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Author Topic: DFHack 0.43.03-r1  (Read 1123987 times)

Centigrade

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Re: DFHack 0.40.23-r1
« Reply #1995 on: January 23, 2015, 09:44:24 pm »

I used reveal, saved while reveal was on, loaded the save, and now cannot unreveal. Is this intended, or is there a workaround?
I don't remember if it's a known bug/feature, but the workaround is to use revflood.
Thanks friend! Worked as desired.
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expwnent

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Re: DFHack 0.40.24-r0
« Reply #1996 on: January 23, 2015, 11:04:41 pm »

New release!
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Putnam

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Re: DFHack 0.40.24-r0
« Reply #1997 on: January 23, 2015, 11:38:13 pm »

Why r0?

BigD145

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Re: DFHack 0.40.24-r0
« Reply #1998 on: January 23, 2015, 11:40:18 pm »

Why r0?

"Not all globals have been located yet, so this is an r0. Most plugins should work fine. The ones that do not should automatically unload themselves."
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txtsd

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Re: DFHack 0.40.24-r0
« Reply #1999 on: January 24, 2015, 12:25:32 am »

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Deon

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Re: DFHack 0.40.24-r0
« Reply #2000 on: January 24, 2015, 05:11:25 am »

New release!
Yessss! Thank you!
Now I can concentrate on up-to-date modding :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

ptb_ptb

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Re: DFHack 0.40.24-r0
« Reply #2001 on: January 24, 2015, 08:35:03 am »

Haha, nice timing!

I just, this morning, installed Linux under VMware just so I could use the dfhack with unofficial linux memory layout.  :P
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()==[:::::::::::::>

Scruffy

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Re: DFHack 0.40.24-r0
« Reply #2002 on: January 24, 2015, 08:50:10 am »

Ah. 40.24 r0.
Thanks for you hard work.
Been waiting for this before updating from 40.23
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Meneth

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Re: DFHack 0.40.24-r0
« Reply #2003 on: January 24, 2015, 09:04:43 am »

I'm testing on Windows, seems to work well enough. Plugins "search", "sort", "strangemood" and "zone" have missing globals.
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Broseph Stalin

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Re: DFHack 0.40.24-r0
« Reply #2004 on: January 24, 2015, 11:02:18 am »

Fantastic.

Abadrausar

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Re: DFHack 0.40.24-r0
« Reply #2005 on: January 24, 2015, 11:30:09 am »

nanoforts  are  now  an  astonishing  and  full  featured

  possibility,  many  thanks  to  everyone  involved!
« Last Edit: January 24, 2015, 11:49:39 am by Abadrausar »
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::: Humble Dwarf Fortress Publishing System ♫♪♀HDFPS♂♪♫ Mods Push Published in DFFD are auto updated in local Players Catalog :::

lethosor

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Re: DFHack 0.40.24-r0
« Reply #2006 on: January 24, 2015, 01:32:20 pm »

I'm testing on Windows, seems to work well enough. Plugins "search", "sort", "strangemood" and "zone" have missing globals.
Are you sure those are the only ones with missing globals (not just the only ones visible in the console)?

nanoforts  are  now  an  astonishing  and  full  featured

  possibility,  many  thanks  to  everyone  involved!

What do you mean? Toady is the only one that had anything to do with the addition of that option in vanilla DF.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Evrett33

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Re: DFHack 0.40.24-r0
« Reply #2007 on: January 24, 2015, 01:39:46 pm »

why wasnt there communication with Toady prior to release of .24? to prevent month long delays in the releasing of utilities..are you guys not on speaking terms anymore?
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expwnent

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Re: DFHack 0.40.24-r0
« Reply #2008 on: January 24, 2015, 01:50:55 pm »

df-structures updates are, and have always been, independent of Toady.
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Meneth

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Re: DFHack 0.40.24-r0
« Reply #2009 on: January 24, 2015, 02:04:17 pm »

I'm testing on Windows, seems to work well enough. Plugins "search", "sort", "strangemood" and "zone" have missing globals.
Are you sure those are the only ones with missing globals (not just the only ones visible in the console)?
Those are the ones visible in the console. I didn't test anything except what gets loaded by default.
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