[DFHack]# lua ~unit
<unit: 000001F208985E10>
name = <language_name: 000001F208985E10>
custom_profession =
profession = 1
profession2 = 1
race = 572
pos = <coord: 000001F208985EB0>
idle_area = <coord: 000001F208985EB6>
idle_area_threshold = 3
idle_area_type = -1
follow_distance = 0
path = <unit.T_path: 000001F208985EC8>
flags1 = <unit_flags1: 000001F208985F18>
flags2 = <unit_flags2: 000001F208985F1C>
flags3 = <unit_flags3: 000001F208985F20>
flags4 = <unit_flags4: 000001F208985F24>
meeting = <unit.T_meeting: 000001F208985F28>
caste = 0
sex = 0
id = 291
unk_100 = 0
training_level = 9
schedule_id = -1
civ_id = 19
population_id = 15
unk_c0 = -1
cultural_identity = -1
invasion_id = -1
patrol_route = <coord_path: 000001F208985F60>
patrol_index = 0
specific_refs = <vector<specific_ref*>
general_refs = <vector<general_ref*>[1]: 000001F208985FC8>
military = <unit.T_military: 000001F208985FE0>
social_activities = <vector<int32_t>
anon_1 = <vector<int32_t>
activities = <vector<int32_t>
anon_2 = <vector<int32_t>
animal = <unit.T_animal: 000001F208986120>
opponent = <unit.T_opponent: 000001F208986140>
mood = -1
unk_18e = 0
pregnancy_timer = 0
pregnancy_genes = nil
pregnancy_caste = -1
pregnancy_spouse = -1
mood_copy = -1
ghost_info = nil
unk_9 = -1
birth_year = 66
birth_time = 365644
curse_year = -1
curse_time = -1
birth_year_bias = 0
birth_time_bias = 0
old_year = 220
old_time = 273831
following = nil
unk_238 = 0
relationship_ids = <int32_t[]: 000001F2089861AC>
mount_type = 0
last_hit = <history_hit_item: 000001F2089861D8>
riding_item_id = -1
inventory = <vector<unit_inventory_item*>[14]: 000001F208986200>
owned_items = <vector<int32_t>[14]: 000001F208986218>
traded_items = <vector<int32_t>
owned_buildings = <vector<building*>
corpse_parts = <vector<int32_t>
job = <unit.T_job: 000001F208986278>
body = <unit.T_body: 000001F2089862D8>
appearance = <unit.T_appearance: 000001F2089864D0>
actions = <vector<unit_action*>
next_action_id = 0
counters = <unit.T_counters: 000001F2089865D4>
curse = <unit.T_curse: 000001F208986610>
counters2 = <unit.T_counters2: 000001F208986760>
status = <unit.T_status: 000001F208986790>
hist_figure_id = 1141
hist_figure_id2 = 1141
status2 = <unit.T_status2: 000001F2089869D0>
unknown7 = <unit.T_unknown7: 000001F208986A08>
syndromes = <unit.T_syndromes: 000001F208986A38>
reports = <unit.T_reports: 000001F208986A80>
health = nil
used_items = <vector<unit_item_use*>
enemy = <unit.T_enemy: 000001F208986B00>
healing_rate = <vector<int32_t>[243]: 000001F2089870F0>
effective_rate = -1
tendons_heal = 498
ligaments_heal = 67281024
weight = 0
weight_fraction = 0
burrows = <vector<int32_t>
combat_side_id = 0
occupations = <vector<occupation*>
adjective =