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Author Topic: DFHack 0.43.03-r1  (Read 1122744 times)

Hesperid

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Re: DFHack 0.40.24-r5
« Reply #3375 on: December 09, 2015, 08:40:33 am »

I've written a few squad and military tools for Dfhack using C++. I meant more like I could help find the symbols with a debugger and stuff, I just have no idea how the workload is divided or who's even doing what currently.

Yeah, the menu searches are absolute bliss.
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PeridexisErrant

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Re: DFHack 0.40.24-r5
« Reply #3376 on: December 09, 2015, 09:46:54 am »

I've written a few squad and military tools for Dfhack using C++. I meant more like I could help find the symbols with a debugger and stuff, I just have no idea how the workload is divided or who's even doing what currently.

Check out https://github.com/DFHack/df-structures
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I maintain the DF Starter Pack - over a million downloads and still counting!
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TheFlame52

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Re: DFHack 0.40.24-r5
« Reply #3377 on: December 09, 2015, 08:21:31 pm »

I'm stuck in a goblin dark fortress. Reveal + exterminate troll would have really helped  :'(

nickburns

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Re: DFHack 0.40.24-r5
« Reply #3378 on: December 09, 2015, 08:41:29 pm »

Probably a silly question...
Has the latest version of DFHack been updated for the latest Dwarf Fortress release?
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TheFlame52

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Re: DFHack 0.40.24-r5
« Reply #3379 on: December 09, 2015, 08:43:01 pm »

no

Putnam

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Re: DFHack 0.42.02-r1
« Reply #3380 on: December 09, 2015, 08:43:53 pm »

if it were, the title of the post would be "DFHack 0.42.02-r1"

nickburns

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Re: DFHack 0.40.24-r5
« Reply #3381 on: December 09, 2015, 09:02:20 pm »

Thats what I figured, but thanks.
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blackjack

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Re: DFHack 0.40.24-r5
« Reply #3382 on: December 09, 2015, 09:27:07 pm »

So today addresses for Linux were updated.
I compiled DFHack on my pc and most of stuff is already working.
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expwnent

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Re: DFHack 0.40.24-r5
« Reply #3383 on: December 09, 2015, 10:13:45 pm »

Just because it compiles doesn't mean it works.
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notfood

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Re: DFHack 0.40.24-r5
« Reply #3384 on: December 10, 2015, 12:34:56 am »

Can confirm. A lot of things work. Some tools are prone to corruption. At least manager is functional. I prefer it before Therapist.
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Pseudo

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Re: DFHack 0.40.24-r5
« Reply #3385 on: December 10, 2015, 08:32:31 am »

Ditto, I managed to get prospector up and running. You don't realize how much you rely on things until you have to spend far too much time figuring out how to get them working.
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The lady the dog the paper the boy writ hit bit knit.

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Dirst

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Re: DFHack 0.40.24-r5
« Reply #3386 on: December 10, 2015, 11:26:51 am »

Just because it compiles doesn't mean it works.
You obviously don't work for a AAA videogame studio.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Nameless Archon

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Re: DFHack 0.40.24-r5
« Reply #3387 on: December 10, 2015, 11:47:10 am »

Just because it compiles doesn't mean it works.
You obviously don't work for a AAA videogame studio.
...or nearly any software shop with a dedicated QA department and a relentless focus on billable hours.

The number of times I've seen 'baseline product code' that is, prima facie, broken before installation is mind-boggling. (I've seen code I could tell from a cursory reading would never have worked, and I'm hardly an expert programmer!) It turns out that they can use local QA to make up for the costs they don't bill while they're still making the product we're selling, so why use internal product-team QA when we can offload the costs to the customer and get site support devs/QA to clean it up in a Big Damn Hurry at the Last Possible Minute?

/sigh
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Ysyua

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Re: DFHack 0.40.24-r5
« Reply #3388 on: December 10, 2015, 01:17:10 pm »

PTW

I would offer warm-hearted programmer encouragement and advice. But I am not a programmer. Thank you to all who put in the time though!
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Quote from: Ysyua
I had a trog give birth while scaling a wall. Just before one of my crossdorfs loosed a bolt at her. The trog baby drowned.
They said the walls were impregnable. You didn't have to prove me wrong by giving birth on them.

Nopenope

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Re: DFHack 0.40.24-r5
« Reply #3389 on: December 10, 2015, 04:07:45 pm »

I can confirm that with the latest xml updates pretty much everything you can expect works on Linux (and by that I mean the UI tools everyone uses like reveal/prospect/workflow/search/etc. still no luck with Rendermax on the other hand). Of course, this is to be taken with the usual grain of salt (i.e. very early experimental build, may crash randomly, may corrupt your saves, your binaries, your hard-drive, your soul, your firstborn, etc.).
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