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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 230 231 [232] 233 234 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1270378 times)

AoshimaMichio

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3465 on: October 26, 2015, 09:39:51 am »

((This anti-hostility field is really backfiring on us now.))
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
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H4zardZ1

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3466 on: October 26, 2015, 09:50:06 am »

((All it takes is an 'accident' from the golden sphere, electric ignition, BAM.
I might or might not turned the WHOLE tide against Dwen.))

((EDIT: And yeah, the staff. If something breaks the crystal it might be electricity KABOOM, and it's unstable because of the natural 1 Competency roll.
Hostile to magic: Chance of blowing everyone
Not hostile to magic: Someone is resistant to acid))
« Last Edit: October 26, 2015, 10:05:06 am by H4zardZ1 »
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FallacyofUrist

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3467 on: October 26, 2015, 09:51:42 am »

((Yo! Let's do some maths! Ya see... we have 16 players currently within the council chamber. 16 times 5 is 80... and 3 mages within the chamber have two affinities... so add 15... total: 95 shards from death of all players within the chamber. If the shard savings of the council members exceeds 4 shards(which they most likely do), that's over a hundred shards.))

((Assuming that the acid(or fillipk's other plans) kills all the council members, that's enough shards for godhood.))
((Null is going to get another god in his collection.))

Uh, guys- the anti-hostility field is still preventing you from harming Dwen. Jase turned it off, but set it to reactivate when hostile-intent is detected. You guys have lost the benefit of the extra bonuses to comp and pot, and can't harm Dwen.
((Oh yeah, I choose the anti hostility field to work inside the alcohol.))

((Ah... shouldn't the field have reactivated and stopped Dwen from doing his cast?))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

DreamerGhost

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3468 on: October 26, 2015, 09:59:56 am »

((Ah... shouldn't the field have reactivated and stopped Dwen from doing his cast?))

((It takes a turn to swich over from full off to full auto. It can still be directed by certain people manually.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

FallacyofUrist

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3469 on: October 26, 2015, 10:01:20 am »

((Huh.))

((Now for everybody currently being affected by the acid... note that the solid acid sealing the chamber will dissolve next turn if fillipk can't reinforce it. And he has no essences.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

ATHATH

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3470 on: October 26, 2015, 10:04:19 am »

((This anti-hostility field is really backfiring on us now.))
((Not if i could to, erm... to mind-control you for one turn. Also i don't know about the acid's flammablility; without oxygen it won't ignite, but i might heat it enough so when the air refills it will ignite and then.... BWAHAHAHAHAH
I'm sorry about the others through.))
Well... not entirely.

((Yo! Let's do some maths! Ya see... we have 16 players currently within the council chamber. 16 times 5 is 80... and 3 mages within the chamber have two affinities... so add 15... total: 95 shards from death of all players within the chamber. If the shard savings of the council members exceeds 4 shards(which they most likely do), that's over a hundred shards.))

((Assuming that the acid(or fillipk's other plans) kills all the council members, that's enough shards for godhood.))
((Null is going to get another god in his collection.))

Uh, guys- the anti-hostility field is still preventing you from harming Dwen. Jase turned it off, but set it to reactivate when hostile-intent is detected. You guys have lost the benefit of the extra bonuses to comp and pot, and can't harm Dwen.
((Oh yeah, I choose the anti hostility field to work inside the alcohol.))

((Ah... shouldn't the field have reactivated and stopped Dwen from doing his cast?))

I know. Alas, Dwen attempted his coup before I could cast my kill-everything-within-three-tiles spell.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

endlessblaze

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3471 on: October 26, 2015, 10:05:07 am »

He can't even reinforce it. It's going to break at the very start of the turn....
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

ATHATH

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3472 on: October 26, 2015, 10:23:51 am »

Uh, guys- the anti-hostility field is still preventing you from harming Dwen. Jase turned it off, but set it to reactivate when hostile-intent is detected. You guys have lost the benefit of the extra bonuses to comp and pot, and can't harm Dwen.
((The pot and comp bonuses don't apply to those submerged in acid anyway, and Jase can simply turn the field off again. And he will, given the looks of things.
Oh, and the mind wipe defense system won't work inside the acid either, so everyone's fine to blast Dwen into oblivion while surrounded by the stuff. Goooo Gambler!!))

Jiksap realizes that this is a very bad situation. His skin is tingling - an indicator of acid, which is very familiar to him after several failed experiments involving car batteries and dead body parts. Fortunately he is resistant to it and can hold his breath long enough to save himself and - more importantly - his creations.

Using all essences, summon a Quantum Storage Tank. It is capable of sucking in large amounts of a single liquid very quickly, and stores the liquid in an extremely compressed space. It is also acid-resistant. Then use the tank to suck up all the acid.
But Jase can't turn the field off, because he knows that will harm Dwen.

Don't worry, however. I have a plan (as (almost) always).
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

fillipk

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3473 on: October 26, 2015, 10:28:46 am »

((Can I take a penalty to cast a quickened spell so it happens fast?))
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

fillipk

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3474 on: October 26, 2015, 10:30:20 am »

((Yo! Let's do some maths! Ya see... we have 16 players currently within the council chamber. 16 times 5 is 80... and 3 mages within the chamber have two affinities... so add 15... total: 95 shards from death of all players within the chamber. If the shard savings of the council members exceeds 4 shards(which they most likely do), that's over a hundred shards.))

((Assuming that the acid(or fillipk's other plans) kills all the council members, that's enough shards for godhood.))
((Null is going to get another god in his collection.))

Uh, guys- the anti-hostility field is still preventing you from harming Dwen. Jase turned it off, but set it to reactivate when hostile-intent is detected. You guys have lost the benefit of the extra bonuses to comp and pot, and can't harm Dwen.
((Oh yeah, I choose the anti hostility field to work inside the alcohol.))

((Ah... shouldn't the field have reactivated and stopped Dwen from doing his cast?))
((Actually Jase turned off the one defense I hadn't compromised so that's why i was able to do this.))
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

endlessblaze

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3475 on: October 26, 2015, 10:32:09 am »

((HOW DARE YOU TAMPER WITH THE CREATION OF THE TOWER! YOU WILL SUFFER))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Sarrak

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3476 on: October 26, 2015, 11:13:33 am »

((The amazing thing to me personally is that Crimson could just win the game right now.))

((~80% possible. There are still some factors that could thwart him. But he has much bigger chance to succeed than Dwen and any other mage. Combined. Still, this is only my own vision of the situation.))
« Last Edit: October 26, 2015, 11:15:31 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

thegamemaster1234

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3477 on: October 26, 2015, 11:15:04 am »

((If my Quantum Storage Tank idea works, this may very well become rather anticlimactic. The best part would be that I would also gain an effective laser cutter due to release of focused high-energy acid beams.))
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fillipk

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3478 on: October 26, 2015, 11:16:15 am »

((If my Quantum Storage Tank idea works, this may very well become rather anticlimactic. The best part would be that I would also gain an effective laser cutter due to release of focused high-energy acid beams.))
((what are you making the tank out of?))

((So we should all ally against Crimson, join me fellow mages and I will drop the alcohol.))
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

thegamemaster1234

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3479 on: October 26, 2015, 11:21:35 am »

((If my Quantum Storage Tank idea works, this may very well become rather anticlimactic. The best part would be that I would also gain an effective laser cutter due to release of focused high-energy acid beams.))
((what are you making the tank out of?))

((So we should all ally against Crimson, join me fellow mages and I will drop the alcohol.))
((I specified the tank to be acid resistant. Machinery and magic does the rest. Also, there's no in-character way to communicate, so Dwen canceling his mass murder move doesn't make too much sense.))
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