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Author Topic: DFHack 0.43.03-r1  (Read 1112241 times)

DeDeRon

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Re: DFHack 0.40.24-r4
« Reply #3270 on: November 14, 2015, 11:35:46 am »

Did you update submodules ("git submodule update")?
of course not. so never mind, this update fixed the issue. thx for the reply. seems i will never get into git.

LeoCean

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Re: DFHack 0.40.24-r4
« Reply #3271 on: November 14, 2015, 02:15:16 pm »

I've been watching quill18 playing dwarf fortress, and noticed that he is somehow setting certain items to be maintained. For example, he selects iron bars and enters "10-20" and he said that the game will automatically queue up production if the quantity get's too low. Now I couldn't find any way to do this on vanilla DF so I assume since he was using DFHack, someone here could tell me how I can do this. If this is not DFHack, sorry, any tips on how I could do this would be welcome.

Alt + w is the workflow hotkey for dfhack. You could try out the Starter pack which has dfhack preinstalled and tilesets to choose from. Or you can still use default dwarf fortress graphics.
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lethosor

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Re: DFHack 0.40.24-r4
« Reply #3272 on: November 14, 2015, 02:28:13 pm »

http://lazynewbpack.com/ is a better link (since there are other packs), and workflow is independent of graphics.

Another note: the workflow plugin needs to be enabled to use it. I think the gui/workflow script (which is triggered by Alt+W with the default dfhack.init) will prompt you to do this automatically, but you can add the line "enable workflow" to dfhack.init to enable the plugin when starting DF.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Micro102

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Re: DFHack 0.40.24-r4
« Reply #3273 on: November 15, 2015, 09:28:22 pm »

Hmmm, I typed in "enable workflow" into the console screen for DFHack, it said "Enabling the plugin. Protecting 20 jobs." but nothing happens when I press Alt-w.

It looks like I could do all of this from the console screen, but I'd really prefer to use the same window's I'm seeing in youtube videos.
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lethosor

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Re: DFHack 0.40.24-r4
« Reply #3274 on: November 15, 2015, 09:32:37 pm »

Are you pressing alt+w with a job selected in a workshop?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

LeoCean

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Re: DFHack 0.40.24-r4
« Reply #3275 on: November 16, 2015, 03:08:03 pm »

Yeah you have to say, set a chair to be built then put it on repeat then click alt+w and that workflow screen will popup. If you type in how to use workflow for dfhack in google you should find something. https://www.youtube.com/watch?v=rL6nyeBwpGo that for example.
« Last Edit: November 16, 2015, 03:12:38 pm by LeoCean »
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Jay

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Re: DFHack 0.40.24-r4
« Reply #3276 on: November 17, 2015, 03:04:25 pm »

It's worth mentioning that if you have a malformed dfhack.init, you might not have the keybindings. It'd be wise to check that.
Also, the keybind is only set up to work at the status (z) screen and in the job (q)ueue, when you have a job highlighted.
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Mishimanriz: Histories of Pegasi and Dictionaries

feelotraveller

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Re: DFHack 0.40.24-r4
« Reply #3277 on: November 18, 2015, 11:27:22 pm »

hope this is the right place to report.  very minor issue.

view-item-info fails with hemp press cake (and presumably with all press cake?)



Have a nice day!
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Roses

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Re: DFHack 0.40.24-r4
« Reply #3278 on: November 20, 2015, 04:51:31 pm »

I'm wondering if anyone has experience with overwriting default viewscreens that would be willing to help me with a project. I would like to change the default description checks of items and units. I know how to make my own viewscreens, but i can't seem to get them to replace the default ones. I looked through some examples but they were all for things like workshops menus and such.
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lethosor

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Re: DFHack 0.40.24-r4
« Reply #3279 on: November 20, 2015, 05:03:37 pm »

What I usually do is check for viewscreen changes and display a new viewscreen over the previous one when appropriate (see gui/load-screen for an example). You should be able to call "self._native.parent:render()" in render()/onRenderBody() to render the parent screen.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Putnam

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Re: DFHack 0.40.24-r4
« Reply #3280 on: November 20, 2015, 06:52:15 pm »

Yeah, see dwarf_scouter or something along those lines in Sparking for an example.

lethosor

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Re: DFHack 0.40.24-r4
« Reply #3281 on: November 20, 2015, 07:21:49 pm »

Yep: https://github.com/Putnam3145/SPARKING-Dwarf-Fortress-DBZ-mod/blob/master/raw/scripts/dragonball/dwarf_scouter.lua
(The TransparencyViewscreen class just provides a common onInput() method.)
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Micro102

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Re: DFHack 0.40.24-r4
« Reply #3282 on: November 22, 2015, 03:57:05 am »

Can DFHack be used to undo convictions? I accidentally convicted my best miner :(
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Max™

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Re: DFHack 0.40.24-r4
« Reply #3283 on: November 22, 2015, 05:00:28 am »

Might have to dig around in gui/gm-editor df.global.ui I think to find it, plus the references that links to in df.global.world in whichever entries that I am not sure of off the top of my head.
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Micro102

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Re: DFHack 0.40.24-r4
« Reply #3284 on: November 22, 2015, 05:02:00 am »

Might have to dig around in gui/gm-editor df.global.ui I think to find it, plus the references that links to in df.global.world in whichever entries that I am not sure of off the top of my head.

No idea what you just said. Is there a guide to all of this?
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