Turn 2: Research Advance and Hiveworlds
Galactic Events:The Fayfe have made a Research Breakthrough: Worldships Level 1
Artesia and Arianne have turned into Hiveworlds.
Remillian Republic (Ardas)
Remas-SectorHive World (5,2,0,2,0)
Population: 7/11/X (assigned/current pop/max)
Agriculture: 14(7)
Production: 0
Tax: 11
Influence: 0
Stocks
Production
Production: 0
___________________________
Trade Goods: 1
Food
Farming: +14
Consumption: -7
Trade: -5
Growth: -2
________________
Stocks: 0 Food
Military
Trade
5 Trade Fleets to Remilius - 5 Food outbound
General World (2,2,2,1,2)
Population: 5/5/10
Agriculture: 10 (5)
Production: 0
Tax: 5
Influence: 0
Stocks
Farming: +10
Consumption: -5
Trade: -5
________________
Stocks: 0 Food
Production
___________________________
Trade Goods: 0
Military
Trade
5 Trade Fleets to Rannon: 5 Food outbound
Administrative World (1,1,1,3,3)
Population: 5/5/10
Agriculture: 0
Production: 0
Tax: 15
Influence: 15(5)
Stocks
Trade: +5
Consumption: -5
________________
Stocks: 0 Food
Production
___________________________
Trade Goods: 0
Military
Trade
5 Trade Fleets from Artesia - 5 Food inbound
Forgeworld (1,5,0,2,1)
Population: 5/5/10
Agriculture: 0
Production: 25(5)
Tax: 10
Influence: 0
Stocks
Trade: +5
Consumption: -5
________________
Stocks: 0 Food
Production
Production: +25
6 Class 4 Heavy Frigates: -24
___________________________
Trade Goods: 2
Military
6 Remis-Class Heavy Frigates
Trade
5 Trade Fleets from Pelis - 5 Food inbound
Arianne SectorHive World (5,2,0,2,0)
Population: 7/11/10
Agriculture: 14(7)
Production: 0
Tax: 11
Influence: 0
Stocks
Farming: +14
Consumption: -7
Growth: -2
________________
Stocks: 5 Food
Production
Production: 0
___________________________
Trade Goods: 1
Military
Trade
Diplomacy
Influence: 15
Espionage Allocation: 0
Diplomacy Allocation: 0
________________
Influence Available: 15
Trade
Trade Fleets: 10/10 Assigned
Pelius -> Rannon: 5 Food (5 Trade Fleets)
Artesia -> Remilius: 5 Food (5 Trade Fleets)
Naval Forces
6 Remis-Class Heavy Frigates in Orbit over Rannon
Naval Research
Naval Tactics:
Current Research Project: (Nano-Repair Systems and Short Circuiting) - idle
Ship Construction:
Current Research Project: (Destroyers) - idle
Ground Research
Weapons Research:
Current Project: (Class 2 Remilian Auxiliare) - idle
Defense Doctrines:
Current Project: (Guard Posts) - idle
Civic Research
Bio Engineering:
Current Project: (Efficient Space (15 Pop Limit) - idle
Resource Managment:
Current Project: (Trade Fleet Cargo Capacity 2) - 30 Credits Invested= 30 out of 1000: 336 = no advance.
Special Division
Intelligence Division
Current Project: (Plan B - roll a 1d8 instead of a 1d6 on a failure) - idle
Weapons of Mass Destruction
Current Project: (Nuclear Warhead - does 1 Damage to any stat and reduces population by 1. When aimed at Military Structures will reduce a Fortress by one level and do 10 Damage against ground troops) - idle
Racial Technology
Current Project: Xenoslavery Level 1 (Alien Populations turned into slaves yield two resourcepoints instead of one per population point.) - idle
Current Project: Remillian Conscription Level 1 ( For Each point of Population, 1 Division may be Emergency conscripted during planetary Sieges) - idle
Current Project: Blood Sports Level 1 ( Assign 1 Xenoslave resource per turn for a Bonus 3 Influence)
House Salyar (Adwarf)Traxis-SectorForgeworld (1,5,0,2,1)
Population: 5/5/10 (assigned/current pop/max)
Agriculture: 0
Production: 25(5)
Tax: 10
Influence: 0
Stocks
Trade: +5
Consumption: -5
________________
Stocks: 0 Food
Production
Production: +25
5 Class 1 Corvettes: -5
___________________________
Trade Goods: 21
Military
5 Lizard Class Corvettes
Trade
5 Trade Fleets from Traxis II: 5 Food inbound
Agri World (1,0.5,5,0.5,2)
Population: 5/9/10
Agriculture: 15(3)
Production: 0
Tax: 4.5
Influence: 4(2)
Stocks
Stocks: 8
Farming: +15
Consumption: -7
Trade: -10
Growth: -2
________________
Stocks: 4 Food
Production
Production: 0
___________________________
Trade Goods: 0
Military
Trade
5 Trade Fleets to Traxis I: 5 Food Outbound
5 Trade Fleets to Traxis IV: 5 Food Outbound
Agri World (1,0.5,5,0.5,2)
Population: 5/9/10
Agriculture: 5(1)
Production: 0
Tax: 4.5
Influence: 8(4)
Stocks
Stocks: 18
Farming: +5
Consumption: -5
Growth: -2
________________
Stocks: 16 Food
Production
Production: 0
___________________________
Trade Goods: 0
Military
Trade
Hubworld (2,0,0,2,5)
Population: 5/5/10
Agriculture: 0
Production: 0
Tax: 10
Influence: 25(5)
Stocks
Trade: +5
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Production
Production: 0
___________________________
Trade Goods: 0
Military
Trade
5 Tradefleets From Traxis II: 5 Food inbound
Rakash-SectorAdministrative World (1,1,1,3,3)
Population: 5/5/10
Agriculture: 5(5)
Production: 0
Tax: 15
Influence: 0
Stocks
Farming: +5
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Production
Production: 0
___________________________
Trade Goods: 0
Military
Trade
Diplomacy
Influence: 37
Espionage Allocation: 37
Diplomacy Allocation: 0
________________
Influence Available: 0
Trade
Trade Fleets: 10/10(2 Gratis) Assigned
Traxis II -> Traxis I: 5 Food (5 Trade Fleets)
Traxis II -> Traxis IV: 5 Food (5 Trade Fleets)
5 Lizard Class Corvettes in Orbit over Traxis I
Naval Research
Naval Tactics:
Current Research Project: (Nano-Repair Systems and Short Circuiting) - idle
Ship Construction:
Current Research Project: (Destroyers) - idle
Ground Research
Weapons Research:
Current Project: (Class 2 Rakash Regulars) - idle
Defense Doctrines:
Current Project: (Guard Posts) - idle
Civic Research
Bio Engineering:
Current Project: (Efficient Space (15 Pop Limit) - idle
Resource Managment:
Current Project: (Trade Fleet Cargo Capacity 2) - 50 Credits Invested= 50 out of 1000: 836 = no advance.
Special Division
Intelligence Division
Current Project: (Plan B - roll a 1d8 instead of a 1d6 on a failure) - idle
Weapons of Mass Destruction
Current Project: (Nuclear Warhead - does 1 Damage to any stat and reduces population by 1. When aimed at Military Structures will reduce a Fortress by one level and do 10 Damage against ground troops) - idle
Racial Technology
Current Project: Guerilla Warfare Level 1 (For Every Turn a Salyar Planet is occupied a Rakash Guerilla Division(strength determined by a 1d10 roll) will spawn, which will stay invisible until they decide to attack) - idle
Current Project: Military Industrial Complex Level 1 (For every 50 Divisions on a planet who are idle, 1 random strength ship will be produced for free) - idle
Current Project: Rakash Autonomy Level 1 (In case of the Assassination of the Head of State, Rakash Military Units will continue to function and to be ordered around)
The Cr'tak Conglomerate (ebbor)Darkland-SectorForgeworld (1,5,0,2,1)
Population: 5/5/10 (assigned/current pop/max)
Agriculture: 0
Production: 25(5)
Tax: 10
Influence: 0
Stocks
Trade: +5
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Production
Production: 25
8 Trade Fleets: -24
1 Class 1 Corvette: -1
___________________________
Trade Goods: 7
Military
1 Minima Class Corvette
Trade
5 Trade Fleets from Darkland II: 5 Food inbound
Agri World (1,0.5,5,0.5,2)
Population: 7/9/10
Agriculture: 35(7)
Production: 0
Tax: 4,5
Influence: 0
StocksStocks: 3Farming: +35Consumption: -7Trade: -15Growth: -2: -3________________
Stocks: 11 Food
ProductionProduction: 0___________________________
Trade Goods: 0
MilitaryTrade5 Trade Fleets to Darkland I: 5 Food outbound
5 Trade Fleets to Darkland III: 5 Food outbound
5 Trade Fleets to Darkland IV: 5 Food outboundForgeworld (1,5,0,2,1)
Population: 5/5/10
Agriculture: 0
Production: 25(5)
Tax: 10
Influence: 0
Stocks
Trade: +5
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Production
Production: 25
8 Trade Fleets: -24
1 Class 1 Corvette: -1
___________________________
Trade Goods: 7
Military
1 Minima-Class Corvette
Trade
5 Tradefleets from Darkland II: 5 Food inbound
Hubworld (2,0,0,2,5)
Population: 5/9/10
Agriculture: 0
Production: 0
Tax: 18
Influence: 25(5)
StocksTrade: +5: +2Consumption: -5Growth: -2________________
Stocks: 0 Food
ProductionProduction: 0__________________________
Trade Goods: 0
MilitaryTrade5 Trade Fleets from Darkland II: 5 Food inbound Mirmicae-SectorAdministrative World (1,1,1,3,3)
Population: 5/6/10
Agriculture: 5(5)
Production: 0
Tax: 18
Influence: 0
StocksFarming: +5: +1Consumption: -5Growth: -1________________
Stocks: 0 Food
ProductionProduction: 0___________________________
Trade Goods: 0
MilitaryTrade
Diplomacy
Influence: 25
Espionage Allocation: 25
Diplomacy Allocation: 0
________________
Influence Available: 0
Trade
Trade Fleets: 15/28 Assigned
Darkland II->Darkland I: 5 Food (5 Trade Fleets assigned)
Darkland II-> Darkland III: 5 Food (5 Trade Fleets assigned)
Darkland II-> Darkland IV: 5 Food (5 Trade Fleets assigned)
Naval Research
Naval Tactics:
Current Research Project: (Nano-Repair Systems and Short Circuiting) - idle
Ship Construction:
Current Research Project: (Destroyers) - idle
Ground Research
Weapons Research:
Current Project: (Class 2 Freshborn Guards) - idle
Defense Doctrines:
Current Project: (Guard Posts) - idle
Civic Research
Bio Engineering:
Current Project: (Efficient Space (15 Pop Limit) - idle
Resource Managment:
Current Project: (Trade Fleet Cargo Capacity 2) - 50 Credits Invested= 50 out of 1000: 912 = no advance.
Special Division
Intelligence Division
Current Project: (Plan B - roll a 1d8 instead of a 1d6 on a failure) - idle
Weapons of Mass Destruction
Current Project: (Nuclear Warhead - does 1 Damage to any stat and reduces population by 1. When aimed at Military Structures will reduce a Fortress by one level and do 10 Damage against ground troops) - idle
Racial Technology
Current Project: Worker Caste Level 1 (Mindless - Cr'tok population cannot be enslaved. Higher Technologies from other Tech Trees might circumvent this.) - idle
Current Project: Warrior Caste Level 1 (Basic Instinct - Upon Assasination of Head of State Warrior Castes will continue to work together as a single entity against external threats) - idle
Current Project: Queen Caste Level 1 (Controlled Breeding - Unwanted Hiveworld creation is prevented by turning surplus food into Warrio Divisions at a 1 food for 1 strength division conversion)
Children of the Stars (maskwolf)Drax-SectorForgeworld (1,5,0,2,1)
Population: 5/5/10 (assigned/current pop/max)
Agriculture: 0
Production: 25(5)
Tax: 10
Influence: 0
Stocks
Trade: +5
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Production
Production: 25
5 Trade Fleets: -15
1 Class 4 Ship: -4
10 Class 1 Ground: -1
___________________________
Trade Goods: 15
Military
Ships
1 Wanderer-Class Heavy Frigate
Ground Troops
10 Divisions Draevian Militia
Trade
5 Trade Fleets from Na: 5 Food inbound
Agri World (1,0.5,5,0.5,2)
Population: 7/9/10
Agriculture: 25(5)
Production: 1(2)
Tax: 4,5
Influence: 0
Stocks
Stocks: 13
Farming: +25
Consumption: -7
Growth: -2
Trade: -5
________________
Stocks: 24 Food
Production
Production: 1
1 Class 1 Corvette: -1
___________________________
Trade Goods: 0
Military
1 Beggar-Class Corvette
Trade
5 Trade Fleets to Ur: 5 Food outbound
Forgeworld (1,5,0,2,1)
Population: 5/5/10
Agriculture: 25(5)
Production: 0
Tax: 10
Influence: 0
Stocks
Trade: +5
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Production
Production: 25
5 Trade Fleets: -15
1 Class 4 Heavy Frigate: -4
10 Class 1 Ground Divisions: -1
___________________________
Trade Goods: 15
Military
Ships
1 Wanderer-Class Heavy Frigate
Ground Troops
10 Draevian Militia Divisions
Trade
5 Trade Fleets from Nox: 5 Food inbound
Agriworld (1,0.5,5,0.5,2)
Population: 7/7/10
Agriculture: 25(5)
Production: 1(2)
Tax: 3.5
Influence: 0
Stocks
Stocks: 13
Farming: +25
Consumption: -5
Growth: -2
Trade: -5
________________
Stocks: 24 Food
Production
Production: 1
1 Class 1 Corvette: -1
___________________________
Trade Goods: 0
Military
1 Beggar Class Corvette
Trade
5 Trade Fleets to Drax: 5 Food outbound
Drae-SectorAdministrative World (1,1,1,3,3)
Population: 5/5/10
Agriculture: 5(5)
Production: 0
Tax: 15
Influence: 0
Stocks
Farming: +5
Consumption: -5
Growth: 0
________________
Stocks: 0 Food
Production
Production: 0
___________________________
Trade Goods: 0
Military
Trade
Diplomacy
Influence: 0
Espionage Allocation: 0
Diplomacy Allocation: 0
________________
Influence Available: 0
Trade
Trade Fleets: 10/20 Assigned
Na->Ur: 5 Food(5 Trade Fleets)
Nox->Drax: 5 Food(5 Trade Fleets)
1 Beggar Class Corvette over Nar
1 Beggar Class Corvette over Nox
1 Wanderer Class Heavy Frigate over Ur
1 Wanderer Class Heavy Frigate over Drax
10 Draevian Militia Divisions on Drax
10 Draevian Militia Divisions on Ur
Naval Research
Naval Tactics:
Current Research Project: (Nano-Repair Systems and Short Circuiting) - idle
Ship Construction:
Current Research Project: (Destroyers) - idle
Ground Research
Weapons Research:
Current Project: (Class 2 Draevian Pilgrims) - idle
Defense Doctrines:
Current Project: (Guard Posts) - idle
Civic Research
Bio Engineering:
Current Project: (Efficient Space (15 Pop Limit) - idle
Resource Managment:
Current Project: (Trade Fleet Cargo Capacity 2) - idle
Special Division
Intelligence Division
Current Project: (Plan B - roll a 1d8 instead of a 1d6 on a failure) - idle
Weapons of Mass Destruction
Current Project: (Nuclear Warhead - does 1 Damage to any stat and reduces population by 1. When aimed at Military Structures will reduce a Fortress by one level and do 10 Damage against ground troops) - idle
Racial Technology
Current Project: Pilgrimage to the Stars Level 1 (At the Start of a Turn a random Unit(or ship) will decide to go on pilgrimage and vanish into the stars. Every 5 rounds Pilgrims will return. Individual rolls of 1d4 will determine whether the Unit never returns, is weakened, strengthened but greatly strenghtened by the vision. (aka destroyed, -1 strength, +1 Strength, +2 Strength) - idle
Current Project: Tinkerers Caste Level 1 (You may use Production instead of Money for Research, however at a rate of 1:5 ( so 5 production would be the same as the investment of 1 money)) - 60 Credits Invested= 60 out of 1000: 787 = no advance.
Current Project: Anti-Criminal Stance Level 1 (Due to the Nature of the Draevian Society, players have to invest 1 money additionally to their influence to actually start a spy action.)
The Fayfe (pewds rocks)Lost-SectorWorldship (0.5,3,3,3,3)
Population: 5/6.5/11 (assigned/current pop/max)
Agriculture: 9(3)
Production: 0
Tax: 18
Influence: 6(2)
Stocks
Farming: +9
Consumption: -5
Growth: -2
________________
Stocks: 2 Food
Production
Production: 0
___________________________
Trade Goods: 3
Military
Trade
Worldship (0.5,3,3,3,3)
Population: 5/6.5/11 (assigned/current pop/max)
Agriculture: 9(3)
Production: 0
Tax: 18
Influence: 6(2)
Stocks
Farming: +9
Consumption: -5
Growth: -2
________________
Stocks: 2 Food
Production
Production: 0
___________________________
Trade Goods: 3
Military
Trade
Worldship (0.5,3,3,3,3)
Population: 5/6.5/11 (assigned/current pop/max)
Agriculture: 9(3)
Production: 0
Tax: 18
Influence: 6(2)
Stocks
Farming: +9
Consumption: -5
Growth: -2
________________
Stocks: 2 Food
Production
Production: 0
___________________________
Trade Goods: 3
Military
Trade
Worldship (0.5,3,3,3,3)
Population: 5/6.5/11 (assigned/current pop/max)
Agriculture: 9(3)
Production: 0
Tax: 18
Influence: 6(2)
Stocks
Farming: +9
Consumption: -5
Growth: -2
________________
Stocks: 2 Food
Production
Production: 0
___________________________
Trade Goods: 3
Military
Trade
Worldship (0.5,3,3,3,3)
Population: 5/6.5/11 (assigned/current pop/max)
Agriculture: 9(3)
Production: 0
Tax: 18
Influence: 6(2)
Stocks
Farming: +9
Consumption: -5
Growth: -2
________________
Stocks: 2 Food
Production
Production: 0
___________________________
Trade Goods: 3
Military
Trade
Diplomacy
Influence: 30
Espionage Allocation: 30
Diplomacy Allocation: 0
________________
Influence Available: 0
Trade
Naval Research
Naval Tactics:
Current Research Project: (Nano-Repair Systems and Short Circuiting) - idle
Ship Construction:
Current Research Project: (Destroyers) - idle
Ground Research
Weapons Research:
Current Project: (Class 2 Remilian Auxiliare) - idle
Defense Doctrines:
Current Project: (Guard Posts) - idle
Civic Research - Not available
Bio Engineering:
Current Project: (Efficient Space (15 Pop Limit) - idle
Resource Managment:
Current Project: (Trade Fleet Cargo Capacity 2) - idle
Special Division
Intelligence Division
Current Project: (Plan B - roll a 1d8 instead of a 1d6 on a failure) - idle
Weapons of Mass Destruction
Current Project: (Nuclear Warhead - does 1 Damage to any stat and reduces population by 1. When aimed at Military Structures will reduce a Fortress by one level and do 10 Damage against ground troops) - idle
Racial Technology
Finished Project: Worldships Level 1 (raise maximum population by 1) - 150 Credits Invested= 150 out of 1000: 14 = BREAKTHROUGH!
Current Project: Worldships Level 2 (raise maximum population by 5(to 15)) - idle