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Author Topic: DFHack 0.43.03-r1  (Read 1122658 times)

ndkid

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Re: DFHack 0.40.24-r5
« Reply #3465 on: December 24, 2015, 10:53:26 am »

So does anyone have a ballpark estimate on how long it will be till dfhack updates? I not looking for a date I just want to have a rough idea if it isn't too much trouble.
Going back through the archives to look at the .40 release timeline, I think it took about a month for DFHack to get a mostly-functional release together. OTOH, the release before that was less than a week, as I remember. The holiday season will probably add to the lag, so if I were setting an over/under line, I think I'd go with January 7 or so.
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notfood

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Re: DFHack 0.40.24-r5
« Reply #3466 on: December 25, 2015, 12:16:29 am »

If you are in a hurry and live dangerously, there is an unoficial compiled dfhack for windows 42.03-r0 in reddit's QA thread.
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Kallyn

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Re: DFHack 0.40.24-r5
« Reply #3467 on: December 25, 2015, 08:21:17 am »

If you are in a hurry and live dangerously, there is an unoficial compiled dfhack for windows 42.03-r0 in reddit's QA thread.

Thanks! Didn't know about this. I'll live dangerously and post any bugs i find :D
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lethosor

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Re: DFHack 0.40.24-r5
« Reply #3468 on: December 25, 2015, 12:55:27 pm »

Here's an alpha release - please feel free to test and report issues:
https://github.com/DFHack/dfhack/releases/tag/0.42.03-alpha1

Many things have not been fully tested, so remember to make backups often.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

HellishINC

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Re: DFHack 0.40.24-r5
« Reply #3469 on: December 25, 2015, 01:18:10 pm »

Best xmas present ever! Thanks a ton and Happy Holidays!
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Max™

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Re: DFHack 0.40.24-r5
« Reply #3470 on: December 25, 2015, 03:04:54 pm »

Everything works great so far, tossed in my changes to gm-editor/advfort, my scripts work right, keybinds work right, still gotta figure out where dances are stored so I'll be poking around a few different avenues to see where the hell the "your character knows these performances" shit is stored unless someone has a good idea where to look.
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necrotic

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Re: DFHack 0.40.24-r5
« Reply #3471 on: December 25, 2015, 04:10:07 pm »

Here's an alpha release - please feel free to test and report issues:
https://github.com/DFHack/dfhack/releases/tag/0.42.03-alpha1

Many things have not been fully tested, so remember to make backups often.

I've been using an r0 from a week or so ago on OSX and it's been working surprisingly well. Very minor problems.

Thanks a lot for all the work you guys put into updating this!
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Brody

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Re: DFHack 0.40.24-r5
« Reply #3472 on: December 25, 2015, 04:37:23 pm »

Armok bless us, every one.
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lethosor

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Re: DFHack 0.40.24-r5
« Reply #3473 on: December 25, 2015, 05:00:17 pm »

Very minor problems.
What kinds of problems?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

StubbsPKS

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Re: DFHack 0.40.24-r5
« Reply #3474 on: December 25, 2015, 06:22:41 pm »

Very minor problems.
What kinds of problems?

Not sure if lethosor is using the same version I was, but I couldn't figure out how to enabled ANY of the UI additions. For instance, to use workflow I couldn't do the key shortcut, I had to use the DFHack console. I assume I just didn't enable something I was supposed to, but I have no idea where to look for that info.

I also didn't seem to be able to search most screens (I don't think I found any I could) and the 'e' stocks menu didn't seem to exist either.
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lethosor

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Re: DFHack 0.40.24-r5
« Reply #3475 on: December 25, 2015, 06:28:01 pm »

Okay, some commands are missing from your dfhack.init. Are you using a pack? The dfhack.init-example file should contain the default commands, so if you can't figure it out, you can add "script dfhack.init-example" on a new line somewhere in dfhack.init.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

liamjames

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Re: DFHack 0.40.24-r5
« Reply #3476 on: December 25, 2015, 08:33:35 pm »

Here's an alpha release - please feel free to test and report issues:
https://github.com/DFHack/dfhack/releases/tag/0.42.03-alpha1

Many things have not been fully tested, so remember to make backups often.

You are Christmas.

Thank you.
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StubbsPKS

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Re: DFHack 0.40.24-r5
« Reply #3477 on: December 25, 2015, 08:59:43 pm »

Okay, some commands are missing from your dfhack.init. Are you using a pack? The dfhack.init-example file should contain the default commands, so if you can't figure it out, you can add "script dfhack.init-example" on a new line somewhere in dfhack.init.

I am using a pack, but it doesn't ship with DFHack yet. I'll look around for that file. Thanks a bunch! Have a great holiday!

Edit: You are my hero. It turns out I didn't actually HAVE a dfhack.init. I just took the example file, made a copy and renamed.
« Last Edit: December 25, 2015, 09:08:31 pm by StubbsPKS »
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CaptainLambcake

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Re: DFHack 0.40.24-r5
« Reply #3478 on: December 25, 2015, 11:14:14 pm »

Never used DFHack before.  Is it possible to use it to kill a GCS that's made it so all my dwarves are unable to move because it's staring @ them?
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You wake up in (suddenly) your room not somewhere Armok knows where. Travels in deserts and goblin forests turned up to be a dreams borned by procreation of your autistic imagination.

Putnam

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Re: DFHack 0.40.24-r5
« Reply #3479 on: December 25, 2015, 11:16:51 pm »

exterminate him

...i mean, use that exact command while highlighting the GCS
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