Don't want this to turn into a wall-of-quotes, so I'll start fresh
Thank you, lethosor, Putnam and salithus. I'll make sure I find a copy of VSE 2010. Somehow. The original embark-tools only used "prospect" (looking for sand on the surface) and I just wanted to make that I didn't need to escape the space or somesuch to search for subterranean minerals with "prospect all".
The point of the project is that I made a mod that adds several features to the game, but they are only relevant if some of the modded stone types are on your map (LIVING GRANITE, LIVING SHALE, etc.). For my own use I type
prospect all at the console, but some players might consider that cheating.
With the Screen::Pen information it should be possible to loop my way down and find a blank line to report the site's status with "", "Living Stone" or "Living Stones". I'll be sure to test it with an 80x25 screen on a busy embark site.
I think to start I will try a lua script (a wrapper around
prospect all? prospector.cpp looks complicated...) that just reveals a little info about living stone on the map. That has the advantage of being cross-platform and something I can throw into the raw/scripts folder.