Turn 151
Chorkinaan looked down at Henry, who had lost too much blood to be able to stand and was slowly losing his grip on reality. Triumphantly, Chorkinaan finished his monologue. It takes the insanity to attempt the impossible, the sanity to keep your goal in sight, the strategy to overcome the obstacles in the way, and the luck to reach the end. That can't last forever, Henry, and just like that the throne of the best is lost. Good night, bitter ex-prince, and may flights of angels put a damper on your overwhelming ego. Chorkinaan collects Henry's soul shards and condenses 3 essences. Here's hoping I don't have to manually bind the wound. I can't imagine a way to do that without a lot of stinging happening as cloth rubs against exposed flesh.
CMP [3+1=4]
POT [4]
CMP [2]
POT [3-1=2]
CMP [5+1-2=4]
POT [1-2=-1]
Chorkinaan collected the soul shards from his fallen opponent and finished monologuing at the cooling corpse. It was a well-known fact that giving information to enemies that still live, no matter how close to death they may seem, is a terrible idea which led to downfall of countless wizards. Nothing was said about corpses however and Chorkinaan, just as countless other mages, majority of them in fact, could not keep themselves from gloating. What good was the ability to smite your enemies if you couldn't laugh at their pathetic attempts after all?
look for a part of the forest that has less (preferably none) of those moles
make 2 essences
LUCK [1]
DEX [4+1=5]
CMP [2+1=3]
POT [2+1=3]
CMP [4]
POT [5]
Seva felt that the whole mole thing was more trouble than he was looking for. He hopped through the branches away from where he had fallen, but each time he stopped there was a tunnel to be seen somewhere. Next time Seva jumped on a branch it shifted suddenly beneath him. This time, Seva managed to keep himself from falling off and landed on a more static tree. The tree, or more precisely, treant on which Seva just was, struck the ground with one of its huge hands scooping up a small hill worth of dirt. Some creature dug through one of the walls in newly created pit and another tunnel quickly moved away from it.
The sword was beyond massive. Beyond colossal. At this point, it could only be described as... Absurdly Huge.
Wayfarer sighed. He was hoping for something actually usable. Then again, courtesy of the modifications he made to the sword, the possibility of wielding it was just barely out of reach. Only barely out of reach, as opposed to impossibly far out of reach.
If he was just a bit stronger... or the sword was just a little lighter...
Wayfarer decided that he was going to work towards a pair of strength boosting gauntlets.
Never mind the sheer impracticality of using the weapon, regardless of whether or not it was possible.
Wayfarer created(-1 or 0) another chunk of solid force, then made 3 solid force essences.
Action PM'd.
SPD [2] vs [4]
DEX [1+1=2]
CMP [3]
POT [2]
CMP [5]
POT [1-1=0]
CMP [5+1-2=4]
POT [6-2=4]
CMP [4+1-3=2]
POT [1-3=-2]
Wayfarer was in the midst of his preparations for braving the ice ahead when Viznor rose unseen and unheard behind him. Wayfarers wings split apart and began flapping independently to provide constant lift and a stable firing position. Viznor drew back the glowing string of Bow of transference and a spell flowed from the bow onto the string where it formed an arrow. The string lashed back and arrow flew off towards Wayfarer. It missed him by about a meter and bounced off harmlessly from absurdly huge blade. The effect was so inexistent that Wayfarer finished crafting essences and set aside a fist sized chunk of solid force before he noticed that there was a glowing arrow next to his sword. He turned around, seeking the source and noticed Wayfarer floating in the air behind him, a bow in his hands.
Create a cursed grenade. It, like, explodes into a curse or something.
also +2 essences
CMP [1+1+1-1=2]
POT [3+2+1=6]
CMP [1+1+1-1=2]
POT [3+2+1-1=5]
CMP [5]
POT [3]
Gloomy pondered what new curses to craft. The ones that flayed and those that maimed were all fine and good, but if there was one thing Gloomy had learned, it was that repetition was doom. It was far easier to dismantle a known curse than it was to deal with something never seen before. Gloomy pondered this as curse grenade in his hand crumbled slowly and he wondered if it would work to simply toss it away.
Wait it out. Either the beast goes away or it tries to eat me at which point I try to impale it from inside by extending the various spikes on me. Should the latter scenario come to reality, apply +1/+1 essence to the spell.
The creature waited for a while longer before moving away. Digging sounds suddenly reached Shias ears and then faded away as creature moved towards some other prey. Shias carefully got up, and as no other spikes attempted to impale him, looked around. Ground was disturbed in a line towards edges of the forest, where roots were rarer. While magic could create various incredible creatures, Shias had a faint suspicion that this one was something else.
Use another locating spell to find the branch. I promised I wouldn't abandon it.
2 summoning essences.
CMP [6+2=8]
POT [2+1+1=4]
CMP [2+2-1=3]
POT [6+1+1-1=7]
CMP [6]
POT [6]
James continued searching for the branch. The sensor spell returned a slightly different direction this time, indicating that he was close, but a single branch, even a burning one, could be difficult to find when placed next to a forest. Yet James noticed a glimmer of orange in a sea of green and flew towards it. He found the branch already taking roots, possibly courtesy of one of the druids Grundar had mentioned. The branch was about meter and a half tall, with about a dozen bright orange flowers, each of which seemed to glow slightly.
Seems you like you're in need of assistance Gambler. Need a hand? And no, I'm not cutting off my hand.
Skeliborn:
Action:
Attack the mobs that are attacking the Gambler using Vortex bane.
"Thanks."
If there is time to cast a spell before the beholders arrive, cast the following spell:
Enchant Gambler & Skelliborn to increase the chance of them striking something important.
Once they arrive, stab as many as possible with the stiletto, utilizing its magic draining to incapacitate, as the beholders obviously used magic for most things.
SPD [4] vs [4] vs [2]
CMP [5+1=6]
POT [1+1+1=3]
DEX [4]
STR [4]
DEX [3]
STR [3]
STR [4]
STR [5]
STR [2]
The beholders sped towards the two mages, but they were still some distance away. Gambler took this opportunity to enchant the luck of himself and Skeliborn. The enchantment was rushed, but it would at least give them an advantage on the first strike. Beholders flew towards them without slowing down, seemingly intent to ram into them, but duo stood unafraid. It was the reason why, when the first beholder curved around them Gambler and Skeliborn were took entirely by surprise. Second and third managed to get through as well, but fourth was caught right in the eye by Gambler's stiletto while fifth was cleaved in half by Skeliborn's blade. They then turned around to face an attack from behind, but it never came. Trio of beholders were seemingly oblivious to the mages and were attempting to bite off pieces of Eternity instead. One of them bit into the side of the slab, but fount it too hard to bite through. Other two, more wisely reached for the frayed edges where bits had fallen off during teleportation. Each managed to swallow a lump with immediate effects; they grew in size, their glowing teeth were replaced with obsidian black and previously blind eyestalks grew eyes glowing with inner power.
While the suit was not quite what Jiksap was hoping for, it would serve well enough for now. Doing this would require shifting some equipment around, but eventually everything ends up where it can be used.
Put on the suit, and examine the landscape above the surface. 2 essences afterwards.
LUCK [5]
CMP [3+1=4]
POT [2+1=3]
CMP [4]
POT [5]
Jiksap donned the reversed diving suit and tested the surface again. It didn’t feel like leaving the water, in fact, it didn’t feel like anything. Quarter inch of metal can do that to sense of touch. The small window in the helmet revealed a grassy plain, with nothing of any great interest whatsoever. Jiksap faintly heard a splash of water before him and something smacked into the water next to him. The something turned out to be about a third of a shark, sharp rows of teeth still recognizable underneath the blood.
"Oh okay, i need a hand. Literally or metaphorically, both if you want to."
Sit at the throne and then cover my right hand with gold.
Eterna sat down on the edge of the throne and felt the magic connect to him. His hand was broken in too many places to see where the fractures actually originated, but it might be possible to patch it up. Gold could do it, but first attempt resulted in gold cube behind Eterna becoming slightly thinner and slightly longer. Other mages were unlikely to help anytime soon either due to sudden appearance of beholders.
Attempt to summon a cube of vespene gas.
Cuberac called towards a particular shape of particular material and in front of him appeared a small green cube. It was about a foot tall and there were few buttons and plugs on the top of it. Somewhere, far away, probe left a refinery empty handed causing a Korean pro to lose in a tournament.