Dev Log - Day 1
- Updated GUI to new civs, and corrected all tags to fit.
- Added new civs and creatures.
- Nagas are unarmed, unarmored, slightly magical, venomous, amphibious snake people.
- Werewolves are skulking, infectious, strong, raging werebeasts.
- Banshees are either necromancers, or bad thought-inducers, or instant-death-on-touch, or sleep-gas-explosion-on-touch.
- Centauren are fast, wood-armor, wood-weapon wielding easy invaders.
- Elementalmen, Blind Cave Ogres and Spawn of the Holistic added to the caverns.
Most of the day way spend playtesting those. I wrote them a couple of days ago, but made the details today, with a few first ingame tests. Added items, graphics, interactions... Missing are the noble names for them, as well as further balancing. But it looks ok so far. They are far more harmless than I expected. Only the Naga are a bit strong, due to their poison.
I included them in the test version, all triggers set to early, so tester will get to see them. Warning: Kobold mode is broken in the test version. Tomorrow I will fix up the Kobold mode, fitting it to the new civs, and await player feedback about the balancing of the new races.
Here the
V.5.08 - Alpha. For Testers only.