Dev Log - Day 19
First of all: Sorry for the delay. I planned on a shorter break, but both RL and DF2014 distracted a bit more than expected. I will now do the last 12 days in one go, to release the humans, manual and maybe a bit of warlock content.
Today I did this:
- TwbT Font Selection in the GUI
- Deons Tavern can summon civ-members for coins, 8 classical RPG characters. They spawn with skills, equipment and unique abilities. I finished the summoning and concepts and the test reactions, tomorrow I will finish the unique abilities.
- Types are: Warrior, Mage, Ranger, Barbarian, Conjurer, Bard, Cleric and Monk.
- Removed noeat nodrink from humans (leftover from testing)
- Changed prices for guilds. Guild permit is now 1000 instead of 5000, and each upgrade is +1000, instead of 5000. So first upgrade is 2000, second is 3000, third is 4000, fifth and last is 5000. In total that means basic guilds are much cheaper, and the overall cost dipped from 25.000 for a fully upgraded guild to 15.000.
- Added a "Stone Splitting Block", similar to the wood splitting. Costs 1 block, skill used is stonecrafter. Takes any boulder, makes 8 blocks. That should help with the surface constructions. Size is 3x1, to keep it small.
- Cave adaption takes 5 times longer to start.