To Sinvara's questions (since I forgot to answer them last post)
1. Whoever kills the overlord becomes the overlord. If the overlord is stupid and dies through other means, then the lieutenants vote on who becomes the next overlord. Or fight over it, as it may be.
2. Yes. Resources, for the most part, are materials, physical objects. Please note, however, that it still has to MOVE between the two people. Therefore large amounts can be intercepted. One or two points is ususally the only perfectly “safe” amount to give.
3. Your life steal spell steals HP. If it instakilled, it would cost TONS more.
4. Weak spells cost nothing. Unfortunately, I thought I typed it correctly, but Powerful spells, spells which could do quite a bit of damage or other powerful effects, cost 0/1. Truly catastrophic spells could cost quite the resources.
Also, because I typed it stupidly: When creating a permanent part of your army with 5/0 points, it refers to a group of mundane troops, not a single entity. Fixing the price chart to better reflect this, and Bulborbish gets an appropriate group.
All your assets you started with had been edited into the status page (2nd post, If you havn't figured it out.)
Turn 1: The BeginningGovern my village from my castle for income.
I order anyone not doing anything useful to gather magical wealth for me.
Unlucky Roll: : (2), Unlucky Activates
You govern your village (4-1+1) getting .5 physical resources from it.
Your troops go out (6-1) and find 1 magical resource
You recall that the last great war between the world and the overlord did quite the damage to the Darklands. (1-1) You might have just looted the last resources in the area. Oops?
Search for an opponent to battle.
(4) You find a few people trying to enter the Darklands through a little known pass in the northeastern mountains. You announce yourself, and they immediately run away. (3 vs. 3) They are ahead of you, but you still can catch up if you wanted to.
(You had no personal actions.)
Mentally Unstable Roll: (4)
(1) You utterly fail to do nothing, instead deciding to explain the Darklands to yourself for the other player's perusal. The Darklands are a decently sized land, about the size as the kingdom of Ecria to the south. It is mostly wasteland, but to the east is a habitable area which Garland's Keep and the Overlord's Village is. Beyond Garland, all the lieutenants would have no trouble living for extended periods of time in the rest of the wasteland. The northeastern mountains serve as a border over there, and might have plenty of physical resources in them if they were mined. The central mountains, where the Overlord's Castle is, has been extremely mined in the past. A river flows out of the mountains east, into the sea.
(Also no personal actions)
(2) You fail at doing nothing, going on a walk around the Overlord's castle. Your only regret is that the castle isn't yours.
(No personal action, but still competing against the Overlord's order)
(1 vs 4-1) You begin searching the Darklands for magical resources (1) but find utterly none. Little do you know, you probably unintentionally destroyed a few in your search.
do what Torir posted.
(6) Not only do you find 1 magical resource, under orders of the overlord, you also find some ruins, possibly from the time of the Ancient Overlord! You don't have time to investigate the ruins, so you leave to return the resource to the Overlord. You are not, however, required to tell him about your bonus discovery.
The resource you got has been given to the Overlord.