
END=1
POT=3
I hope control of the four elements is not considered to op.....though it might be considered tame compared to a shapeshifting admantite mech.....say....seeing as to how it shapeshifting (from the animate modifier) couldn't it be shifted into a difrent form say....a mecha raptor?  It gives me a few ideas

You can have four elements, but then you won't be able to modify them at all. No magic fires, no controling blood, no thunderbolts, etc. Alternatively, you could take one element and kill 3-6 other mages to buy others.

Improvement/Empowerment - there may be restrictions/horenduous concequences to casting on self.

Worm is magic. So much magic that you'd have to roll well to controll it, even with essenses.
« Last Edit: February 06, 2015, 04:15:51 am by DreamerGhost »
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Beirus

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #828 on: February 06, 2015, 05:38:17 am »

((How well? Like +23 CMP/+24 POT? Or would that mind wipe it?))
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DreamerGhost

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #829 on: February 06, 2015, 05:50:52 am »

((Roll matters no matter the bonus. You can still fail even with a great bonus (see NAV's jetpack parts). The worm is powerfull enough for dice fail to screw you over even with +20/+20))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

endlessblaze

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #830 on: February 06, 2015, 06:52:50 am »

I like the buy other elements idea, and I can still use them anyways (just with a drop) if I need to sooo....


Name:Endlessblaze
Affinity: fire
Description: a human with red eyes and a black cloak, while he is skilled with fire he is also known to have some skill with the sword, he is clever and fairly swift  making up for his lack of strength with speed and his magic.
STR=0
DEX=1
SPD=3
END=1
POT=3

My first action is to make 3 essences
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

AoshimaMichio

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #831 on: February 06, 2015, 09:17:17 am »

((Dear GM, looks like you have mixed up me and Sarrak. I do not have the obsidian staff. Sarrak's character, Kahel, has it. And his character shouldn't be passed out as your google doc claims.))

Boost aspect of Gravity on that beast. Use all essences.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
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endlessblaze

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #832 on: February 06, 2015, 03:15:04 pm »

(What's the avrage turn delay? And there is no wait list right? Or was one added?)
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

XXXXYYYY

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #833 on: February 06, 2015, 03:52:11 pm »

(What's the avrage turn delay? And there is no wait list right? Or was one added?)
They're every Wednesday and Sat/sun.
You'll be plopped in at the start of next turn.
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Oooooooo. I know. ClF3. That should be a fun surprise.

DreamerGhost

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #834 on: February 06, 2015, 04:19:19 pm »

(What's the avrage turn delay? And there is no wait list right? Or was one added?)
They're every Wednesday and Sat/sun.
You'll be plopped in at the start of next turn.

What he said. As for mixup of staff ownership, fix'd.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Crimson

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #835 on: February 07, 2015, 09:01:31 am »

Create a powerful shockwave at my current position, 'Dark Souls Wrath of the Gods' style.
« Last Edit: February 07, 2015, 09:03:50 am by Crimson »
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Beirus

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #836 on: February 07, 2015, 09:29:35 am »

((If somebody traps that worm until I can get there, I'll give you wings and not use it on you. If somebody kills it, I'll hit them with the magic death cannon I'm next to. Carrot and stick.))

Aether sense for any beings of power. Then another essence.
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Because everything is Megaman when you have an arm cannon.

DreamerGhost

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #837 on: February 07, 2015, 10:01:06 am »

((If somebody traps that worm until I can get there, I'll give you wings and not use it on you. If somebody kills it, I'll hit them with the magic death cannon I'm next to. Carrot and stick.))

Aether sense for any beings of power. Then another essence.

((Metagame or I nuke you? That canon is notoriously unreliable you know.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

poketwo

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #838 on: February 07, 2015, 10:16:04 am »

Go look for the titan
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Beirus

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #839 on: February 07, 2015, 05:25:02 pm »

((If somebody traps that worm until I can get there, I'll give you wings and not use it on you. If somebody kills it, I'll hit them with the magic death cannon I'm next to. Carrot and stick.))

Aether sense for any beings of power. Then another essence.

((Metagame or I nuke you? That canon is notoriously unreliable you know.))
((It was a joke. I was half asleep and forgot the  :P emoticon. Besides, I have no targetting coordinates for anybody. Yet.))
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Because everything is Megaman when you have an arm cannon.
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