Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 40 41 [42] 43 44 ... 360

Author Topic: DFHack 0.43.03-r1  (Read 1123886 times)

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: DFHack 0.40.08-r2
« Reply #615 on: August 28, 2014, 10:05:46 pm »

You forget that you need cmake and perl as well.
As for git, I can't live without tortoisegit.
Logged

Simca

  • Bay Watcher
    • View Profile
Re: DFHack 0.40.08-r2
« Reply #616 on: August 28, 2014, 10:22:57 pm »

You forget that you need cmake and perl as well.
Oh right.
As for git, I can't live without tortoisegit.
TortoiseGit is the only reason I still use Git at all, but in this case it's probably simpler to explain the command line.
(And I forget if TortoiseGit adds itself to PATH automatically like Github and mysysgit do.)
« Last Edit: August 28, 2014, 10:26:44 pm by Simca »
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: DFHack 0.40.08-r2
« Reply #617 on: August 28, 2014, 10:56:37 pm »

Have you tried asking someone in the mead hall? I haven't played much adventure mode in 40.XX, but there seems to be a vastly greater opportunity to ask questions about nearly everything.

You still can't ask 'why are you fighting' or why did you kill ____' or 'why are you attacking me'. There is a greater opportunity, yes, but still not enough.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: DFHack 0.40.08-r2
« Reply #618 on: August 28, 2014, 11:14:14 pm »

You forget that you need cmake and perl as well.
Oh right.
As for git, I can't live without tortoisegit.
TortoiseGit is the only reason I still use Git at all, but in this case it's probably simpler to explain the command line.
(And I forget if TortoiseGit adds itself to PATH automatically like Github and mysysgit do.)
Actually, TortoiseGit is just a front-end for whatever commandline git program is in your PATH. It won't work without one of the other two installed.
Logged

robertheinrich

  • Bay Watcher
    • View Profile
Re: DFHack 0.40.08-r2
« Reply #619 on: August 29, 2014, 01:32:00 am »

Compiling DFHack for Windows is actually really easy if explained, and it doesn't require a zillion programs, just four.
[...]
You need:
[...]
Visual Studio 2010 Express for C#

Getting Visual C++ 2010 Express might prove useful as well, considering that most of dfhack is written in C++, and not C#.
Logged

Nimrod

  • Bay Watcher
    • View Profile
Re: DFHack 0.40.08-r2
« Reply #620 on: August 29, 2014, 03:46:12 am »

Compiling DFHack for Windows is actually really easy if explained, and it doesn't require a zillion programs, just four.

You need:
CMake
Git - I prefer Github or mysysgit for these purposes (simple command line stuff).
Perl - Strawberry Perl is simplest
Visual Studio 2010 Express for C#
  • Install all four of the above programs.
  • Hold down Shift and right-click in an empty space on your desktop. Select "Open command window here".
  • Type "git clone -b develop git://github.com/dfhack/dfhack.git" and hit Enter. (Remove the "-b develop" part if you don't want the development branch version, but you usually will.)
  • Type "cd dfhack" and hit Enter.
  • Type "git submodule init" and hit Enter.
  • Type "git submodule update" and hit Enter.
  • Close the command prompt and open the DFHack folder you just made and then open the Build folder inside of that.
  • Double-click on 'generate-MSVC-gui.bat'.
  • In the window that pops up, uncheck the box that says "DL_RUBY", then click Configure, and lastly click Generate.
  • Close that window and enter the new VC2010 directory that was created and double-click on dfhack.sln.
  • Open the "Solution Explorer" tab to the right, scroll down to "PACKAGE", and then right-click on it and hit "Build".
  • When it eventually finishes running, open the new folder "_CPack_Packages", then the folder "win32", then the folder "ZIP", and you will have your very own zipped-up DFHack build.

Thank you for trying to teach a man to fish here! :D
" .. it doesn't require a zillion programs, just four." That part made me laugh. ;)
Don't get me wrong, I think your step by step manual would probably help. I am looking for something in the difficult level of "Right click, save as... ; unzip; start up; siren (to get the bugged dwarfes to walk again) ; drybuckets and then some autodump" (and god I love the autoselect building) :)

cheers
Logged
---=== Inveniam Viam Aut Faciam ===---

expwnent

  • Bay Watcher
    • View Profile
Re: DFHack 0.40.10-r1
« Reply #621 on: August 29, 2014, 05:15:20 am »

New release!
Logged

Philii

  • Bay Watcher
    • View Profile
Re: DFHack 0.40.10-r1
« Reply #622 on: August 29, 2014, 05:23:42 am »

New release!
Thank.It is 5 days after df 0.40.10 release.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: DFHack 0.40.10-r1
« Reply #623 on: August 29, 2014, 05:53:31 am »

Attention: Stonesense will most likely not work properly in this release. At least not properly.
Logged

expwnent

  • Bay Watcher
    • View Profile
Re: DFHack 0.40.10-r1
« Reply #624 on: August 29, 2014, 06:06:53 am »

Looks fine to me at least at first glance.
Logged

lethosor

  • Bay Watcher
    • View Profile
Re: DFHack 0.40.10-r1
« Reply #625 on: August 29, 2014, 07:13:41 am »

Logged
DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Nimrod

  • Bay Watcher
    • View Profile
Re: DFHack 0.40.10-r1
« Reply #626 on: August 29, 2014, 11:20:44 am »

New release!

You have forever a place in my heart, mate! ;)
Logged
---=== Inveniam Viam Aut Faciam ===---

Shazbot

  • Bay Watcher
    • View Profile
Re: DFHack 0.40.10-r1
« Reply #627 on: August 29, 2014, 01:39:02 pm »

*dumps a Finished Goods bin full of golden crafts on the heads of the project members, fracturing the skull and tearing the brain!*

*Shazbot flees in horror!*
Logged

YAHG

  • Bay Watcher
    • View Profile
Re: DFHack 0.40.10-r1
« Reply #628 on: August 29, 2014, 01:52:04 pm »

*dumps a Finished Goods bin full of golden crafts on the heads of the project members, fracturing the skull and tearing the brain!*

*Shazbot flees in horror!*

It is terrifying

shadus

  • Bay Watcher
    • View Profile
Re: DFHack 0.40.10-r1
« Reply #629 on: August 29, 2014, 03:21:56 pm »

Two words:

THANK GOD.

I've had a massive bloodbath to clean up for a few days... so ready to have dfhack again (fort has done fine due to an entrance bath.. but the blood elsewhere is astounding.)
Logged
Pages: 1 ... 40 41 [42] 43 44 ... 360