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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 97 98 [99] 100 101 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1271731 times)

Beirus

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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1470 on: April 28, 2015, 10:52:26 pm »

((Psst, NAV. PM conversations don't work if you don't reply. Was hoping to get something figured out in time for the turn tomorrow. You wanna just assume we covered the general plan?))
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Because everything is Megaman when you have an arm cannon.

NAV

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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1471 on: April 28, 2015, 11:04:16 pm »

((Sorry. Reply sent. I was busy all day.))

((So, DreamerGhost, what happens if multiple chaos essences are used on the same spell?
Would the all the good and bad luck sorta balance out, would there only be a single luck roll, or would it be ULTRA MEGA CHAOS?))
« Last Edit: April 28, 2015, 11:14:13 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Beirus

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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1472 on: April 28, 2015, 11:55:57 pm »

((Sorry. Reply sent. I was busy all day.))

((So, DreamerGhost, what happens if multiple chaos essences are used on the same spell?
Would the all the good and bad luck sorta balance out, would there only be a single luck roll, or would it be ULTRA MEGA CHAOS?))
((Sorry if I rushed you, NAV. Also, DG, I too am interested in knowing this. Will be important for stuff next turn.))
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Because everything is Megaman when you have an arm cannon.

DreamerGhost

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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1473 on: April 29, 2015, 12:35:26 am »

((Fairly certain it has happened allready at least once and I did only one LUCK roll so I'll go with that.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Sarrak

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  • Venit leger cerebrum amissa
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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1474 on: April 29, 2015, 05:27:25 am »

Retreat after Jase. Receive treatement from James & create three essences. else, if dragon attacks Crimson: Shield him with heating spell while retreating.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

FallacyofUrist

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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1475 on: April 29, 2015, 01:18:56 pm »

((ooh, nearly page 100!))

((Since I can't post without breaching a hundred, I'm going to edit my earlier posts to communicate if I have to. Whoo, hope my special attack worked!))
« Last Edit: April 29, 2015, 04:18:18 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

XXXXYYYY

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  • Been a long time.
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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1476 on: April 29, 2015, 02:00:38 pm »

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Oooooooo. I know. ClF3. That should be a fun surprise.

poketwo

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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1477 on: April 29, 2015, 02:37:18 pm »

I CLAIM 100TH PAGE
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endlessblaze

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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1478 on: April 29, 2015, 03:40:31 pm »

You fools! Stop posting! Clearly we must measure how many post are needed to reach 100 And save the last for the update!

That way the first post of page 100 will be a turn!(hopefully a good one)
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

DreamerGhost

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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1479 on: April 29, 2015, 04:12:26 pm »

Me: Brain, I got enough free time to read Hive queen quest, right?
Brain: Ye bro, now continue reading, I want to see more of the cheeky queen.
Me: Oh, it's already past midnight, time to sleep.
Brain: Oh ye, while I have your attention, you have to write that code for tomorrow and you should do an update for your RtD.
Me: ... Well I always wondered what effect substituting sleep with caffeine would have.

Next post will be the first one on 100th page, and if none of you post within next 90 mins, that post will be an update.
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

NAV

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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1480 on: April 29, 2015, 04:19:53 pm »

15 posts per page.
This is post # 11.
We need 4 more before the update.

Changed my action a bit btw.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

DreamerGhost

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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1481 on: April 29, 2015, 04:21:56 pm »

Changed my action a bit btw.

*Quotes the action*
*Notices extra 3 lines apearing out of nowhere*
*Extremely confused and entirely certain that NAV is some sort of code mage*

And yes you can. Cast multiple times that is.
Not heal Crimson though, whenever I am uncertain of should something be possible or not, I roll a d10 and you rolled a 1.
« Last Edit: April 29, 2015, 04:24:42 pm by DreamerGhost »
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

FallacyofUrist

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  • Blatant furry. Also a hypnotist.
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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1482 on: April 29, 2015, 04:25:28 pm »

((I suppose this is post 13. There is one more slot now I guess. Wait, 15 posts per page... so there should actually be two slots left.))

Edit: ((NOOOOO! don't you dare get page 100 until the turn is posted.))
« Last Edit: April 29, 2015, 04:48:21 pm by FallacyofUrist »
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NAV

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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1483 on: April 29, 2015, 04:26:39 pm »

((Okay then, replace healing Crimson with crafting another summoning essence.))
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Andres

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Re: Roll to Magic: Turn 77 Fails parade
« Reply #1484 on: April 29, 2015, 04:45:59 pm »

((Someone get 100 now.))
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.
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