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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 126 127 [128] 129 130 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1271151 times)

XXXXYYYY

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1905 on: June 04, 2015, 04:02:19 pm »

"Ello there! I'm jus' Workin a bit o' magic away from alla the commotion ova' near th' portal. Too many mages. 'At's never good news. I'ma luck mage ya see - I need a bit o' preparation to get ready to meet 'em. Load th' dice, ya see? I 'ope I'm not botherin' y'all. I 'an move if you want. Anyway, is there anythin' I can do for ya?"
Make 2 more essences. Chat with the friendly goblin.
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Oooooooo. I know. ClF3. That should be a fun surprise.

Andres

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1906 on: June 04, 2015, 04:19:02 pm »

(The thing that I was after was not in the forest. It was on the tile I was on last turn.)
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

fillipk

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1907 on: June 04, 2015, 04:20:23 pm »

((We are in the vortex forest aren't we?))

More drinks for the dragon
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Crimson

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1908 on: June 04, 2015, 04:33:57 pm »

((Crimson's lucky. I was trying to merge with him. I can only imagine what would happen on a 5 for cmp. Now then... beekeeper, ho!))

((I certainly did not expect you to try and do that. Yeah, I got lucky.))

Wake up first. Then two essences while I try to recover.
« Last Edit: June 04, 2015, 05:46:33 pm by Crimson »
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NAV

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1909 on: June 04, 2015, 04:41:48 pm »

Heal Azenfar again. That mage needs to stop getting almost killed. Heal him a second time if he's still dying. Craft one or two healing essences for a total of 3 spells.
« Last Edit: June 06, 2015, 08:32:21 am by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Whisperling

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1910 on: June 04, 2015, 05:17:28 pm »

((We are in the vortex forest aren't we?))

More drinks for the dragon

Heal Azenfar again. That mage needs to stop getting almost killed.

Though the threat was far removed, Viznor held no illusions regarding the dragon's true intentions or disposition. His voice was heard faintly by those across the lake, but it carried a plan by which their prideful, icy foe might be slain.

"Flame is the beast's Achilles heel... this shower of alcohol is no failure, but a most fortunate opportunity.

((Apparently, this will work even if the dragon is otherwise immune to magic.))
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FallacyofUrist

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1911 on: June 04, 2015, 05:30:32 pm »

((Crimson's lucky. I was trying to merge with him. I can only imagine what would happen on a 5 for cmp. Now then... beekeeper, ho!))

((I certainly did not expect you to try and do that. Yeah, I got lucky.))

Two essences while I try to recover.

((You are unconscious. Other side effects? Only time will tell.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Beirus

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1912 on: June 04, 2015, 06:16:18 pm »

((What's up with everyone ruining my stuff? First the dragon, now the vortex area. Geez, can't have nice things around y'all.))
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Because everything is Megaman when you have an arm cannon.

fillipk

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1913 on: June 05, 2015, 12:11:53 am »

((I'm not going to help you guys kill this dragon, if you want fire have James summon something or go to  the burning tree house))

~snip~

 Well while he was at it he could had made some methanol, and coat the tree afterwards. This time the spell went much better, and what was once ale, was now entirely undrinkable pool of liquid at the base of the treehouse. Did those spikes grow longer?

~snip~

((Did I mention methonal burns in contact with oxygen.))

((Did I mention methonal burns in contact with oxygen.))

((Did I mention methonal burns in contact with oxygen.))
« Last Edit: June 05, 2015, 12:15:22 am by fillipk »
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

NAV

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1914 on: June 05, 2015, 12:32:05 am »

((I think you mean methanol. Yes it burns in oxygen, but it requires an ignition source.
Please don't burn my tree.))
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

FallacyofUrist

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1915 on: June 05, 2015, 07:15:09 am »

((Another reason not to be going after mages who did nothing to you: your stuff gets wrecked while you're gone.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Andres

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1916 on: June 05, 2015, 07:16:44 am »

Wake up. Increase the backwards acceleration of the dragon's claw.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

FallacyofUrist

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1917 on: June 05, 2015, 07:20:29 am »

((Something seems wrong with that. Oh right, if there's no backwards acceleration in the first place, how can you increase it? You could say you're adding to it, but backwards acceleration? I think that seems... odd. But hey, magic.))
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Andres

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1918 on: June 05, 2015, 07:23:00 am »

((Something seems wrong with that. Oh right, if there's no backwards acceleration in the first place, how can you increase it? You could say you're adding to it, but backwards acceleration? I think that seems... odd. But hey, magic.))
(Unless there is literally no matter in front of that claw, it most certainly has backwards acceleration. If you jump off the empire state building, both your downwards and your upwards acceleration increase. At some point, your upwards and downwards acceleration will be equal and that's when you'll hit terminal velocity. Newton's third law.)
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

FallacyofUrist

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Re: Roll to Magic: Turn 88 Crushing defeats
« Reply #1919 on: June 05, 2015, 07:24:52 am »

((Air resistance. Oh.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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