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Author Topic: DFHack 0.43.03-r1  (Read 1123471 times)

lethosor

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Re: DFHack 0.40.24-r5
« Reply #3690 on: January 31, 2016, 05:15:50 pm »

There were a couple rapid alpha releases for 0.42.04, and there could probably be one now for 0.42.05 (the main delay this time was due to nobody testing it). My main obstacle is not having a Windows DFHack dev environment - I'm often able to put up at least weekly builds (once DFHack is stable enough, of course), but a lack of Windows builds tends to go unappreciated, so I usually end up waiting until someone is around to compile for Windows too.
DFHack 0.40.08-r1 took a considerably longer time to be released than 0.42 releases so far, but that was due to more changes and testing before it was released. Alpha builds ideally help speed up the testing process, but we don't want to release anything completely broken, because people who aren't interested in testing sometimes end up using alpha builds as well.
« Last Edit: January 31, 2016, 05:18:21 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Salkryn

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Re: DFHack 0.40.24-r5
« Reply #3691 on: January 31, 2016, 05:19:57 pm »

Fair enough. I'm looking forward to the next full release. Thanks for all of the work you put in.
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notfood

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Re: DFHack 0.40.24-r5
« Reply #3692 on: January 31, 2016, 11:44:40 pm »

Linux 0.42.05 seems fine, even with TWBT. I've been through a few forts and I haven't had any issue.
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kochano

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Re: DFHack 0.40.24-r5
« Reply #3693 on: February 01, 2016, 03:28:02 am »

I'm looking forward to the next DFHack alpha release on Windoze as well. Been delaying my 42.05 move until that day arrives...
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Kuikka

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Re: DFHack 0.40.24-r5
« Reply #3694 on: February 01, 2016, 07:00:44 am »

I'm also waiting patiently for tech wizards to finish tinkering with the 42.05 build :) too bad there's always the next DF version around the corner that keep on promising fixes or features so new and alluring >_>
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Dirst

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Re: DFHack 0.40.24-r5
« Reply #3695 on: February 01, 2016, 09:42:01 am »

Its been a bit since 40.05 came out. Is there a problem with it?
I think .06 is expected soon.
As in minutes after PE's Starter Pack ships with DFHack for 42.05? :)
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Uzu Bash

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Re: DFHack 0.40.24-r5
« Reply #3696 on: February 01, 2016, 09:57:31 am »

Its been a bit since 40.05 came out. Is there a problem with it?
I think .06 is expected soon.
As in minutes after PE's Starter Pack ships with DFHack for 42.05? :)
Yes. And in order to take advantage of any of the changes and fixes you've been waiting for the most, you must generate a new world.
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Salkryn

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Re: DFHack 0.40.24-r5
« Reply #3697 on: February 01, 2016, 10:18:36 am »

Its been a bit since 40.05 came out. Is there a problem with it?
I think .06 is expected soon.
As in minutes after PE's Starter Pack ships with DFHack for 42.05? :)
Yes. And in order to take advantage of any of the changes and fixes you've been waiting for the most, you must generate a new world.
Well, that's always a risk with simultaneous development. It took several months last time to get to the point where updating the packs was a relatively minor thing, and it coincided with Toady tapering off the releases and going back into the long development cycle.
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UristWoodie

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Re: DFHack 0.40.24-r5
« Reply #3698 on: February 01, 2016, 01:24:27 pm »

Fine, I'm playing enough w/ 42.04, that I might as well do a little documentation, and become and alpha tester.

Where do I sign up?
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Muffinator

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Re: DFHack 0.40.24-r5
« Reply #3699 on: February 01, 2016, 01:53:29 pm »

I would like to also sign up in that I don't mind testing the super buggy versions for 42.05 on Windows. You're gonna have to feed me how to compile it though, because I have no clue how, and my friend can't help me until finald are over in a month.
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Rose

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Re: DFHack 0.40.24-r5
« Reply #3700 on: February 01, 2016, 02:59:29 pm »

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khearn

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Re: DFHack 0.40.24-r5
« Reply #3701 on: February 01, 2016, 06:47:24 pm »

Thanks for the alpha release. I can build from the develop branch on Linux, but I've never set up a build environment for Windows, and I play sometimes on a Linux machine, and sometimes on Windows.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Salkryn

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Re: DFHack 0.40.24-r5
« Reply #3702 on: February 03, 2016, 01:14:13 am »

Running this with the latest LNP on windows 7. No problems so far, but I don't really use any of the more advanced tools. I mostly just use reveal and the more basic tweaks.
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Hesperid

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Re: DFHack 0.40.24-r5
« Reply #3703 on: February 03, 2016, 09:22:34 am »

Built the newest commit in the repository but symbols.xml doesn't have an entry for the newest version of Dwarf Fortress, so dfhack deactivates on startup. Are there other changes in the pre-built binary that aren't in the source version?
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Warmist

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Re: DFHack 0.40.24-r5
« Reply #3704 on: February 03, 2016, 09:35:03 am »

Built the newest commit in the repository but symbols.xml doesn't have an entry for the newest version of Dwarf Fortress, so dfhack deactivates on startup. Are there other changes in the pre-built binary that aren't in the source version?
My guess is that you need to use develop branch. That is there all the (hot) action is going :)
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