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Author Topic: DFHack 0.43.03-r1  (Read 1122690 times)

lethosor

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Re: DFHack 0.40.15-r1
« Reply #1380 on: November 10, 2014, 06:47:42 am »

It's a known bug in the Windows version (and it's not just manipulator). Find the "<symbol-table name='v0.40.15 SDL' os-type='windows'>" line in <DF>/hack/symbols.xml and add this line under it:
Code: [Select]
<global-address name='keydisplay' value='0x181C170'/>
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

katwithk

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Re: DFHack 0.40.15-r1
« Reply #1381 on: November 10, 2014, 01:13:32 pm »

Can somebody hook me up with a link to the 40.14 OSX release? I can't seem to find it anymore, and DT hasn't caught up with 40.15 yet
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fricy

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Re: DFHack 0.40.15-r1
« Reply #1382 on: November 10, 2014, 01:49:40 pm »

Can somebody hook me up with a link to the 40.14 OSX release? I can't seem to find it anymore, and DT hasn't caught up with 40.15 yet
https://github.com/splintermind/Dwarf-Therapist/blob/DF2014/share/memory_layouts/osx/v0.40.15_osx.ini

lethosor

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Re: DFHack 0.40.15-r1
« Reply #1383 on: November 10, 2014, 02:54:27 pm »

Can somebody hook me up with a link to the 40.14 OSX release? I can't seem to find it anymore, and DT hasn't caught up with 40.15 yet
http://dffd.wimbli.com/file.php?id=10033
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

katwithk

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Re: DFHack 0.40.15-r1
« Reply #1384 on: November 10, 2014, 03:28:29 pm »

I love how very responsive and helpful you guys are, super props! one last thing, I don't see .34.11-r5 in the dfhack archive either, which I need for webfortress
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Roses

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Re: DFHack 0.40.15-r1
« Reply #1385 on: November 10, 2014, 03:43:47 pm »

Has there been any research done concerning the dimension variable in dfhack.maps.spawnFlow(pos,type,mat_type,mat_index,dimension)? I know it is basically the size of the flow, but I seem to get inconsistent results with sometimes seeing a large spread on the screen and then next time a smaller one, with the same number used.
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breadman

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Re: DFHack 0.40.15-r1
« Reply #1386 on: November 10, 2014, 04:44:35 pm »

one last thing, I don't see .34.11-r5 in the dfhack archive either, which I need for webfortress

That's when hosting switched to DFFD.  Unfortunately, even knowing that, searching doesn't immediately find the proper packages.  Windows, Mac, Linux, Ubuntu.
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katwithk

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Re: DFHack 0.40.15-r1
« Reply #1387 on: November 11, 2014, 10:52:43 am »

I see a small breakdown of colored numbers headed by an H in my lower-right corner now. Never seen that before, that I can recall, what is it measuring?
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Max™

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Re: DFHack 0.40.15-r1
« Reply #1388 on: November 11, 2014, 11:47:53 am »

Happiness.

I think it's dwarfmonitor enable/disable to toggle it, might be dwarf-monitor enable/disable, I don't use it myself so I'm not sure off the top of my head.
« Last Edit: November 11, 2014, 12:06:56 pm by Max™ »
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lethosor

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Re: DFHack 0.40.15-r1
« Reply #1389 on: November 11, 2014, 03:58:12 pm »

Happiness.

I think it's dwarfmonitor enable/disable to toggle it, might be dwarf-monitor enable/disable, I don't use it myself so I'm not sure off the top of my head.
enable/disable dwarfmonitor, actually. ("enable" and "disable" are built-in commands that control most UI plugins, except for tweak and a couple others.)
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

expwnent

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Re: DFHack 0.40.15-r1
« Reply #1390 on: November 11, 2014, 05:06:44 pm »

It's supposed to do anything except maybe for tweaks so let us know if it's broken on one.
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rmblr

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Re: DFHack 0.40.15-r1
« Reply #1391 on: November 12, 2014, 04:09:22 am »

When I use tiletypes to paint out some floor onto previously solid stone, the surrounding tiles aren't revealed like they would be if a dwarf dug them out.



  • How can I reveal those areas?
  • Is there a better way to dig out sections (without using dwarves)?
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Putnam

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Re: DFHack 0.40.15-r1
« Reply #1392 on: November 12, 2014, 04:11:46 am »

1. revflood or send a dwarf over there

rmblr

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Re: DFHack 0.40.15-r1
« Reply #1393 on: November 12, 2014, 04:37:03 am »

revflood worked great, thanks.

Now what about building constructed walls with tiletypes...

When using the CONSTRUCTION material and the WALL shape, when I place walls they stay in their O pillar shape, instead of connecting up like normally constructed walls. Is it possible to connect them?
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Rose

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Re: DFHack 0.40.15-r1
« Reply #1394 on: November 12, 2014, 04:40:12 am »

Every direction of wall is a different tile type.

Also, cunstructions need extra info defined for them, to tell the material.
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