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Author Topic: DFHack 0.43.03-r1  (Read 1125333 times)

Abadrausar

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Re: DFHack 0.40.24-r5
« Reply #3615 on: January 14, 2016, 04:59:11 am »

Anyone knows the internal identifier of PREPARED_FOOD to use it in reactions?
Finally I found it in http://dwarffortresswiki.org/index.php/DF2014:Item_token

71   FOOD    item_food.txt   Prepared meals.
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::: Humble Dwarf Fortress Publishing System ♫♪♀HDFPS♂♪♫ Mods Push Published in DFFD are auto updated in local Players Catalog :::

Uzu Bash

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Re: DFHack 0.40.24-r5
« Reply #3616 on: January 14, 2016, 02:53:16 pm »

How do you disable the pre-release notice? It often interrupts loading processes that normally don't require user maintenance.
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khearn

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Re: DFHack 0.40.24-r5
« Reply #3617 on: January 14, 2016, 03:02:34 pm »

Yeah, I usually turn away and do other things once a load starts, expecting it will be done when I get back. Instead I get back and find the warning notice, and still have to wait for the rest of the load. It would be nice if the notice could come at the very start, or very end of the load. But I realize that dfhack may not be able to get that sort of timing, so some way to turn it off would be nice.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

TheFlame52

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Re: DFHack 0.40.24-r5
« Reply #3618 on: January 14, 2016, 03:03:20 pm »

Meaning gauntlet handedness or unit handedness? For gauntlets, it's apparently just handedness in gauntlets. There's a method to grab it too (gauntlet:getGloveHandedness()).

For units: unit.body.weapon_bp is which hand they'll use to hold weapons.
Gauntlet handedness. I want to give some handedness to the gauntlets I just made in adventure mode.

How do you disable the pre-release notice? It often interrupts loading processes that normally don't require user maintenance.
Ditto

Warmist

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Re: DFHack 0.40.24-r5
« Reply #3619 on: January 14, 2016, 03:09:39 pm »

Meaning gauntlet handedness or unit handedness? For gauntlets, it's apparently just handedness in gauntlets. There's a method to grab it too (gauntlet:getGloveHandedness()).

For units: unit.body.weapon_bp is which hand they'll use to hold weapons.
Gauntlet handedness. I want to give some handedness to the gauntlets I just made in adventure mode.
Right:
Code: [Select]
gauntlet.handedness[0]=true
gauntlet.handedness[1]=false
Left:
Code: [Select]
gauntlet.handedness[1]=true
gauntlet.handedness[0]=false

TheFlame52

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Re: DFHack 0.40.24-r5
« Reply #3620 on: January 14, 2016, 03:19:21 pm »

Thanks, I am now wearing a pair of masterwork rusted metal gauntlets.

Max™

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Re: DFHack 0.40.24-r5
« Reply #3621 on: January 14, 2016, 04:51:41 pm »

How do you disable the pre-release notice? It often interrupts loading processes that normally don't require user maintenance.
Just delete everything in the pre-release warning lua file and save it like that.
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Dirst

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Re: DFHack 0.40.24-r5
« Reply #3622 on: January 14, 2016, 06:41:26 pm »

Meaning gauntlet handedness or unit handedness? For gauntlets, it's apparently just handedness in gauntlets. There's a method to grab it too (gauntlet:getGloveHandedness()).

For units: unit.body.weapon_bp is which hand they'll use to hold weapons.
Gauntlet handedness. I want to give some handedness to the gauntlets I just made in adventure mode.
Right:
Code: [Select]
gauntlet.handedness[0]=true
gauntlet.handedness[1]=false
Left:
Code: [Select]
gauntlet.handedness[1]=true
gauntlet.handedness[0]=false
Can they both be true for ambidextrous gloves?
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

TheFlame52

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Re: DFHack 0.40.24-r5
« Reply #3623 on: January 14, 2016, 06:52:48 pm »

You can try it.

Dirst

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Re: DFHack 0.40.24-r5
« Reply #3624 on: January 14, 2016, 07:17:13 pm »

You can try it.
Would love to be able to run the game here, but can't.  Just thought it would be a quick test for someone who is running it right now.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Ygdrad

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Re: DFHack 0.40.24-r5
« Reply #3625 on: January 15, 2016, 12:53:58 am »

Meaning gauntlet handedness or unit handedness? For gauntlets, it's apparently just handedness in gauntlets. There's a method to grab it too (gauntlet:getGloveHandedness()).

For units: unit.body.weapon_bp is which hand they'll use to hold weapons.
Gauntlet handedness. I want to give some handedness to the gauntlets I just made in adventure mode.
Right:
Code: [Select]
gauntlet.handedness[0]=true
gauntlet.handedness[1]=false
Left:
Code: [Select]
gauntlet.handedness[1]=true
gauntlet.handedness[0]=false

How would I go about doing this? I'm a complete noob when it comes to DFHack and this is the only thing I would need it for at the moment.
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Max™

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Re: DFHack 0.40.24-r5
« Reply #3626 on: January 15, 2016, 02:11:00 am »

I just do gui/gm-editor with a gauntlet selected, down at the bottom is handedness, but I have a gm-editor hotkey specifically for stuff like that.
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jobywalker

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Re: DFHack 0.40.24-r5
« Reply #3627 on: January 15, 2016, 07:09:44 am »

Is there a way to clear the SIEGE designation?  I had an attack from a necromancer tower but they tried to cross the river and got washed off the map, but the SIEGE designation has continued for 3 more seasons.
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lethosor

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Re: DFHack 0.40.24-r5
« Reply #3628 on: January 15, 2016, 10:20:16 am »

Have you checked the unit list for any invaders/animals remaining?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

jobywalker

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Re: DFHack 0.40.24-r5
« Reply #3629 on: January 15, 2016, 10:43:15 am »

Yeah, they all left within a few days.  The SIEGE designation was finally lifted after a year.
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