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Author Topic: Challenge me! (dwarf Edition)  (Read 2068 times)

SabbyKat

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Challenge me! (dwarf Edition)
« on: June 18, 2014, 10:04:43 pm »

How many of you have hit a point in DF, where literally nothing can provide a serious challenge to you? When was the last time you lost a fort to invaders (or similar nasties)? Have you enjoyed the beautiful tropics and rain that causes your former friends to turn into blood-thirsty thralls hellbent on killing all living things?

I know I have. My current embark takes place on a terrifying glacier, with undead, with thralling cloud. Oh. And I dug down into all 3 caverns at 4 corners of my surface, to allow the nasties from below to come up and play on the surface! And all I had was a simple door blocking the heart of my fort from the outside horrors.

Oh. And all siegers had 15+5 skills, and 'strong' armors, dwarves had 0 skills. I also generated with 240 civilizations to ensure I had a lot of !FUN! arrive. No trap halls, no lava, no drowning, no hellfire turrets or anything 'op'. All I used was 4 dwarves who trained naturally inside the fort, with hosh-posh mix-n-match armor I acquired from traders.

Needless to say, After 700+ kills between these 4 without even being BRUISED... I realized MWDF is simply too easy... for me at least.


The Challenge:

So I am proposing a challenge to you, faithful Urists! I will accept any challenge you propose (that can be feasibly be achieved). Anything. Whether I can only embark in X biome, have to build in the sky, have to use a bunch of naked villagers to wrestle my enemies to death, not being allowed to wall off my entrance, anything! Try me. I will take on the challenge, keep a quick document of it (if desired), and show any 'fun' events that pop up from the challenge, even streams if it gets interesting enough to bother.

The more twisted, unique, and interesting the challenge - the more FUN there shall be all around. I dare say if we get enough good ideas, we can evolve this into a challenge-library for those seeking such harder FUN from the game.


Below is a quick, easy to copy and paste 'challenge suggestion' form I did up cuz people are lazy. :P

Challenge Name:

Biomes Allowed:

Good, Neutral or Evil Embark:

Population limit (max for challenge):

Challenge details:

Throw at me what you got, and I shall crush your challenge! (Assuming it's not idiotically impossible ;P).

* The post is a total mess, poorly written, and I'm well aware.
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Fairin

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Re: Challenge me! (dwarf Edition)
« Reply #1 on: June 18, 2014, 10:18:43 pm »

the Impossible Warlock Itemless Embark

Biomes allowed - any. good might be too impossible.

Population limit?. its warlocks! hehe..

Challange mode, you have no access to axes without metal or anvils, you must "Take" them from your invaders in autumn, spend your three wood wisely.

Embark on a Cave, Settle the first Cavern. Settle the SECOND cavern for extra fun.

Goal, Goto the Circus by year 8. winning condition is an overlords throneroom made with a slade throne and slade statues, be as ornate as possible.


for dwarves try it without making a wooden training axe >:}
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arbarbonif

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Re: Challenge me! (dwarf Edition)
« Reply #2 on: June 18, 2014, 10:29:24 pm »

Challenge Name:  Blood of Armok

Biomes Allowed:  Glacier/Non-Volcano

Challenge details:  No smelting or trading for metal (nor embarking with), so you can only get metal from praying.  Can only kill things with magma (preferred) or things forged with magma (or your bare hands).  Of course no blocking off of the fortress or cage traps or anything like that.
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Meph

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Re: Challenge me! (dwarf Edition)
« Reply #3 on: June 18, 2014, 10:49:28 pm »

Challenge: Upload the save in which 5 dwarves defeat a 90-man siege with all-legendary combat skills and wolfram/mithril equipment.
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KillzEmAllGod

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Re: Challenge me! (dwarf Edition)
« Reply #4 on: June 18, 2014, 11:35:55 pm »

Challenge Name: Role playing DWARF, no min-maxing.

Biomes Allowed: Any.

Good, Neutral or Evil Embark: Evil.

Population limit (max for challenge): 200 being the default.
 
Challenge details:
 
 Setting.
  World must have megabeasts set high enough so enough survive.

 Building and design.
  Everything must be dwarfish in size meaning spaning multi z levels.
  No traps to be used in a defensive manner.
  Invaders must always be able to path into your fort from the main entrance and other places.
  Make sure each noble get a room big enough and stylish enough even spaning more then a z lvl for the important ones.
  Fortress must have a aqueduct and sewer system, nobles must have clean water running to their rooms.
 
 Limitations.
  No forbiding doors unless its to stop miltiary dwarfs from doing stupid things.
  Mood dwarfs are free to take what they want and can't be stopped.
  Not allowed to use weapons that are undwarfish.
  Not allow to use adamantine for weapons, armor and clothing basicly anything a dwarf can wear.
  Allowed to use such items if a mood dwarf makes one of his own free will.
 
 Military. 
  Only male dwarfs can serve.
  Military recruits must fit the personality for being a soldier. (Not put of by authrity and tradition etc.)
  Must be physically fit, average for a dwarf in Strength, Agility, Toughness and Endurance.
 
 Megaprojects.
  Must make a mountain out of obsidian. 
  Carve a new fort into the obsidian mountain.
 No min-maxing!
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omniclasm

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Re: Challenge me! (dwarf Edition)
« Reply #5 on: June 19, 2014, 04:46:48 am »

Challenge: Upload the save in which 5 dwarves defeat a 90-man siege with all-legendary combat skills and wolfram/mithril equipment.

And thrall'd
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IndigoFenix

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Re: Challenge me! (dwarf Edition)
« Reply #6 on: June 19, 2014, 05:11:26 am »

Challenge name: Tooth and claw.

A group of gnomish druids, upset at the damage  their technology has done to the wild, have sworn off its use and gone to live in harmony with nature...

Location: Any.  I suggest a forest with a cave.

Play as gnomes.  No traps, armor, or weapons allowed: not even picks or axes.  That means no wood or stone!  You may embark with some basic resources, most importantly some blocks and wood for beds, or trade for more stuff later but you can never use metal for anything, even if you get some from invaders.  No walling yourself off, either, you are supposed to be living wild here. 

So how will you defend yourself?  With a bunch of trained animals recruited from the wild using a nature shrine.  Pets and advanced animal training will be your only defense.  As your gnomes' skill in unarmed fighting improves, you will be able to teach your pets better combat technique as well.

All fortress defense enemies active.  How long can you last exposed to your enemies using nothing but angry forest critters and tiny hairy pugilists?

Edit: removed pet size restriction due to probable FPS concerns.

Boltgun

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Re: Challenge me! (dwarf Edition)
« Reply #7 on: June 19, 2014, 07:55:03 am »

Challenge Name: Ia ia Milith fthagn!

Biomes Allowed: Any with a cave

Good, Neutral or Evil Embark: Evil with zombies

Population limit (max for challenge): 50

Challenge details:
- Embark with the succubi and dig straight from the cave to the third cavern layer and settle there.
- Only one warrior allowed (the lady of pain).
- No traps nor drawbridges, walling from the caverns is allowed but invaders must have a way in all the time.
- Defend against invasions using only summoned creatures, your lone warrior and temples.
- Once you reach 50 succubi, breach HFS and funnel the clowns to the surface.
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Meph

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Re: Challenge me! (dwarf Edition)
« Reply #8 on: June 19, 2014, 07:59:03 am »

I love how the title of the thread is "Challenge me! (dwarf edition)" and people suggest succubi, gnomes and warlocks. :P
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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IndigoFenix

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Re: Challenge me! (dwarf Edition)
« Reply #9 on: June 19, 2014, 08:57:07 am »

I wasn't sure, but nowhere in the post itself did it say that it had to be dwarves  ;)

Boltgun

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Re: Challenge me! (dwarf Edition)
« Reply #10 on: June 19, 2014, 09:53:24 am »

To its defence, if you are bored of dwarves, you can try another race. That said I'd like to see a no military challenge with dwarves too, only traps.
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Mithril Leaf

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Re: Challenge me! (dwarf Edition)
« Reply #11 on: June 19, 2014, 10:57:00 am »

To its defence, if you are bored of dwarves, you can try another race. That said I'd like to see a no military challenge with dwarves too, only traps.

That one works well with priests due to the easy access to both devilwood and platinum.
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kasan

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Re: Challenge me! (dwarf Edition)
« Reply #12 on: June 19, 2014, 05:09:13 pm »

This takes a few seasons of setup and some patience:

1 x 1 Embark, terrifying anything so long as it's 1 tile adjacent to an ocean.  Bonus points if the ocean is on three sides of your 1x1.

Pick a spot to build your fortress, 50x50.

Channel down 1 layer over the entire embark minus your selected fort spot, and a 4x4 "road" leading directly to a map edge.

Fill the channeled area with 7 deep lava (using DF hack).

Live your entire existence in that 50x50 space.  Limit yourself to 800 points on embark for double !FUN!.
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Fedor

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Re: Challenge me! (dwarf Edition)
« Reply #13 on: June 27, 2014, 09:37:19 pm »

I know I have. My current embark takes place on a terrifying glacier, with undead, with thralling cloud. Oh. And I dug down into all 3 caverns at 4 corners of my surface, to allow the nasties from below to come up and play on the surface! And all I had was a simple door blocking the heart of my fort from the outside horrors.

Oh. And all siegers had 15+5 skills, and 'strong' armors, dwarves had 0 skills. I also generated with 240 civilizations to ensure I had a lot of !FUN! arrive. No trap halls, no lava, no drowning, no hellfire turrets or anything 'op'. All I used was 4 dwarves who trained naturally inside the fort, with hosh-posh mix-n-match armor I acquired from traders.

Needless to say, After 700+ kills between these 4 without even being BRUISED...
I don't understand how this is possible. I just don't. Please enlighten, SabbyKat?
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Meph

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Re: Challenge me! (dwarf Edition)
« Reply #14 on: June 28, 2014, 12:27:31 am »

I know I have. My current embark takes place on a terrifying glacier, with undead, with thralling cloud. Oh. And I dug down into all 3 caverns at 4 corners of my surface, to allow the nasties from below to come up and play on the surface! And all I had was a simple door blocking the heart of my fort from the outside horrors.

Oh. And all siegers had 15+5 skills, and 'strong' armors, dwarves had 0 skills. I also generated with 240 civilizations to ensure I had a lot of !FUN! arrive. No trap halls, no lava, no drowning, no hellfire turrets or anything 'op'. All I used was 4 dwarves who trained naturally inside the fort, with hosh-posh mix-n-match armor I acquired from traders.

Needless to say, After 700+ kills between these 4 without even being BRUISED...
I don't understand how this is possible. I just don't. Please enlighten, SabbyKat?
I do have the same question, which why I requested that save.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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