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Author Topic: DFHack 0.43.03-r1  (Read 1120046 times)

lethosor

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Re: DFHack 0.40.24-r5
« Reply #3570 on: January 07, 2016, 10:43:11 pm »

The first post still links to that. If you want the alpha release for 0.42, you can search for my post above or just grab it from https://github.com/dfhack/dfhack/releases. Maybe Expwnent could add a link to the alpha release in the first post as well, but it's not considered stable yet as not everything has been tested (although everything is included that was in 0.40.24-r5, so it's possible to test).
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

KirigStonebeard

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Re: DFHack 0.40.24-r5
« Reply #3571 on: January 07, 2016, 11:41:16 pm »

The first post still links to that. If you want the alpha release for 0.42, you can search for my post above or just grab it from https://github.com/dfhack/dfhack/releases. Maybe Expwnent could add a link to the alpha release in the first post as well, but it's not considered stable yet as not everything has been tested (although everything is included that was in 0.40.24-r5, so it's possible to test).

Oh, duh, probably should've noticed that... still, yeah, a link to the alpha up top (DF is itself an alpha, after all) or at least a note that the latest release version is out of date would be good. Thanks for the tip, I'll go grab the alpha!
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pilgrimboy

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Re: DFHack 0.40.24-r5
« Reply #3572 on: January 08, 2016, 07:09:45 am »

I'm getting an error every time I try to launch DFHack, that I'm running an unknown version of DF. I've tried 0.42.04 and 0.42.03, including fresh installs of both, and I tried redownloading the DFHack zip in case there was an error on the first DL. stderr.log reads as follows:

FirstCall()
Initized HOOKS!
DFHack build: v0.40.24-r5-0-g3330225
Identifying DF version.
Loading hack\symbols.xml ... OK
v0.40.24 SDL: PE: 0x54ad7e66
v0.40.24 linux: MD5: c42f55948a448645d6609102ef6439e8
v0.40.24 osx: MD5: c935236736139882b670ed9f1adec52c
Loaded 3 DF symbol tables.
Unable to retrieve version information.
PE timestamp: 0x567ef345

I'm pretty confused because it doesn't seem like anyone else is having this problem. Anyone have any suggestions?

I'm getting the exact same problem. Does anyone have any solutions?

Here is my stderr.log:
FirstCall()
Initized HOOKS!
DFHack build: 0.42.04-alpha1-0-g9e020bb
Identifying DF version.
Loading hack\symbols.xml ... OK
v0.42.04 SDL: PE: 0x567ef345
Dummy symbol table entry: start_dwarf_count
v0.42.04 linux: MD5: ddd87cd8ebd512790415866bf5de4c4f
Dummy symbol table entry: start_dwarf_count
v0.42.04 osx: MD5: be270c5f694d545dd551612f2e195594
Dummy symbol table entry: start_dwarf_count
Loaded 3 DF symbol tables.
Unable to retrieve version information.
PE timestamp: 0x54ad7e66
« Last Edit: January 08, 2016, 07:17:42 am by pilgrimboy »
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lethosor

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Re: DFHack 0.40.24-r5
« Reply #3573 on: January 08, 2016, 10:19:45 am »

Are you using DF 0.42.04?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

pilgrimboy

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Re: DFHack 0.40.24-r5
« Reply #3574 on: January 08, 2016, 11:58:48 am »

Yes. It's my day off and I've finally decided to play the new version. Playing it right now without DFHack. Going well. But I miss it.
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milo christiansen

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Re: DFHack 0.40.24-r5
« Reply #3575 on: January 08, 2016, 12:10:24 pm »

To whoever decided to stop including the "include" directory in DFHack releases: You suck.

The "include" directory is an invaluable and easy to access source of Lua API documentation, and while it is possible to get the data elsewhere, it is more convenient to have it in the main download.
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Putnam

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Re: DFHack 0.40.24-r5
« Reply #3576 on: January 08, 2016, 12:33:30 pm »

I've mostly complained that it adds a couple megabytes to the download and nearly doubles extraction time for little-to-no reason, since df-structures and the interactive prompt are both fine ways to find documentation.

milo christiansen

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Re: DFHack 0.40.24-r5
« Reply #3577 on: January 08, 2016, 12:50:04 pm »

Oh no! It doubles extraction time! What, from half a second to a whole second?
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Putnam

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Re: DFHack 0.40.24-r5
« Reply #3578 on: January 08, 2016, 12:51:38 pm »

Takes about 15 seconds for me. My hard drive is bad.

milo christiansen

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Re: DFHack 0.40.24-r5
« Reply #3579 on: January 08, 2016, 12:56:29 pm »

Well it takes a lot more than 15 seconds for me to find and download df-structures.
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Putnam

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Re: DFHack 0.40.24-r5
« Reply #3580 on: January 08, 2016, 12:58:46 pm »

Do you do all your work offline? You don't really need to download that.

Also, the amount of people who merely use DFHack far outweighs the amount of people who develop for it. The saved half a second for >10,000 people who have zero use for the header files is worth far more than the inconvenient minute or two you have to go through to find df-structures.

milo christiansen

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Re: DFHack 0.40.24-r5
« Reply #3581 on: January 08, 2016, 01:03:58 pm »

Do you do all your work offline? You don't really need to download that.

I have no internet at home, what do you think?

Generally it is good practice to include documentation with a package, since DFHack has no real documentation for it's Lua API (something that really should change, I mean how hard could it be to auto-generate something readable from the XML?) the header files will have to do.
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

lethosor

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Re: DFHack 0.40.24-r5
« Reply #3582 on: January 08, 2016, 01:36:05 pm »

To whoever decided to stop including the "include" directory in DFHack releases: You suck.

The "include" directory is an invaluable and easy to access source of Lua API documentation, and while it is possible to get the data elsewhere, it is more convenient to have it in the main download.
It never should have been there unless someone released a build with the BUILD_DEV setting on by mistake, or maybe in 40d if it was enabled by default then.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

milo christiansen

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Re: DFHack 0.40.24-r5
« Reply #3583 on: January 08, 2016, 01:57:46 pm »

It was for most of the 40.x releases...
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After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Ghills

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Re: DFHack 0.40.24-r5
« Reply #3584 on: January 08, 2016, 02:48:31 pm »


Thanks for the heads-up. Guess I'm sticking with 42.03 for now.
It's not such a terrible bug, and it's probably related to 0009443: Dwarfs acquire and equip multiple empty goblets

All of the dwarves who are claiming ownership of items have a preference for the items material.

Removing ownership references and item attachment references seems to fix the items in question. I will try changing the dwarves preferences so they longer like the item materials and see if they stop pathologically claiming items.

I guess if I'm editing preferences, I could make every dwarf prefer potato wine (vodka) and call it Russian Fortress.

Overall, 42.04 is great! I recommend it. Also thanks to the dfhack team for such a continually amazing effort!

It's bad enough to impact gameplay and requires preference editing to handle.  Pass. 
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I AM POINTY DEATH INCARNATE
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To summarize:
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