Vhargen is the greatest arena to ever be built in the heart of Commorragh, or at least that is how its founders are determined to make it as they wish to profit from the rather large amount of investments made into this tribute to blood sports. You are one such supporter though instead of dedicating funds to the arena you dedicated your gladiator school, and the gladiators within it to soak the arena's grounds in blood and bring the money come flooding in.
Name: The name of your gladiator school.
Starting Funds: Each school starts with 800 thrones to spend.
Gladiators: Here you will list the gladiators in your school, and their stat blocks.
Note: Copy your gladiators stat blocks into yours posts when you purchase them.
WS: Weapon Skill, this is a character's ability with melee weapons, brawling, and fist fighting turned into a number.
BS: Ballistic Skill, this is a character's ability to shoot, determine wind, and perhaps even pure luck that effects shooting into a number.
Str: Strength, obviously this is a character's strength and is used to increase melee weapon damage and such.
Tough: Toughness, this is a character's overall toughness and ability to resist things like poisons, and diseases.
Agi: Agility, this is a character's ability at moving and their deftness that allows them to move quickly and well.
Int: Intelligence, this is how smart a character is turned into a number.
WP: Willpower, this is a character's willpower determining their ability to resist fear, successfully use psychic powers, etc.
Fel: Fellowship, this is a character's charisma turned into a number value.
Wounds: This is the amount of damage a character can take before beginning to suffer critical wounds. (W)
FP: Fate Points, these are a character's luck and are used to make rolls easier, reroll some tests, and even can be burnt to save a character from death.
IP: Insanity Points, this is how much mental trauma your character has suffered turned into a number value.
Disorders: These are the mental disorders a character has accumulated over the years.
CP: Corruption Points, this is the amount a character has been corrupted by the forces of Chaos.
Fame: Fame is a measure of how much the visitors of Vhagren like a specific gladiator, the higher the fame the more people are drawn in to watch the fight.
Equipment: This is the complete list of belongings a character has from their weapons to their armor to other gear.
Talents: These are a character's talents such as weapon training, and such.
Traits: Traits are kind of like mutations, they represent things from a character's size to whether they are living or machine.
Skills: These are the particular skills a character has that allow them to do something such as specialized use of technology, or athletic abilities.
WS: BS: S: T: Agi: Int: WP: Fel:
W: SB: TB: CP: 0 IP: 0 FP:
Race:
Specialty:
Fame:
Cost: Thrones
Personality:
Skills:
Talent:
Disorders: None
Equipment:
Matches will be held roughly once per IRL day, generally it'll be one match per day though depending on my mood it can be as many more as I feel like running through for that day. Depending on the match type there is a base die, and number that is used to determine the amount of visitors to see the match which is then modified by the fame of the gladiators taking part in the match, and any advertisement a school might have run for special matches. The general charge per visitor is five to ten thrones.
Match Types:
Duels - Duels are brutal fights were two gladiators are thrown into a barren arena, and only the luckiest and most skilled of the pair will come out alive as the crowds scream, and demand for the blood of one of the warriors. These fights are to the death, and no amount of begging, or demanding will save the life of a gladiator who loses in one of these matches. Visitors: 2d100+20
Tournaments - These are ranked matches, and tiered sets of duels leading up to a grand finale between the two survivors of the battles up that point, they generally bring in large crowds and grand prizes. Visitors: Varies.
Skirmish - Skirmishes are fights where teams of 1 or 2 go up against a team of the same size face off in a mostly barren arena, unlike duels these fights are not always to the death and in some cases losing gladiators may be spared depending on the desires of the crowds and the arena-masters of the day. Visitors: (1v1) 1d100+20 or (2v2) 2d100+20
Hunted - Hunted matches are special matches where 1 to 3 gladiators are placed in a special arena where the goal is to be alive at the end of the match, the catch is the enemy isn't each other but whatever the arena-masters decided to place in the arena with them. The gladiators goal is to survive, and kill whatever creature or creatures are hunting them and in doing so they will earn their school a share of the money earned. Of course the less survivors their are the more the remaining ones get for themselves so its not unheard of for the three gladiators to stop working together halfway through, or to assail each other immediately. Visitors: (1) 1d100+10 or (2) 1d100+40 or (3) 2d100+40
Team Fight - Team fights are matches where six gladiators (teams of three from two separate stables) are let loose in an arena with the objective of destroying the other team with any means necessary. More often than not gladiators are known to die in these matches, but arena-masters have been known to spare particularly famous, or well liked gladiators if they believe it can bring more profits in. Visitors: 2d100+80
Survival - These are special matches where teams of gladiators (possibly made up of gladiators from different stables) are placed in a special arena with the objective of surviving the onslaught the arena-masters have prepared. These matches differ from Hunted in that Hunted is usually predator beasts while these Survival Matches are hordes of enemies, or elite groups of gladiators aiming to create the most spectacular blood sport imaginable. Visitors: 3d100+40
Beast Fights - Beast Fights are fairly obvious, they're matches where a single gladiator is placed in an arena with some kind of monster or animal from another planet and told to kill the beast or die trying. They're generally held during intermissions, or on the off days when the arena is not to busy. Visitors: 1d100+10
Other - Special matches are known to be held when stables rent out the arena grounds for the day (or weeks) that usually runs at about 500 to 800 thrones depending on the time being rented and the purpose. Any of these matches have to be approved by the Arena-masters so just renting the arena doesn't allow a stable to do whatever it wants to.