DFHack 0.40.24-r2 (Current):Download LinkCurrently Available Versions:
- Linux (gcc 4.9.2)
- Linux (gcc 4.5.4)
- Windows
- Mac OSX
What's NewDFHack 0.40.24-r2
* Internals
* Lua scripts can set environment variables of each other with dfhack.run_script_with_env.
* Lua scripts can now call each others internal nonlocal functions with dfhack.script_environment(scriptName).functionName(arg1,arg2).
* eventful Lua reactions no longer require LUA_HOOK as a prefix: you can register a callback for the completion of any reaction with a name
* Filesystem module now provides file access/modification times and can list directories (normally and recursively)
* Units Module: New functions:
* isWar
* isHunter
* isAvailableForAdoption
* isOwnCiv
* isOwnRace
* getRaceName
* getRaceNamePlural
* getRaceBabyName
* getRaceChildName
* isBaby
* isChild
* isAdult
* isEggLayer
* isGrazer
* isMilkable
* isTrainableWar
* isTrainableHunting
* isTamable
* isMale
* isFemale
* isMerchant
* isForest
* isMarkedForSlaughter
* Buildings Module: New Functions:
* isActivityZone
* isPenPasture
* isPitPond
* isActive
* findPenPitAt
* Fixes
* dfhack.run_script should correctly find save-specific scripts now.
* Updated add-thought to properly affect stress.
* hfs-pit should work now
* Autobutcher takes gelding into account
* init.lua existence checks should be more reliable (notably when using non-English locales)
* New Plugins
* New Scripts
* New Tweaks
* Removed
* Misc Improvements
* Multiline commands are now possible inside dfhack.init scripts. See dfhack.init-example for example usage.
---
DFHack 0.40.24-r1 (Current):Download LinkCurrently Available Versions:
- Linux (gcc 4.5.4)
- Windows
- Mac OSX
What's NewDFHack 0.40.24-r1
* Internals
* CMake shouldn't cache DFHACK_RELEASE anymore. People may need to manually update/delete their CMake cache files to get rid of it.
-----
Not all globals have been located yet, so this is an r0. Most plugins should work fine. The ones that do not should automatically unload themselves.DFHack 0.40.24-r0 (Current):Download LinkCurrently Available Versions:
- Linux (gcc 4.9.2)
- Windows
- Mac OSX
What's NewDFHack 0.40.24-r0
Internals
EventManager: fixed crash error with EQUIPMENT_CHANGE event.
key modifier state exposed to Lua
Fixes
dfhack script can now be run from other directories on OSX
New Plugins
blueprint: export part of your fortress to quickfort .csv files
New Scripts
hotkey-notes: print key, name, and jump position of hotkeys
Removed
embark.lua
needs_porting/*
New Tweaks
Misc Improvements
added support for searching more lists
===
DFHack is an attempt to unite the various ways hack tools access DF memory and allow for easier development of new tools (and of course, make the game more enjoyable for players). It comes with some useful tools that can fix your fort and make things easier to handle. DFHack integrates with Dwarf Fortress and extends it with plugins, a command console and a way to bind hotkeys to the commands.
Continued development of DFHack would be impossible without its contributors and definitely isn't a one man show.
Check this out! Peterix started the project but has become relatively inactive so I've volunteered to take over managing the releases. It's open source so anyone can add changes and make their own releases.
Some command examples:
'reveal' - reveals the map or portions of it.
'digFlood' - digs out a mineral vein as it is discovered without revealing the size
'prospect' - counts available raw materials - mostly minerals.
'clean' - removes nasty bloodstains and other such materials from the map, items and creatures.
'cleanowned' - removes ownership of claimed items, solving problems with worn clothing and military starving out the fort.
'stonesense' - an embedded version of the Stonesense isometric visualizer, ready for use.
And many more...
How to install DFHack:
- First, get the archive meant for your system. Extract the contents into your DF folder.
- On Windows, you're ready to use DFHack. An extra command line window should appear when you run DF.
- On Linux, use the 'dfhack' script from a terminal to run DF with DFHack. If you have stonesense problems, you might have to get your own allegro 5 libraries and delete the ones in stonesense/deplibs.
How to uninstall DFHack:
- Remove 'stonesense', 'hack' and 'dfusion' folders from your DF.
- On Windows, remove SDL.dll and rename SDLreal.dll to SDL.dll
- On Linux, remove the dfhack script.
Read the Readme for the full list of commands, their usage and installation instructions.DFHack 0.40.23-r1 (Current):Download LinkCurrently Available Versions:
What's New* Internals
* plugins will not be loaded if globals they specify as required are not located (should prevent some crashes)
* Fixes
* Fixed numerous (mostly Lua-related) crashes on OS X by including a more up-to-date libstdc++
* Alt should no longer get stuck on Windows (and perhaps other platforms as well)
* advfort works again
* autobutcher takes sexualities into account
* devel/export-dt-ini: Updated for 0.40.20+
* digfort: now checks file type and existence
* exportlegends: Fixed map export
* full-heal: Fixed a problem with selecting units in the GUI
* gui/hack-wish: Fixed restrictive material filters
* mousequery: Changed box-select key to Alt+M
* plugins/dwarfmonitor: correct date display (month index, separator)
* scripts/putontable: added to the readme
* siren should work again
* stderr.log: removed excessive debug output on OS X
* trackstop: No longer prevents cancelling the removal of a track stop or roller.
* Fixed a display issue with PRINT_MODE:TEXT
* Fixed a symbol error (MapExtras::BiomeInfo::MAX_LAYERS) when compiling DFHack in Debug mode
* New Plugins
* fortplan: designate construction of (limited) buildings from .csv file, quickfort-style
* New Scripts
* gui/stockpiles: an in-game interface for saving and loading stockpile settings files.
* position: Reports the current date, time, month, and season, plus
* some location info. Port/update of position.py
* hfs-pit: Digs a hole to hell under the cursor. Replaces needs_porting/hellhole.cpp
* Removed
* embark.lua: Obsolete, use `embark-tools`
* New tweaks:
* eggs-fertile: Displays an egg fertility indicator on nestboxes
* max-wheelbarrow: Allows assigning more than 3 wheelbarrows to a stockpile
* Misc Improvements
* embark-tools: Added basic mouse support on the local map
* Made some adventure mode keybindings in dfhack.init-example only work in adventure mode
* Added a default keybinding for "gui/companion-order"
* further work on needs_porting
Bugs should be reported here: Issues TrackerThere's an IRC channel on freenode: #dfhack (
irc://irc.freenode.net/dfhack or
web client)
The source code is
available from github, please read the
Compile document before building.
DFHack has many developers so we don't take donations.
Donate generously to Toady instead! You can say it's in honor of DFHack if you want.
Full list of (old) downloadable versions can be found here:
http://dethware.org/dfhack/download/Previous Thread=====
DFHack is an attempt to unite the various ways hack tools access DF memory and allow for easier development of new tools (and of course, make the game more enjoyable for players). It comes with some useful tools that can fix your fort and make things easier to handle. DFHack integrates with Dwarf Fortress and extends it with plugins, a command console and a way to bind hotkeys to the commands.
Continued development of DFHack would be impossible without its contributors and definitely isn't a one man show.
Check this out! Peterix started the project but has become relatively inactive so I've volunteered to take over managing the releases. It's open source so anyone can add changes and make their own releases.
Some command examples:
'reveal' - reveals the map or portions of it.
'digFlood' - digs out a mineral vein as it is discovered without revealing the size
'prospect' - counts available raw materials - mostly minerals.
'clean' - removes nasty bloodstains and other such materials from the map, items and creatures.
'cleanowned' - removes ownership of claimed items, solving problems with worn clothing and military starving out the fort.
'stonesense' - an embedded version of the Stonesense isometric visualizer, ready for use.
And many more...
How to install DFHack:
- First, get the archive meant for your system. Extract the contents into your DF folder.
- On Windows, you're ready to use DFHack. An extra command line window should appear when you run DF.
- On Linux, use the 'dfhack' script from a terminal to run DF with DFHack. If you have stonesense problems, you might have to get your own allegro 5 libraries and delete the ones in stonesense/deplibs.
How to uninstall DFHack:
- Remove 'stonesense', 'hack' and 'dfusion' folders from your DF.
- On Windows, remove SDL.dll and rename SDLreal.dll to SDL.dll
- On Linux, remove the dfhack script.
Read the Readme for the full list of commands, their usage and installation instructions.DFHack 0.40.19-r1 (Current):Download LinkCurrently Available Versions:
What's NewDFHack 0.40.19-r1
* Internals:
* Fixes:
* typo fix in modtools/reaction-trigger
* modtools/item-trigger should now work with item types
* New plugins:
* savestock and loadstock: two commands for saving and loading stockpile settings to a file. They can be used to migrate stockpile settings between worlds and saves.
* New scripts:
* remove-stress [all]: set selected or all units unit to -1,000,000 stress. this script replaces removebadthoughts.rb
* Misc improvements:
* cmd-prompt can now access selected items, units, and buildings
* autolabor plugin: add an optional talent pool parameter
Bugs should be reported here: Issues TrackerThere's an IRC channel on freenode: #dfhack (
irc://irc.freenode.net/dfhack or
web client)
The source code is
available from github, please read the
Compile document before building.
DFHack has many developers so we don't take donations.
Donate generously to Toady instead! You can say it's in honor of DFHack if you want.
Full list of (old) downloadable versions can be found here:
http://dethware.org/dfhack/download/Previous Thread=====
DFHack 0.40.16-r1 (Current):Download LinkCurrently Available Versions:
- Windows
- OSX
- Linux (gcc 4.9)
- Linux (gcc 4.5.4) Link
What's NewDFHack 0.40.16-r1
Internals:
EventManager should handle INTERACTION triggers a little better. It still can get confused about who did what but only rarely.
EventManager should no longer trigger REPORT events for old reports after loading a save.
lua/persist-table.lua: a convenient way of using persistent tables of arbitrary structure and dimension in Lua
Fixes:
mousequery: Disabled when linking levers
stocks: Melting should work now
scripts/full-heal: Updated with proper argument handling.
scripts/modtools/reaction-trigger-transition.lua
should produce the correct syntax now
scripts/superdwarf.rb should work better now
scripts/forum-dwarves.lua
update for new df-structures changes
New scripts:
scripts/
adaptation.rb
view or set the cavern adaptation level of your citizens
add-thought.lua
allows the user to add thoughts to creatures.
gaydar.lua
detect the sexual orientation of units on the map
markdown.lua
Save a copy of a text screen in markdown (for reddit among others).
devel/
all-bob.lua: renames everyone Bob to help test interaction-trigger
Misc improvements:
autodump:
Can now mark a stockpile for auto-dumping (similar to
automelt and autotrade)
buildingplan:
Can now auto-allocate rooms to dwarves with specific positions
(e.g. expedition leader, mayor)
dwarfmonitor
Now displays a weather indicator and date
lua/syndrome-util.lua
now you can remove syndromes by SYN_CLASS
scripts/modtools/add-syndrome.lua
now you can remove syndromes by SYN_CLASS
No longer writes empty .history files
Possible Problems:
- digType?
- stonesense not included
- removebadthoughts
Bugs should be reported here: Issues TrackerThere's an IRC channel on freenode: #dfhack (
irc://irc.freenode.net/dfhack or
web client)
The source code is
available from github, please read the
Compile document before building.
DFHack has many developers so we don't take donations.
Donate generously to Toady instead! You can say it's in honor of DFHack if you want.
Full list of (old) downloadable versions can be found here:
http://dethware.org/dfhack/download/Previous Thread=====
DFHack is an attempt to unite the various ways hack tools access DF memory and allow for easier development of new tools (and of course, make the game more enjoyable for players). It comes with some useful tools that can fix your fort and make things easier to handle. DFHack integrates with Dwarf Fortress and extends it with plugins, a command console and a way to bind hotkeys to the commands.
Continued development of DFHack would be impossible without its contributors and definitely isn't a one man show.
Check this out! Peterix started the project but has become relatively inactive so I've volunteered to take over managing the releases. It's open source so anyone can add changes and make their own releases.
Some command examples:
'reveal' - reveals the map or portions of it.
'digFlood' - digs out a mineral vein as it is discovered without revealing the size
'prospect' - counts available raw materials - mostly minerals.
'clean' - removes nasty bloodstains and other such materials from the map, items and creatures.
'cleanowned' - removes ownership of claimed items, solving problems with worn clothing and military starving out the fort.
'stonesense' - an embedded version of the Stonesense isometric visualizer, ready for use. This must be downloaded separately for technical reasons.
And many more...
How to install DFHack:
- First, get the archive meant for your system. Extract the contents into your DF folder.
- On Windows, you're ready to use DFHack. An extra command line window should appear when you run DF.
- On Linux, use the 'dfhack' script from a terminal to run DF with DFHack. If you have stonesense problems, you might have to get your own allegro 5 libraries and delete the ones in stonesense/deplibs.
How to uninstall DFHack:
- Remove 'stonesense', 'hack' and 'dfusion' folders from your DF.
- On Windows, remove SDL.dll and rename SDLreal.dll to SDL.dll
- On Linux, remove the dfhack script.
Read the Readme for the full list of commands, their usage and installation instructions.DFHack 0.40.15-r1 (Current):What's New Fixes:
- mousequery: Fixed behavior when selecting a tile on the lowest z-level
Internals:
- EventManager: deals with frame_counter getting reset properly now.
- modtools/item-trigger: fixed equip/unequip bug and corrected minor documentation error
- teleport: Updated with proper argument handling and proper unit-at-destination handling.
- autotrade: Removed the newly obsolete "Mark all" functionality.
- search: Adapts to the new trade screen column width
- tweak fast-trade: Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict
Possible Problems:
- digType
- interaction-trigger
- conversion script from old autoSyndrome stuff
- stonesense not included
- removebadthoughts
Bugs should be reported here: Issues TrackerThere's an IRC channel on freenode: #dfhack (
irc://irc.freenode.net/dfhack or
web client)
The source code is
available from github, please read the
Compile document before building.
DFHack has many developers so we don't take donations.
Donate to Toady instead! You can say it's in honor of DFHack if you want.
Full list of (old) downloadable versions can be found here:
http://dethware.org/dfhack/download/Previous Thread======
DFHack is an attempt to unite the various ways hack tools access DF memory and allow for easier development of new tools (and of course, make the game more enjoyable for players). It comes with some useful tools that can fix your fort and make things easier to handle. DFHack integrates with Dwarf Fortress and extends it with plugins, a command console and a way to bind hotkeys to the commands.
Continued development of DFHack would be impossible without its contributors and definitely isn't a one man show.
Check this out! Peterix started the project but has become relatively inactive so I've volunteered to take over managing the releases. It's open source so anyone can add changes and make their own releases.
Some command examples:
'reveal' - reveals the map or portions of it.
'digFlood' - digs out a mineral vein as it is discovered without revealing the size
'prospect' - counts available raw materials - mostly minerals.
'clean' - removes nasty bloodstains and other such materials from the map, items and creatures.
'cleanowned' - removes ownership of claimed items, solving problems with worn clothing and military starving out the fort.
'stonesense' - an embedded version of the Stonesense isometric visualizer, ready for use. This must be downloaded separately for technical reasons.
And many more...
How to install DFHack:
- First, get the archive meant for your system. Extract the contents into your DF folder.
- On Windows, you're ready to use DFHack. An extra command line window should appear when you run DF.
- On Linux, use the 'dfhack' script from a terminal to run DF with DFHack. If you have stonesense problems, you might have to get your own allegro 5 libraries and delete the ones in stonesense/deplibs.
How to uninstall DFHack:
- Remove 'stonesense', 'hack' and 'dfusion' folders from your DF.
- On Windows, remove SDL.dll and rename SDLreal.dll to SDL.dll
- On Linux, remove the dfhack script.
Read the Readme for the full list of commands, their usage and installation instructions.DFHack 0.40.14-r1 (Current):What's New Internals:
- The DFHack console can now be disabled by setting the DFHACK_DISABLE_CONSOLE
environment variable: "DFHACK_DISABLE_CONSOLE=1 ./dfhack"
Fixes:
- Stopped duplicate load/unload events when unloading a world
- Stopped "-e" from being echoed when DFHack quits on Linux
- automelt now uses a faster method to locate items
- autotrade: "Mark all" no longer double-marks bin contents
- drainaquifer.rb: replaced with a faster less buggy drain-aquifer.lua
- embark-tools no longer conflicts with keys on the notes screen
- fastdwarf: Fixed problems with combat/attacks
- forum-dwarves should work now
- manipulator now uses a stable sort, allowing sorting by multiple categories
- rendermax updated to work with 0.40
New plugins:
- trackstop: Shows track stop friction and dump direction in its 'q' menu
New tweaks:
- farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus
- import-priority-category: Allows changing the priority of all goods in a
category when discussing an import agreement with the liaison
- manager-quantity: Removes the limit of 30 jobs per manager order
- civ-view-agreement: Fixes overlapping text on the "view agreement" screen
- nestbox-color: Fixes the color of built nestboxes
Possible Problems:
- digType
- interaction-trigger
- conversion script from old autoSyndrome stuff
- INVENTORY_CHANGE event
- stonesense not included
- removebadthoughts
Bugs should be reported here: Issues TrackerThere's an IRC channel on freenode: #dfhack (
irc://irc.freenode.net/dfhack or
web client)
The source code is
available from github, please read the
Compile document before building.
DFHack has many developers so we don't take donations.
Donate to Toady instead!Full list of (old) downloadable versions can be found here:
http://dethware.org/dfhack/download/Previous Thread===========
DFHack is an attempt to unite the various ways hack tools access DF memory and allow for easier development of new tools (and of course, make the game more enjoyable for players). It comes with some useful tools that can fix your fort and make things easier to handle. DFHack integrates with Dwarf Fortress and extends it with plugins, a command console and a way to bind hotkeys to the commands.
Continued development of DFHack would be impossible without its contributors and definitely isn't a one man show.
Check this out! Peterix started the project but has become relatively inactive so I've volunteered to take over managing the releases. It's open source so anyone can add changes and make their own releases.
Some command examples:
'reveal' - reveals the map or portions of it.
'digFlood' - digs out a mineral vein as it is discovered without revealing the size
'prospect' - counts available raw materials - mostly minerals.
'clean' - removes nasty bloodstains and other such materials from the map, items and creatures.
'cleanowned' - removes ownership of claimed items, solving problems with worn clothing and military starving out the fort.
'stonesense' - an embedded version of the Stonesense isometric visualizer, ready for use. This must be downloaded separately for technical reasons.
And many more...
How to install DFHack:
- First, get the archive meant for your system. Extract the contents into your DF folder.
- On Windows, you're ready to use DFHack. An extra command line window should appear when you run DF.
- On Linux, use the 'dfhack' script from a terminal to run DF with DFHack. If you have stonesense problems, you might have to get your own allegro 5 libraries and delete the ones in stonesense/deplibs.
How to uninstall DFHack:
- Remove 'stonesense', 'hack' and 'dfusion' folders from your DF.
- On Windows, remove SDL.dll and rename SDLreal.dll to SDL.dll
- On Linux, remove the dfhack script.
Read the Readme for the full list of commands, their usage and installation instructions.DFHack 0.40.13-r1 (Current):What's New- Fixes
- no more -e after terminating
- Internals
- Previously Undocumented
- 3dveins should no longer hang/crash on specific maps
- Fixed some autotrade and search layout issues
- Updated deathcause
- reveal no longer allocates data for nonexistent map blocks
- Various documentation fixes and updates
Possible Problems:
Bugs should be reported here: Issues TrackerThere's an IRC channel on freenode: #dfhack (
irc://irc.freenode.net/dfhack or
web client)
The source code is
available from github, please read the
Compile document before building.
Full list of (old) downloadable versions can be found here:
http://dethware.org/dfhack/download/Previous Thread==================
DFHack is an attempt to unite the various ways hack tools access DF memory and allow for easier development of new tools (and of course, make the game more enjoyable for players). It comes with some useful tools that can fix your fort and make things easier to handle. DFHack integrates with Dwarf Fortress and extends it with plugins, a command console and a way to bind hotkeys to the commands.
Continued development of DFHack would be impossible without its contributors and definitely isn't a one man show.
Check this out! Peterix started the project but has become relatively inactive so I've volunteered to take over managing the releases. It's open source so anyone can add changes and make their own releases.
Some command examples:
'reveal' - reveals the map or portions of it.
'digFlood' - digs out a mineral vein as it is discovered without revealing the size
'prospect' - counts available raw materials - mostly minerals.
'clean' - removes nasty bloodstains and other such materials from the map, items and creatures.
'cleanowned' - removes ownership of claimed items, solving problems with worn clothing and military starving out the fort.
'stonesense' - an embedded version of the Stonesense isometric visualizer, ready for use. This must be downloaded separately for technical reasons.
And many more...
How to install DFHack:
- First, get the archive meant for your system. Extract the contents into your DF folder.
- On Windows, you're ready to use DFHack. An extra command line window should appear when you run DF.
- On Linux, use the 'dfhack' script from a terminal to run DF with DFHack. If you have stonesense problems, you might have to get your own allegro 5 libraries and delete the ones in stonesense/deplibs.
How to uninstall DFHack:
- Remove 'stonesense', 'hack' and 'dfusion' folders from your DF.
- On Windows, remove SDL.dll and rename SDLreal.dll to SDL.dll
- On Linux, remove the dfhack script.
Read the Readme for the full list of commands, their usage and installation instructions.DFHack 0.40.12-r1 (Current):What's New- Fixes
- possible crash fixed for hack-wish
- updated search to not conflict with BUILDJOB_SUSPEND
- workflow: job_material_category -> dfhack_material_category
- New Plugins
- hotkeys (by Falconne): Shows ingame viewscreen with all dfhack keybindings active in current mode.
- automelt: allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting)
- Misc Improvements
- now you can use @ to print things in interactive Lua with subtley different semantics
- optimizations for stockpiles for autotrade and stockflow
- updated exportlegends.lua to work with new maps, dfhack 40.11 r1+
- Internals
- support for global onLoadWorld.init and onUnloadWorld.init files, called when loading and unloading a world
- Close file after loading a binary patch.
Possible Problems:
Bugs should be reported here: Issues TrackerThere's an IRC channel on freenode: #dfhack (
irc://irc.freenode.net/dfhack or
web client)
The source code is
available from github, please read the
Compile document before building.
Full list of (old) downloadable versions can be found here:
http://dethware.org/dfhack/download/Previous Thread=====================
DFHack is an attempt to unite the various ways hack tools access DF memory and allow for easier development of new tools (and of course, make the game more enjoyable for players). It comes with some useful tools that can fix your fort and make things easier to handle. DFHack integrates with Dwarf Fortress and extends it with plugins, a command console and a way to bind hotkeys to the commands.
Continued development of DFHack would be impossible without its contributors and definitely isn't a one man show.
Check this out! Peterix started the project but has become relatively inactive so I've volunteered to take over managing the releases. It's open-source so anyone can add changes and make their own releases.
Some command examples:
'reveal' - reveals the map or portions of it.
'prospect' - counts available raw materials - mostly minerals.
'clean' - removes nasty bloodstains and other such materials from the map, items and creatures.
'cleanowned' - removes ownership of claimed items, solving problems with worn clothing and military starving out the fort.
'stonesense' - an embedded version of the Stonesense isometric visualizer, ready for use. This must be downloaded separately for technical reasons.
'digFlood' - digs out a mineral vein as it is discovered without revealing the size
And many more...
How to install DFHack:
- First, get the archive meant for your system. Extract the contents into your DF folder.
- On Windows, you're ready to use DFHack. An extra command line window should appear when you run DF.
- On Linux, use the 'dfhack' script from a terminal to run DF with DFHack. If you have stonesense problems, you might have to get your own allegro 5 libraries and delete the ones in stonesense/deplibs.
How to uninstall DFHack:
- Remove 'stonesense', 'hack' and 'dfusion' folders from your DF.
- On Windows, remove SDL.dll and rename SDLreal.dll to SDL.dll
- On Linux, remove the dfhack script.
Read the Readme for the full list of commands, their usage and installation instructions.DFHack 0.40.11-r1 (Current):What's New- Plugins on OSX now use .plug.dylib instead of .plug.so.
- hack-wish should work now.
- Many df-structures updates.
- Other updates people didn't bother to list in the NEWS file. Shame!
Possible Problems:
Bugs should be reported here: Issues TrackerThere's an IRC channel on freenode: #dfhack (
irc://irc.freenode.net/dfhack or
web client)
The source code is
available from github, please read the
Compile document before building.
Full list of (old) downloadable versions can be found here:
http://dethware.org/dfhack/download/Previous Thread===========
DFHack 0.40.10-r1 (Current):What's NewPossible Problems:
- There may be general instability, especially with old scripts. Proceed carefully and make detailed bug reports if you have problems.