[DFHack]# lua ~unit
<unit: 0000016673E96710>
name = <language_name: 0000016673E96710>
custom_profession =
profession = 0
profession2 = 8
race = 572
pos = <coord: 0000016673E967B0>
idle_area = <coord: 0000016673E967B6>
idle_area_threshold = 1
idle_area_type = 26
follow_distance = 0
path = <unit.T_path: 0000016673E967C8>
flags1 = <unit_flags1: 0000016673E96818>
flags2 = <unit_flags2: 0000016673E9681C>
flags3 = <unit_flags3: 0000016673E96820>
flags4 = <unit_flags4: 0000016673E96824>
meeting = <unit.T_meeting: 0000016673E96828>
caste = 0
sex = 0
id = 4997
unk_100 = 3
training_level = 9
schedule_id = -1
civ_id = 25
population_id = 25
unk_c0 = -1
cultural_identity = 340
invasion_id = -1
patrol_route = <coord_path: 0000016673E96860>
patrol_index = 0
specific_refs = <vector<specific_ref*>
general_refs = <vector<general_ref*>[1]: 0000016673E968C8>
military = <unit.T_military: 0000016673E968E0>
social_activities = <vector<int32_t>
anon_1 = <vector<int32_t>[1]: 0000016673E969D8>
activities = <vector<int32_t>
anon_2 = <vector<int32_t>
animal = <unit.T_animal: 0000016673E96A20>
opponent = <unit.T_opponent: 0000016673E96A40>
mood = -1
unk_18e = 0
pregnancy_timer = 0
pregnancy_genes = nil
pregnancy_caste = -1
pregnancy_spouse = -1
mood_copy = -1
ghost_info = nil
unk_9 = -1
birth_year = 108
birth_time = 356833
curse_year = -1
curse_time = -1
birth_year_bias = 0
birth_time_bias = 0
old_year = 263
old_time = 106738
following = nil
unk_238 = 0
relationship_ids = <int32_t[]: 0000016673E96AAC>
mount_type = 0
last_hit = <history_hit_item: 0000016673E96AD8>
riding_item_id = -1
inventory = <vector<unit_inventory_item*>[11]: 0000016673E96B00>
owned_items = <vector<int32_t>[10]: 0000016673E96B18>
traded_items = <vector<int32_t>[7]: 0000016673E96B30>
owned_buildings = <vector<building*>[1]: 0000016673E96B48>
corpse_parts = <vector<int32_t>
job = <unit.T_job: 0000016673E96B78>
body = <unit.T_body: 0000016673E96BD8>
appearance = <unit.T_appearance: 0000016673E96DD0>
actions = <vector<unit_action*>[4]: 0000016673E96EB8>
next_action_id = 71466
counters = <unit.T_counters: 0000016673E96ED4>
curse = <unit.T_curse: 0000016673E96F10>
counters2 = <unit.T_counters2: 0000016673E97060>
status = <unit.T_status: 0000016673E97090>
hist_figure_id = 7234
hist_figure_id2 = 7234
status2 = <unit.T_status2: 0000016673E972D0>
unknown7 = <unit.T_unknown7: 0000016673E97308>
syndromes = <unit.T_syndromes: 0000016673E97338>
reports = <unit.T_reports: 0000016673E97380>
health = <unit_health_info: 00000166759C0A50>
used_items = <vector<unit_item_use*>[14]: 0000016673E973E8>
enemy = <unit.T_enemy: 0000016673E97400>
healing_rate = <vector<int32_t>[243]: 0000016673E979F0>
effective_rate = -1
tendons_heal = 0
ligaments_heal = 0
weight = 0
weight_fraction = 0
burrows = <vector<int32_t>
combat_side_id = 0
occupations = <vector<occupation*>
adjective =