Turn 10: In With the NewRandom Event Roll: (5)
A New Lieutenant
Within the realms of the land of Ecria, a large amount of odd coincidences were occurring. Men began dedicating themselves to a mysterious entity, offering them tales of power. It was a lie. The constructed a elaborate construction, a mirrored hall, soaked it in blood, and did everything they were told to get a mysterious entity's assistance.
It was a lie.
They found themselves, betrayed, and a slaughter began. A member was told to kill the others, and to kill the leader with his own weapon to prove his worth. All this accomplished was the creation of a new monster in the world. Her name was Valyrie. The survivor was killed swiftly soon after.
A voice boomed to the new creature. "You have been born for one purpose. Serve the Overlord to the North, and help him in his ambition. Do not fail me." The hall of mirrors immediately shatter. Their are still quite the few resources laying around, however...
Valyrie, the Greater Twilight Echo, is now in the game. They have the same 1st turn roll-free purchasing of buildings/troops/magic. Troops will still appear in the Darklands though.Get my mooks to capture and restrain the attacker as I use my weak life-draining spell to sap it's strength but not kill it.
Mental Instability Roll: (2)
(6) Your men immediately get to the attacker, and begin to attempt to capture! Unfortunately, quite a few still are attempting to attack! (2 vs 1) Those men are quickly pushed back by the people attempting capture though.
(4 vs 6) Your men immediately attempt to seize the attacker, but are unfortunately having to deal with quite a bit of branches, letting the attacker avoid their attempts easily. (4-1 vs 1) You attempt to sap you enemies strength with the life-steal spell, and somehow manage to weaken them. The spell, however, was not made for that, so you drain some life as well, (2d6=4 HP). While the attacker looks weaker, they seemed to have lost quite a bit of life energy as well. (20-4=16HP)
Retreat with my men,keep throwing boulders!
(5 vs 4) Your men and yourself gladly begin retreating away from the airship, and are bound to get away. You hurl one more boulder at the vessel. (6+2 vs 2) You score a direct hit on the ship, (4d6=12 HP) The ship is obviously damaged this time from the attack, a hole being made it one of its wooden sides. (40-12=28 HP)
The ship is still reeling from that attack. It stops pursuing your troops, and begins to ready its attack on you. You don't have much time before they will fire again.
Spend 1/0 resources for the second palisade
(6) You spend the resources on that second palisade, and built it with no issues. It is all ominous, and will probably guard the pass well.
Destroy an enemy village.
You leave and randomly go to a village in (3) the Kingdom of Ecira, a small one near the border. (4) You manage to do a few minor raids on it, and get a petty 1/0 resources. (4) While the attack is known about and people do worry about more monsters, no one makes an assumption that it was anymore then an advanced monster attack.
Give an inspiring speech about how pleased the dark god will be with our efforts, and how rewarding our conquests will be.
Unlucky Roll: (6)
(3+1) You give a speech on the rewards which the coming battle will grant. The work makes quite a few individuals distracted, but overall morale goes up. (+1 to resisting fear checks)
take a small force into the woods to hide from and slip past the army of Elye
(5) You and your troops take up ambush positions with the forest. Its only a matter of time till the army appears.
(3) Elye's Army continues to the border.
Next turn they will be at the border.As you might have noticed, we have gotten a new lieutenant. If they decide not to continue, or don't post in the next 2 turns, we will move down the waitlist.
HP damage, as you can saw, cannot be resisted as easily.
You must make an active attempt to defend to guard against HP damage.