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Author Topic: DFHack 0.43.03-r1  (Read 1124513 times)

flecha

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Re: DFHack 0.40.23-r1
« Reply #1920 on: January 17, 2015, 11:41:33 am »

Hi to every one, I tried to use latest df hack version (40.23) with df 40.24 but it crashes every time I start the game, how did you solve the issue in order to play df 40.24 with df hack?
Don't.

Use version that is supported (e.g. if it's called dfhack 0.40.23-r1 it should be used with df 0.40.23)

Thanks for the quick reply, I will do that
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Splint

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Re: DFHack 0.40.23-r1
« Reply #1921 on: January 17, 2015, 02:05:31 pm »

You know what, PTW.

I've found myself in need of the map cleaning function as of late.

Evrett33

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Re: DFHack 0.40.23-r1
« Reply #1922 on: January 17, 2015, 10:25:00 pm »

I'm sure you guys hate the "is it done yet" but can we get a ballpark time for .24 compatibility? I keep checking this place every day only to have my little heart rent asunder by the absence of apparent progress. Weeks from now because your busy? Just putting the finishing touches for tomorrow? Just a ballpark so we know when to check back.
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lethosor

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Re: DFHack 0.40.23-r1
« Reply #1923 on: January 17, 2015, 10:55:34 pm »

Most of the remaining work is running scripts to find Windows offsets (which needs to be done on Windows) and find start_dwarf_count (which can be found for all platforms on any platform). It really depends on when someone gets around to it, but a release can be made fairly quickly once it's done. You can check recent df-structures commits for progress.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Max™

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Re: DFHack 0.40.23-r1
« Reply #1924 on: January 18, 2015, 06:00:59 am »

It is really close though, as I mentioned above, the dev branch actually compiled and worked well enough to load up the game and terminal properly, but was missing a bunch of globals needed to actually use the various plugins (though I'm sure some worked, just not the ones I checked) and I think most of those have been found from what lethosor just said, I poked at some of the tools but I don't have anything windows on here at all, and didn't have any luck getting stuff to work right with arch due to never having actually played with them before... so it goes.
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Kebra

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Re: DFHack 0.40.23-r1
« Reply #1925 on: January 18, 2015, 07:06:36 am »

Can i use createitem to create a CAGE with a specificed animal/creature inside?
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Hesperid

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Re: DFHack 0.40.23-r1
« Reply #1926 on: January 18, 2015, 07:09:43 am »

Can i use createitem to create a CAGE with a specificed animal/creature inside?

No, createitem doesn't handle creating creature structures, and occupied cages also have an actual legitimate creature with creature data inside them.
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jomen

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Re: DFHack 0.40.23-r1
« Reply #1927 on: January 18, 2015, 09:25:04 am »

Hi everyone ,

have juste one question. Is it possible to rename dwarves with dfhack ? I mean without using nickname.
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Max™

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Re: DFHack 0.40.23-r1
« Reply #1928 on: January 18, 2015, 11:35:18 am »

Hmmm, I have no idea how buggy it could be, but there is a name entry accessible with gm-editor.

Well, good news is, the first name can be edited really easily...

The bad news is, the rest of the name requires you to know the numbers corresponding to the words used in game.


Ebsas (Candy) is her first name, but then Adoredeath, and her title, are represented under the words/parts of speech tags and it's like 7 entries that just list the numbers, I think it was like 1768 for "Adore" as a guess...
« Last Edit: January 18, 2015, 11:40:26 am by Max™ »
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expwnent

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Re: DFHack 0.40.23-r1
« Reply #1929 on: January 18, 2015, 01:48:27 pm »

OMG SO CLOSE, EXCITE TIME IS NEAR, it actually starts up and everything properly, still missing some globals though:
Spoiler (click to show/hide)

Still, the fact that it didn't just crash or load df without dfhack is good right?

Compiled and built the dev branch, arch linux, df 40.24, updated the symbols.xml with the one on newer commit, I think the globals was already the most up to date one but still damn close, awesome work!

Just because it compiles doesn't mean it works.

Hi to every one, I tried to use latest df hack version (40.23) with df 40.24 but it crashes every time I start the game, how did you solve the issue in order to play df 40.24 with df hack?

This is why.
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lethosor

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Re: DFHack 0.40.23-r1
« Reply #1930 on: January 18, 2015, 04:34:31 pm »

DFHack should deactivate, not crash, if it doesn't recognize the DF version (that's how it works on OS X and Linux, at least).
Anyway, here is a copy of symbols.xml with Linux offsets for 0.40.24. You'll want to compile with the latest commit in dfhack/df-structures (2f1a0f8455814aa844e2461f834e4e9faf5f8831), since there were a number of structure changes made (or noticed) since 0.40.23.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

jomen

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Re: DFHack 0.40.23-r1
« Reply #1931 on: January 18, 2015, 06:19:37 pm »

Hmmm, I have no idea how buggy it could be, but there is a name entry accessible with gm-editor.

Well, good news is, the first name can be edited really easily...

The bad news is, the rest of the name requires you to know the numbers corresponding to the words used in game.


Ebsas (Candy) is her first name, but then Adoredeath, and her title, are represented under the words/parts of speech tags and it's like 7 entries that just list the numbers, I think it was like 1768 for "Adore" as a guess...

I Will try this thx:) . I just aim to give kids the same last name of their parents
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Spacebat

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Re: DFHack 0.40.23-r1
« Reply #1932 on: January 18, 2015, 06:46:31 pm »

How do you go about finding the globals the lua script doesn't locate?
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lethosor

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Re: DFHack 0.40.23-r1
« Reply #1933 on: January 18, 2015, 07:01:16 pm »

If you've located Windows globals, submitting a PR against DFHack/df-structures on Github would be very helpful. Which globals are you referring to? The debug_* flags and save_on_exit have to be located manually (but nothing requires them, as far as I know), and start_dwarf_count is located with another script.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Spacebat

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Re: DFHack 0.40.23-r1
« Reply #1934 on: January 18, 2015, 08:33:46 pm »

I am on Windows, but devel/find-offsets didn't seem to find anything new. At least, all the globals it shows are listed as "already known", and there's nothing in stdout.log. http://i.imgur.com/kl8vHYS.png

Clearly, however, some globals are not located, as it says when I start dfhack. http://i.imgur.com/hSR35oK.png
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