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Adventures in:

Slow updates.
- 0 (0%)
Low motivation.
- 0 (0%)
Mocking players gently.
- 0 (0%)
Root beer.
- 0 (0%)

Total Members Voted: 0

Voting closed: June 21, 2014, 05:58:05 pm


Pages: 1 ... 23 24 [25] 26 27 ... 30

Author Topic: A Nonsensical Journey! Zone 1, Turn 16 - Waitlister Watching?  (Read 38332 times)

blazing glory

  • Guest
Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #360 on: July 19, 2014, 08:05:37 pm »

Go to Heinrich and partake in any looting.

Kick this guy in the shins.
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Cptn Kaladin Anrizlokum

  • Guest
Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #361 on: July 19, 2014, 08:45:15 pm »

Help Jason up with my non-gloved hand. Apologize. Walk down the hallway.
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Alev

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Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #362 on: July 19, 2014, 10:02:08 pm »

Gib waitlistisation plox

Name: Bob the Mighty
Gender:Malr
Number: 7,5283752639641993619561839153793 (Don't round that.)
« Last Edit: July 19, 2014, 10:05:46 pm by Alev »
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Lyeos

  • Bay Watcher
  • Guess who isn't back
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Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #363 on: July 19, 2014, 11:18:59 pm »

Gib waitlistisation plox

Name: Bob the Mighty
Gender:Malr
Number: 7,5283752639641993619561839153793 (Don't round that.)
Rounding anyways.
Sorry, no update tonight.
Got distracted by vomiting.
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Take a closer look at this text!

Alev

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Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #364 on: July 19, 2014, 11:19:41 pm »

Feel better.
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Beirus

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Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #365 on: July 19, 2014, 11:26:53 pm »

Hope you feel better, Lyeos.
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Because everything is Megaman when you have an arm cannon.

Cptn Kaladin Anrizlokum

  • Guest
Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #366 on: July 19, 2014, 11:41:56 pm »

I hope you feel better soon Lyeos.
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blazing glory

  • Guest
Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #367 on: July 20, 2014, 12:20:13 am »

Murder that vomit!
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Cptn Kaladin Anrizlokum

  • Guest
Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #368 on: July 20, 2014, 12:28:29 am »

Murder that vomit!

"The spinning vomit strikes the vomit in the upper body and the severed part sails off in an arc"
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BadLemonsXI

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  • Lemons'o Doom.
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Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #369 on: July 20, 2014, 12:56:53 am »

Murder that vomit!

"The spinning vomit strikes the vomit in the upper body and the severed part sails off in an arc"
The vomit has been struck down!
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I make comic things with my avatar for some reason.
No avatar is safe from my editing
\/\/It might be alive? Its been a year >_> 02-Nov-2017\/\/
¤Co-Gm'ing The Fear Master B-Movie ISG¤

Check out my Pixel art!

Worldmaster27

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flabort

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  • Still a demilich, despite the 4e and 5e nerfs
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Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #371 on: July 20, 2014, 02:49:44 pm »

I'm here! Don't want to lose the item! Thanks for subbing me!

Thoroughly test both staffs on surroundings.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Lyeos

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Re: Roll to Amuse Me! Turn 13 - Mashed Potatoes.
« Reply #372 on: July 21, 2014, 01:34:28 am »

Stand up. Check if anything is on my shoulder, knock it off if it looks dangerous. With my hand, not the club. Continue down the hallway carefully.
Jason stands and dusts his shoulder off with his hand, recalling that all that happened was Libitina touching his shoulder. Preparing his club, walks to the end of the first corridor, where it splits into two. To his left, the smell of cooked food grows stronger, whilst to the right a mechanical grinding can be heard.

Check for traps,if there isn't any then open the chest!
With not a trap in sight, Heinrich tosses open the chest, finding nothing but an old dagger with an oddly blue tint to it.

Go to Heinrich and partake in any looting.
Jonathan decides to metagame go find Heinrich to provide some assistance if it is needed, only to notice him standing over a now-empty chest with a bluish dagger in one hand. Stepping further into the room, the sunlight temporarily blinds him, leading Jonathan to trip and fall next to one of the collapsed bits of the roof, and beneath the edge there appears to be some sort of grate.

Quote from: Leeeemons!
Point that the other's (Heinrich, Jonathan and the Flabort penguin) and stop Jason before he can move to far down the hall way. If his too far to stop without me having to move after him then don't stop him.
Taking a moment to recall that he switched on the baton earlier by hitting the button on the side, Jin fails to stop Jason from moving down the hall. However, seeing that no harm has befallen Jason upon reaching the end, it would be safe to say that this hall is harmless.

Help Jason up with my non-gloved hand. Apologize. Walk down the hallway.
Libitina would try to help Jason up, but he's already on his feet and moving by the time she can register what happened. She instead shouts an apology after him and follows him to the end, her gloved hand brushing against the spider from earlier and killing it.

+1 ???

Thoroughly test both staffs on surroundings.
Flabort points the potato shaped staff at a rock just outside the entrance, and several actual potatoes manifest in the air, then zoom towards the rock. Since it is a large stone, however, they splatter into mush, but while it may not be the most practical weapon, Flabort guesses that smaller foes might be harmed by it, and it may be possible to blind large enemies with the potatoes. Then, he tries to use his other staff, but finds it doesn't work - feeling around for a bit of magic in it, he senses that it's recharging from the last use.

Quote from: Kevak
Wow! This rope sure is heavy! Rivae tosses the rope on the ground outside and then heads in!
Indeed he does.

Spoiler (click to show/hide)
« Last Edit: July 21, 2014, 01:38:01 am by Lyeos »
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Cptn Kaladin Anrizlokum

  • Guest
Re: Roll to Amuse Me! Turn 13 - Mashed Potatoes!
« Reply #373 on: July 21, 2014, 01:39:28 am »

Cry over killing the spider, then walk into the food smelling room.
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flabort

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Re: Roll to Amuse Me! Turn 13 - Mashed Potatoes!
« Reply #374 on: July 21, 2014, 01:41:32 am »

Test if I can transfer charge from one staff to the other, if they're not both empty. Test if I can fill them with charge somehow, such as with my gift? Test if the mashed potatoes taste OK.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.
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