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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 334 335 [336] 337 338 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1270171 times)

DreamerGhost

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5025 on: April 13, 2016, 10:15:27 am »

((Eh. Sorry, I was still ranting about docs - they are randomly filled with blackened spaces, which must have separated different entities. It is especially obvious at the beginning of the Corpse section. You do not have to change it, of course.

Funny is that we've found another aesthetic issue through slight misunderstanding...))

{It was fixed and I discovered that it is possible to add and delete rows and columns. As something unrelated, I noticed, that after removing NPC's from death lists, dead list exceeds Char list by only five sheets.}
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Atomic Chicken

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5026 on: April 13, 2016, 11:05:47 am »

PM sent.

((DG, I've just noticed that 'Lost Stuff' section in the doc describes items recently lost in dragon-caused Duckalypsis. Mayhaps, they need to be deleted and new items should be lost by careless mages?
((The old world is not known to have been destroyed beyond losing its atmosphere (although that in itself implies quite a number of grave consequences) . An enterprising mage might somehow find ways of returning, surviving and retrieving the loot.))

The lost stuff section hasn't been updated since Duckalypsis since nobody lost anything since then. Unless I missed something, in which case tell me and I'll update it.
((If memory serves, the Gambler left an item to essence converter and an improbability drive running around somewhere on the old island. And one essence collapse on this island resulted in an unidentified cube which was never picked up.))
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Trewque

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5027 on: April 13, 2016, 11:07:02 am »

"Looks like there's a castle close to me. Probably worth investigating..."

Head towards the castle. Once there, ask it where Jiksap is.
« Last Edit: April 14, 2016, 10:31:41 am by Trewque »
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thegamemaster1234

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5028 on: April 13, 2016, 11:17:12 am »

((Eh. Sorry, I was still ranting about docs - they are randomly filled with blackened spaces, which must have separated different entities. It is especially obvious at the beginning of the Corpse section. You do not have to change it, of course.

Funny is that we've found another aesthetic issue through slight misunderstanding...))
((I don't know what you're talking about. The black spaces in the docs are very clearly just lines to separate entities, just like you said. There's no randomness about it. I do remember it sort of being like that in the past though - have you really not looked at it for that long?))
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Sarrak

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5029 on: April 13, 2016, 11:20:54 am »

((See the post of DG above. He just fixed that. Before, those separating lines were 'broken' by several copy-pastes in the very beginning of this game.

Either this, or I somehow managed to look at the long-since edited document for ages in its initial glory.))
« Last Edit: April 13, 2016, 12:25:42 pm by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

thegamemaster1234

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5030 on: April 13, 2016, 11:21:35 am »

"Looks like there's a castle close to me. Probably worth investigating..."

Head towards the castle. If anyone attacks me, nail them with an explosion using 5 essences.

((Explosion? Have you forgotten what your affinity is?! I am fairly certain that explosions and paleomancy are not related, unless you can explain that in a reasonable manner. Also, you should specify what essences you're using, as not all essences are the same.))
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Whisperling

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5031 on: April 13, 2016, 11:57:09 am »

PM action.

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star2wars3

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5032 on: April 13, 2016, 06:11:09 pm »

"Looks like there's a castle close to me. Probably worth investigating..."

Head towards the castle. If anyone attacks me, nail them with an explosion using 5 essences.

((Explosion? Have you forgotten what your affinity is?! I am fairly certain that explosions and paleomancy are not related, unless you can explain that in a reasonable manner. Also, you should specify what essences you're using, as not all essences are the same.))
((Maybe he ment a dinosplosion. (I'm sorry. I couldn't resist making that pun)))
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

thegamemaster1234

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5033 on: April 13, 2016, 07:56:29 pm »

"Looks like there's a castle close to me. Probably worth investigating..."

Head towards the castle. If anyone attacks me, nail them with an explosion using 5 essences.

((Explosion? Have you forgotten what your affinity is?! I am fairly certain that explosions and paleomancy are not related, unless you can explain that in a reasonable manner. Also, you should specify what essences you're using, as not all essences are the same.))
((Maybe he ment a dinosplosion. (I'm sorry. I couldn't resist making that pun)))
((Bad puns aside, I'm fairly certain that a rule of this game is that spells not easily traced to the caster's affinity need to be explained so their effects can be carried out as intended (and to apply complexity minuses, and to see if the spell really can be cast at all). One great example from near the start of the game was James abusing cellular reproduction ("healing") to cause cancerous tumours.))
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Sarrak

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5034 on: April 14, 2016, 12:45:00 am »

"Hm. How unusual. Slimes normally don't live in sands while there are plenty of water awailable... So, about acid."

Animate the dangerous liquid. After all, such a bodyguard is better than nothing. All essences.
Then, search the island, looking for my demon and other things of interest.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

star2wars3

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5035 on: April 14, 2016, 05:17:25 am »

((Eh. Sorry, I was still ranting about docs - they are randomly filled with blackened spaces, which must have separated different entities. It is especially obvious at the beginning of the Corpse section. You do not have to change it, of course.

Funny is that we've found another aesthetic issue through slight misunderstanding...))

{It was fixed and I discovered that it is possible to add and delete rows and columns. As something unrelated, I noticed, that after removing NPC's from death lists, dead list exceeds Char list by only five sheets.}
((Bring out your dead!!!))
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

DreamerGhost

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5036 on: April 14, 2016, 06:06:25 pm »

I began writing a turn but paused. Some still haven't written their turn ( XXXXYYYY/Gambler, NAV/James), and it's my fault for some (Beirus/Jase).
Besides, there are 10 Action posts in thread. I'm going to count The AFK people and post a list and adjust my expectations acordingly, but my schedule isin't completely off the rails, it's not impossible to write something in three days period that seperates the turns.

On a diferent not Blood power, yay or nay.
Bood power: Lesser and Greater.
Lesser, adds +1/+1 to a spell, can exceed +5/+5 max essence limit, doesn't give DEX/SPD malus, but inflicts a wound.
Greater, adds +3/+3 to a spell, can exceed +5/+5 max essence limit, doesn't give DEX/SPD malus, inflicts a magical wound related to afinity used, more lethality potential than lesser version.

Just something to end the fights faster, one way or the other.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

NAV

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5037 on: April 14, 2016, 11:44:21 pm »

Knock knock knock on the gate. Look around, is there anyone else nearby?

While waiting I suppose I'll work out and become Strong! Working out works by slightly damaging your muscles which then heal even stronger over a few days.
Cast a spell pump more juice into this healing and make it happen much faster. Then do a bunch of pushups, situps, squats, and other bodyweight exercises. Heck, see if I can turn my cube into some exercise equipment to use.
I don't want to look like a bodybuilder though, so modify the spell to increase muscle density and efficiency more than size.
Use 5/5 of non-chaos healing essences.


((This is something I've been planning on doing since the start of the game, and one of the reasons I chose the healing affinity. Just never got around to it for some reason.))

On a diferent not Blood power, yay or nay.
Bood power: Lesser and Greater.
Lesser, adds +1/+1 to a spell, can exceed +5/+5 max essence limit, doesn't give DEX/SPD malus, but inflicts a wound.
Greater, adds +3/+3 to a spell, can exceed +5/+5 max essence limit, doesn't give DEX/SPD malus, inflicts a magical wound related to afinity used, more lethality potential than lesser version.

Just something to end the fights faster, one way or the other.
((Injuries + healing = Profit! I support this.

Would you have to injure yourself on purpose then get a boost to your spell, or do you activate the boost then an injury appears? I like the first one better.))
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Beirus

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5038 on: April 14, 2016, 11:49:34 pm »

((It would be interesting if you injured yourself to get the power, but what would the threshold be between the lesser and greater?))

Let James in. Go greet him after I finish up some other stuff that I'll PM.
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Because everything is Megaman when you have an arm cannon.

DreamerGhost

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Re: Roll to Magic: Turn 153 Flesh eating beasts for all
« Reply #5039 on: April 15, 2016, 03:13:08 am »

Would you have to injure yourself on purpose then get a boost to your spell, or do you activate the boost then an injury appears? I like the first one better.))

The latter.

Greater blood power would likely give you wounds that can't be healed by magic.

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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.
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