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Author Topic: DFHack 0.43.03-r1  (Read 1122728 times)

milo christiansen

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Re: DFHack 0.40.24-r5
« Reply #3390 on: December 10, 2015, 04:08:53 pm »

All right! Now for Windows...
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

lethosor

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Re: DFHack 0.40.24-r5
« Reply #3391 on: December 10, 2015, 05:00:45 pm »

Linux, OS X, and Windows should all be equally supported unless someone hasn't found some offsets on Windows yet (I haven't checked).
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Herbalist

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Re: DFHack 0.40.24-r5
« Reply #3392 on: December 10, 2015, 06:47:56 pm »

Well can somone compile a windows verson and upload it then?
It would be very helpfull even if only prospect and reveal work.
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“It occurred to me that if I could invent a machine - a gun - which could by its rapidity of fire, enable one man to do as much battle duty as a hundred, that it would, to a large extent supersede the necessity of large armies, and consequently, exposure to battle and disease [would] be greatly diminished.”
― Richard Jordan Gatling

TheFlame52

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Re: DFHack 0.40.24-r5
« Reply #3393 on: December 10, 2015, 06:55:51 pm »

Those two and gm-editor are the commands I use most of all, so I would be grateful.

lethosor

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Re: DFHack 0.40.24-r5
« Reply #3394 on: December 10, 2015, 11:15:31 pm »

I should have said "equally broken" instead of "equally supported". Unless there are offsets that haven't been located on Windows, DFHack should have equivalent functionality on the three platforms, but it's still too broken to release.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Rallor

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Re: DFHack 0.40.24-r5
« Reply #3395 on: December 11, 2015, 07:19:25 am »

No. Armok Vision does (with the remotefortressreader plugin), and a couple other plugins implement simpler RPC/protobuf commands, like rename.
I need to find a client example that interacts with one of the existing dfhack plugins that implement RPC.
I can't understand why rename has RPC implemented. Isn't it just a command you type into dfhack to rename something?
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lethosor

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Re: DFHack 0.40.24-r5
« Reply #3396 on: December 11, 2015, 08:47:48 am »

It is, but you can also call it remotely (although I'm not sure if anything does that).
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Tryss

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Re: DFHack 0.40.24-r5
« Reply #3397 on: December 11, 2015, 09:41:41 am »

About compiling for windows, would it be complicated to allow it to compile with VS 2015 in addition of VS 2010?
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Dirst

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Re: DFHack 0.40.24-r5
« Reply #3398 on: December 11, 2015, 10:15:29 am »

About compiling for windows, would it be complicated to allow it to compile with VS 2015 in addition of VS 2010?
Unless VS has gotten a lot smarter recently, DFHack needs to be compiled with the same compiler that was used to build the core DF.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Tryss

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Re: DFHack 0.40.24-r5
« Reply #3399 on: December 11, 2015, 10:22:20 am »

So this answer my question. Thanks ! VS2010, back on disk :D
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Dirst

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Re: DFHack 0.40.24-r5
« Reply #3400 on: December 11, 2015, 10:24:33 am »

So this answer my question. Thanks ! VS2010, back on disk :D
You'd think there could just be a version flag... but there isn't.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Rose

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Re: DFHack 0.40.24-r5
« Reply #3401 on: December 11, 2015, 11:08:50 am »

If you have vs 2010 installed, you can just open the generated solution with 2015 and tell it not to convert the project. Then it'll use the 2010 compilers, while you can use the 2015 ide.
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Dirst

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Re: DFHack 0.40.24-r5
« Reply #3402 on: December 11, 2015, 11:43:19 am »

Linux, OS X, and Windows should all be equally supported unless someone hasn't found some offsets on Windows yet (I haven't checked).
So why isn't my favorite system supported?  :'(
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Tryss

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Re: DFHack 0.40.24-r5
« Reply #3403 on: December 11, 2015, 12:39:25 pm »

So, everything compile with VC 2010 (except manipulator) but the version of DF is not recognised (yes, I compiled the dev branch)... What should I check ?
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notfood

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Re: DFHack 0.40.24-r5
« Reply #3404 on: December 11, 2015, 03:56:10 pm »

Even after checking dev branch, you must checkout libraries/xml folder to master.
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