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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 53 54 [55] 56 57 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1272038 times)

AoshimaMichio

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Re: Roll to Magic: Turn 54 Staff of Bait
« Reply #810 on: February 02, 2015, 02:12:05 pm »

"This beast will be my dinner today."

Remove aspect of mass from the beast so it ends up being unaffected by gravity, can't hurt anything by its flailing because kinetic energy is speed multiplied by mass.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

XXXXYYYY

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Re: Roll to Magic: Turn 54 Staff of Bait
« Reply #811 on: February 02, 2015, 03:38:42 pm »

"Fool."
Etzsu attempts to move out of the way of the next attack and Warps both of the Treant's arms and legs into the its body.
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Oooooooo. I know. ClF3. That should be a fun surprise.

Crimson

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Re: Roll to Magic: Turn 54 Staff of Bait
« Reply #812 on: February 04, 2015, 10:16:38 pm »

"Damn... Oh well, I'll just deal with it!"

Change my force spear into a lance then charge towards the thing that just hit me with the lance pointed towards it.
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Beirus

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Re: Roll to Magic: Turn 54 Staff of Bait
« Reply #813 on: February 04, 2015, 10:30:29 pm »

Two more essences. If it works, I have a plan to implement.
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Because everything is Megaman when you have an arm cannon.

DreamerGhost

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Re: Roll to Magic: Turn 54 Staff of Bait
« Reply #814 on: February 05, 2015, 05:42:17 pm »

Turn 55
__________________________________________________________________
((Not sure I will be around for the next turn; create two essence if I don't respond.))

CMP [5+1=6]
POT [3+1=4]
CMP [1-->4]
POT [2]

Kahel took some time off to test his new staf by crafting a few essenses. Immedietly it proved itself usefull as whispers fixed an error in a spell.

Go two hexes south, so if the monster attacks me it won't be near the tree. Take a few potshots at it with the autocannons. Try to make the mech form a shield and a retractable sword, for defense and melee fighting.

Perform a magical medical examination on the monster. I want to know what it looks like beneath the surface, whether it has any weakpoints that I could shoot or obstruct with a growth spell, and how serious its injuries are.

Then create a summoning essence.


SPD [(2)/2+2=3]
POT [6+1+1=8]
CMP [6+1=7]
POT [2+1+1-1=3]
CMP [3]
POT [4]


James retreated away from the treehouse, as to avoid colateral damage. Autocannon potshots were blocked by tentacles, so he decided to swich into mele mode. Autocanons and part of right arm reshaped themselves into huge adamantine claymore while a shield formed on left hand, empowering itself with integrity field powered by same core as lazer cannon. Scan returned convoluted and uncertain - the creature was both huge and complex, magic just failed to penetrate deeply enough.

Whatever reature was inside the lake obiviously had enough, as a tower of flesh rose from the lake. It had a form simmilar to that of a worm, albeit over a hundredth meters tall and armed with teeth beyond count. Several eyes opened, and within seconds, pillar of flesh started fallind towards Jamees.
Spoiler (click to show/hide)

"This beast will be my dinner today."

Remove aspect of mass from the beast so it ends up being unaffected by gravity, can't hurt anything by its flailing because kinetic energy is speed multiplied by mass.

CMP [2]
POT [6]


Ishin sudenly felt heavyer by between few and a hundret pounds, as a patch of water flew away into space. Spell had both missed and burdened him.

"Fool."
Etzsu attempts to move out of the way of the next attack and Warps both of the Treant's arms and legs into the its body.

SPD [3-1=2] vs [4-1=3]
DEX [1]
STR [2+2=4]
END [4+1=5]
CMP [5]
POT [2+1=3]


Ent continued to somehow outpace Estzu and delivered another hoock, this time from the left. Punches were still fairly weak, but continiously tanking hits was not helping fleshwarper concentrate, as his spell barely removed some bark from ents limbs.

"Damn... Oh well, I'll just deal with it!"

Change my force spear into a lance then charge towards the thing that just hit me with the lance pointed towards it.

LUCK [6]

SPD [3] vs [4+1=5]
DEX [6]

Crimson prepeared his weapon and rose above treetops to lure out his attacker out in the open. Trick worked, as a wyrm - creature simmilar to a huge bat emerged from the trees and launched itself towards the mage with a screetch. Crimson just managed to dodge out o9f the way, but the move forced him back in among trees, making force mage lose track of his adversary again.

Two more essences. If it works, I have a plan to implement.

CMP [5+1=6]
POT [6+1=7]
CMP [1]
POT [2]


Jase continued his meditation.
__________________________________________________________________
Spoiler: Map (click to show/hide)
__________________________________________________________________
This update was suposed to come out yesterday, but only three people had posted =_=
« Last Edit: February 08, 2015, 04:16:47 pm by DreamerGhost »
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

XXXXYYYY

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #815 on: February 05, 2015, 05:57:23 pm »

*Grunt* Stay still, will you? That is rather annoying.
Etszu Warps the plants and trees around the Treant into its chest and arms.
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Oooooooo. I know. ClF3. That should be a fun surprise.

Beirus

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #816 on: February 05, 2015, 06:00:18 pm »

((Is that wyrm thing magic?))
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Because everything is Megaman when you have an arm cannon.

DreamerGhost

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #817 on: February 05, 2015, 06:02:25 pm »

((No, it's all muscle and bone))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Beirus

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #818 on: February 05, 2015, 06:23:32 pm »

((So, we can imbue spells into objects, right? Even after they've been created?))
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Because everything is Megaman when you have an arm cannon.

DreamerGhost

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #819 on: February 05, 2015, 06:27:01 pm »

((Yes, aparently. Though you risk destroying item or worse on CMP fumble.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

XXXXYYYY

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #820 on: February 05, 2015, 06:30:32 pm »

((Oh yeah,
Spoiler (click to show/hide)
Can I keep it? Pretty please? I'll take good care of it and take it on walks and feed it and everything!
:P))
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Oooooooo. I know. ClF3. That should be a fun surprise.

DreamerGhost

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #821 on: February 05, 2015, 06:49:53 pm »

((Technicly, yes. In practice its mass is beyond your power.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Beirus

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #822 on: February 05, 2015, 06:54:22 pm »

((Is that giant worm thing magic?))
« Last Edit: February 05, 2015, 07:09:23 pm by Beirus »
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Because everything is Megaman when you have an arm cannon.

endlessblaze

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #823 on: February 05, 2015, 09:28:59 pm »

Let's see....I think I did this right

Name:Endlessblaze
Affinity:the four elements (fire, water, earth and air)
Description: a human with red eyes and a black cloak, while he is skilled in the elements is also known to have some skill with the sword, he is clever and fairly swift  making up for his lack of strength with speed and his magic.
STR=0
DEX=1
SPD=3
END=1
POT=3
I hope control of the four elements is not considered to op.....though it might be considered tame compared to a shapeshifting admantite mech.....say....seeing as to how it shapeshifting (from the animate modifier) couldn't it be shifted into a difrent form say....a mecha raptor?  It gives me a few ideas
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

XXXXYYYY

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Re: Roll to Magic: Turn 55 Tactical retreat is not cowardly
« Reply #824 on: February 05, 2015, 11:04:41 pm »

((^ reminded me that I had an idea for something, so I think I'm gonna drop it here before I forget it again.
Spoiler: Character (click to show/hide)
Not gonna lie, kinda want to try this out. If the Treant actually starts doing more than tapping at me, maybe I'll get the chance.  :P

Or the risky, RNG-trusting version:
Spoiler: Alt Stats (click to show/hide)
The overshoots and failures would be glorious.
))
((Should sleep. Will edit more later.))
« Last Edit: February 05, 2015, 11:26:36 pm by XXXXYYYY »
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Oooooooo. I know. ClF3. That should be a fun surprise.
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