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Author Topic: DFHack 0.43.03-r1  (Read 1124541 times)

expwnent

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Re: DFHack 0.34.11 r5
« Reply #375 on: August 14, 2014, 04:10:39 pm »

--offtopic below--
That's what I hate git/github for. Before cool-distributed-trendy-git-github people gained write access to a single repo and just worked there together. Now they're forking and forking, right now we have at least five more or less active dfhack repos, nobody knows which one to use at a given point in time and when changes going to be merged into the "main" repo.
--offtopic end--

The advantages outweigh the disadvantages. Nobody needs to ask to fork the repo, and anyone can choose what updates they want to include. The github.com/DFHack/DFHack (or similar URL) is the "official" version and is always at least as up to date as the most recent release. We're in an unusually long delay before the release so it's a bit behind. Also there are submodules and git submodules are slightly terrible.

edit: What Warmist said.
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isitanos

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Re: DFHack 0.34.11 r5
« Reply #376 on: August 14, 2014, 05:35:21 pm »

Isitanos, I don't get the impression that the folks ITT cloning the repos will have unrealistic expectations. They probably comprehend what it means to be an unstable/incomplete version. I just see it as enthusiastic beta testing. :P
Actually I was thinking about other folks downloading the experimental binaries from this thread, not those cloning the repos. The latter indeed know what they're getting into (hopefully :P ).

To be fair, nopenope didn't say which one of his downloads was windows compatible.
To be fair, someone with the slightest knowledge of OS's instantly knows that a download is not for windows if it's for OSX or Linux. Hence my encouragement to learn about those. No offense meant.
« Last Edit: August 14, 2014, 05:38:43 pm by isitanos »
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Nopenope

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Re: DFHack 0.34.11 r5
« Reply #377 on: August 14, 2014, 07:59:50 pm »

To be fair he could have been right if dfhack were written in a scripting language or other portable language like java, e.g. soundsense doesn't have a special version for Linux as far as I know.

In other news, the latest DFHack repo builds and runs smoothly but the game crashes on embark unpause; probably a broken plugin.
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expwnent

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Re: DFHack 0.40.08-r1
« Reply #378 on: August 15, 2014, 05:15:07 am »

New release!
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scamtank

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Re: DFHack 0.40.08-r1
« Reply #379 on: August 15, 2014, 05:34:12 am »

First post before everything explodes.

Thanks for your everything, everyone involved. I've missed this.

e: dang, this thing just doesn't stop crashing
« Last Edit: August 15, 2014, 06:53:56 am by scamtank »
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rx80

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Re: DFHack 0.40.08-r1
« Reply #380 on: August 15, 2014, 07:06:24 am »

First post before everything explodes.

Thanks for your everything, everyone involved. I've missed this.

e: dang, this thing just doesn't stop crashing

in dfhack init disable: tweak craft-age-wear
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Nimrod

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Re: DFHack 0.40.08-r1
« Reply #381 on: August 15, 2014, 07:09:16 am »

First off: THANK YOU from the bottom of my heart for updating this great tool!

Second, I have the crash issue too, will try disabling ' tweak craft-age-wear' ... brb (thanks for the tip, bro)

Edit: seems to work perfectly! no more crashing so far. rx80, you are a legendary Hackdwarf! ;)
« Last Edit: August 15, 2014, 07:13:09 am by Nimrod »
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scamtank

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Re: DFHack 0.40.08-r1
« Reply #382 on: August 15, 2014, 07:19:09 am »

Hey, that seemed to do the trick.

Here's one from me to you: tweak military-stable-assign makes Adventure mode crash any time you view the inventory. Get rid of that, too.
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Xerberus

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Re: DFHack 0.40.08-r1
« Reply #383 on: August 15, 2014, 07:23:59 am »

First post before everything explodes.

Thanks for your everything, everyone involved. I've missed this.

e: dang, this thing just doesn't stop crashing

in dfhack init disable: tweak craft-age-wear

can you please tell me how i do that, i opened up the dfhack . init with editor (wordpad) but i couldn'T find craft-age-wear (using the starter pack r2). which file do i have to change and what do i have to change (changing it from yes to no, 1 to 0 or deleting a line)? thx in advance!
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scamtank

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Re: DFHack 0.40.08-r1
« Reply #384 on: August 15, 2014, 07:26:19 am »

It's there. Look harder.

When you do, add a # in front of it to comment it out.
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Xerberus

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Re: DFHack 0.40.08-r1
« Reply #385 on: August 15, 2014, 07:34:00 am »

It's there. Look harder.

When you do, add a # in front of it to comment it out.

found it and thanks for the help!
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expwnent

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Re: DFHack 0.40.08-r1.2
« Reply #386 on: August 15, 2014, 07:46:22 am »

DFHack 0.40.08-r1 had a bug in dfhack.init-example where a few commands would make DF crash just after loading a save. The only change to DFHack 0.40.08-r1.1 and DFHack 0.40.08-r1.2 is in this file. Manually overwrite the file with the most recent version if you grabbed DFHack 0.40.08-r1 before this fix.
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YAHG

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Re: DFHack 0.40.08-r1.2
« Reply #387 on: August 15, 2014, 08:21:29 am »

NICE!!!! Thank you all the people who worked on this for me  ;D

Tzyx

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Re: DFHack 0.40.08-r1.2
« Reply #388 on: August 15, 2014, 08:38:44 am »

awesome, time to try this sucker out!
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Quietust

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Re: DFHack 0.40.08-r1.2
« Reply #389 on: August 15, 2014, 08:43:11 am »

Attention: Do NOT use either of these versions, as they were built against outdated structures data where the virtual method table for the "item" class is misaligned, which will cause various plugins to crash Dwarf Fortress if they try to manipulate items in certain ways.

A new version will be available shortly.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
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