thegamemaster1234 has entered a fey mood!
thegamemaster1234 claims a MacBook Pro!
thegamemaster1234 was unable to satisfy his requirements...
thegamemaster1234 has gone insane!
^^
me after trying to get masterwork to work on osx using dfhack 34.11r5, since r4 never got an osx version for some reason, while ALL VERSIONS BEFORE (AND AFTER) IT GOT ONE. im a little mad at that.
every time a world is loaded while dfhack is being used causes a segfault. only happens while using masterwork raws.
I don't know what dfhack would be trying to access, but I do have this bit from the end of stderr.log, if that helps:
ac600000-ac800000 2048K rw-/objc[62092]: Object 0x25c0aa0 of class __NSArrayM autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[62092]: Object 0x257e220 of class __NSCFNumber autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[62092]: Object 0x25bfcd0 of class __NSCFDictionary autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[62092]: Object 0x327a090 of class __NSCFString autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[62092]: Object 0x2581430 of class __NSCFNumber autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[62092]: Object 0x2c805060 of class __NSCFDictionary autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[62092]: Object 0x2c804c80 of class __NSCFString autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[62092]: Object 0x2530ed0 of class __NSWindowData autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[62092]: Object 0x2540fa0 of class SDL_QuartzWindow autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[62092]: Object 0x2537190 of class __NSCFNumber autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[62092]: Object 0x2537460 of class NSConcreteValue autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[62092]: Object 0x258ba20 of class __NSCFNumber autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[62092]: Object 0x2c804e30 of class NSConcreteValue autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
objc[62092]: Object 0x2541210 of class __NSCFDictionary autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug
I've been trying to get masterwork to, well, work on osx for quite a while now, originally it was a matter of "everything that uses eventful plugin doesn't work because too outdated," but now it's "crashes with unknown explanation every time worlds are loaded."