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Next focus (I will work on the Human Civ in the meantime):

Manuals
Dfhack r5 / Stonesense Overlay
More Graphic Item tiles (tools, toys, crafts, hardcoded tiles)
Bugfixes / Balancing
Warlock Update

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Author Topic: UPDATE - V.5.10 - Best update + STOCKPILES + MULTI-ZLEVEL VIEW  (Read 24528 times)

arbarbonif

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Re: UPDATE - V.5.08 - Best update ever ?
« Reply #60 on: June 24, 2014, 07:32:29 pm »

Hmm...  My Giant Ibexes look like emus...
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Meph

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #61 on: June 25, 2014, 05:28:28 am »

Updated again, this time with the new stockpiles.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Tenderroast

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #62 on: June 25, 2014, 06:05:35 am »

rest in pieces magmaling and waterling.... cant wait to try this out. The only sad thing that i will miss, is the remote turning on/off of the water/magma. Is it a continuous spawn of the magma like with the magmalings, that can be turned off? or is it a one shot?
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Meph

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #63 on: June 25, 2014, 06:31:03 am »

Its one shot. Its not the same use in the end... I mean, if people want it, I can add water/magmalings back in, but they were a workaround because I couldnt do what I can do now.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Tenderroast

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #64 on: June 25, 2014, 06:38:47 am »

on shot is fine, with how big of an area can get blasted at once. Just gotta figure out the most efficient setup to use for using it with magma forges.
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Meph

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #65 on: June 25, 2014, 06:51:14 am »

One shot is only for the traps that spawn above. The other reactions can be repeat as often as you like.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Tenderroast

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #66 on: June 25, 2014, 08:07:45 am »

for the easily repeatable. Is there a safe way to spawn magma for the forges? or would i have to use a one shot, to keep the beard from getting incinerated?
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dukea42

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #67 on: June 25, 2014, 08:35:27 am »

I was about to suggest adding a -1 z reaction that would be free to run, but that would essentially be the same as the +1 that costs a stone as far as trap uses go.  Maybe the well should keep the tanker option?
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My posts are probably based on Masterwork DF mod

Meph

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #68 on: June 25, 2014, 08:45:01 am »

for the easily repeatable. Is there a safe way to spawn magma for the forges? or would i have to use a one shot, to keep the beard from getting incinerated?
currently no way... maybe I can ask Roses to make an option that spawns it away from the worker, a bit like a screw pump.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Endovior

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #69 on: June 25, 2014, 09:44:03 am »

I notice that you're going back and forth on the warlock caravans thing.  Was the plan that warlocks should have caravans eventually, and the current lack-of-caravans thing is a playability patch?  Or have you decided that warlock caravans are too problematic and should not be a thing?
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Meph

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #70 on: June 25, 2014, 10:02:41 am »

I added Warlock caravans, because the human civ will trade with all civs.

Turned out that giving Warlocks access to a "warlock mountainhome" caravan also gives them access to migrants, which is not intended. So I disabled the native caravans again. Human will still be able to force a warlock caravan though.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

draeath

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #71 on: June 25, 2014, 10:27:24 am »

for the easily repeatable. Is there a safe way to spawn magma for the forges? or would i have to use a one shot, to keep the beard from getting incinerated?

Sounds like a good use for a noble. Is this something one of them could be bothered to activate?
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arbarbonif

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #72 on: June 25, 2014, 10:33:01 am »

for the easily repeatable. Is there a safe way to spawn magma for the forges? or would i have to use a one shot, to keep the beard from getting incinerated?
currently no way... maybe I can ask Roses to make an option that spawns it away from the worker, a bit like a screw pump.
How about making it linkable to a lever?
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Meph

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #73 on: June 25, 2014, 10:59:59 am »

Possible, but ask IndigoFenix or Warmist about that. They have lever-activated workshops, they are pretty difficult to write I assume. Needs more dfhack. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Kiefatar

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Re: UPDATE - V.5.09 - Best update + STOCKPILES!
« Reply #74 on: June 25, 2014, 12:56:22 pm »

Warlocks can still summon caravans from other civilizations via the Tome of Sator right? Even if they can't really 'trade' with them per say... I imagine they'd be freaked out by skeletons hauling goods to the depot.
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