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Adventures in:

Slow updates.
- 0 (0%)
Low motivation.
- 0 (0%)
Mocking players gently.
- 0 (0%)
Root beer.
- 0 (0%)

Total Members Voted: 0

Voting closed: June 21, 2014, 05:58:05 pm


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Author Topic: A Nonsensical Journey! Zone 1, Turn 16 - Waitlister Watching?  (Read 38347 times)

Worldmaster27

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Re: Roll to Amuse Me! Turn 11 - Paranoid players!
« Reply #345 on: July 14, 2014, 01:09:54 pm »

Follow Berius, and if we come across anything hostile I support him with my sling.
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BadLemonsXI

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Re: Roll to Amuse Me! Turn 11 - Paranoid players!
« Reply #346 on: July 14, 2014, 05:05:42 pm »

(LOL people are going different ways)
(Lyeos your very funny did you now that?)
Go with Jason Cadwen (Beirus) and Jonathan Master (Worldmaster27) "Bash any threats with my club Stun Baton."
(PARANOID VIOLENCE YAY)
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BadLemonsXI

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Re: Roll to Amuse Me! Turn 11 - Paranoid players!
« Reply #347 on: July 14, 2014, 06:52:05 pm »

Jin Says "This is so trippy how the hell is this all possible."
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BadLemonsXI

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Re: Roll to Amuse Me! Turn 11 - Paranoid players!
« Reply #348 on: July 15, 2014, 04:51:36 am »

(Substitute Flabort again?)
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Lyeos

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Re: Roll to Amuse Me! Turn 11 - Paranoid players!
« Reply #349 on: July 15, 2014, 05:32:25 pm »

(Substitute Flabort again?)
((Nah, I'm being laaaaazy! I'm not really interested in this thing, as I've made clear on several occasions.  :-\ ))

((Also, new poll.))
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Worldmaster27

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Re: Roll to Amuse Me! Turn 11 - Paranoid players!
« Reply #350 on: July 15, 2014, 05:35:16 pm »

Lyeos, I know you haven't even built the fortress yet!
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Lyeos

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Re: Roll to Amuse Me! Turn 11 - Paranoid players!
« Reply #351 on: July 15, 2014, 05:36:42 pm »

Lyeos, I know you haven't even built the fortress yet!
Because I haven't!
I was gonna mod the files for Masterwork a bit to make construction faster, but god that thing is so far different than normal DF that I don't even recall where to begin. ((I did it before.))
I tried with Genesis Reborn, but it didn't work either.
I may just Vanilla it.
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Worldmaster27

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Re: Roll to Amuse Me! Turn 11 - Paranoid players!
« Reply #352 on: July 15, 2014, 05:50:00 pm »

Have you considered donjon?
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Lyeos

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Re: Roll to Amuse Me! Turn 11 - Paranoid players!
« Reply #353 on: July 15, 2014, 05:53:40 pm »

Have you considered donjon?
I literally just figured out why my modification to Genesis wasn't working and corrected it.
So, I'm working on it now.
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Lyeos

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Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #354 on: July 16, 2014, 01:36:40 pm »

Rivae keeps searching for traps and hidden doors. Obviously he wasn't paying attention enough.
A mirror manifests in front of Rivae, providing a perfect view of the only trap here. Distracted by himself while looking for hidden doors, he trips, landing face-first on the ground - and thus hiding the main doors from his view, making them "hidden". Mission semi-successful!

Go check out whichever door is closest to the tower I thought I saw something move from. Bash any threats with my club.
Jason rushes through the door thrown open by Libitina, and in his haste slips in a puddle of something on the floor... On closer inspection, as he gets a looovely view of it from his spot on the floor, it appears to be water. Seems that the ceiling is leaking, so there must be some wat - Jason yelps as he feels something akin to several wasps stinging his shoulder.

-1 HP.

Open the first right door. Attempt to figure out what my glove does...
Libitina tosses open the first door on the right, only to have Jason rush past her into a lengthy corridor and slip. She leans down and puts her gloved hand on his shoulder to see if he's okay - and jumps backwards as he yells like a small child .

+1 ???

Go through any door on the left.
Heinrich takes the second door on the left, noticing that the only thing of importance in this room is a large, dusty wooden chest set against the right wall. The ceiling appears to have collapsed here, and warm sunlight pours into the room from above.

Follow Berius, and if we come across anything hostile I support him with my sling.
Jonathan watches the events with Libitina and Jason, then takes a shot at a large spider sitting on the wall with his slingshot - he misses, but the round... Thing... From his bag bursts into a gout of flame upon impacting the wall, and the spider scurries out of sight.

-1 Miniature Fire Orb

Go with Jason Cadwen (Beirus) and Jonathan Master (Worldmaster27) "Bash any threats with my club Stun Baton."

Overtaken by paranoia, Jin chases after Jonathan and lightly taps him with his stun baton. Of course, it's off, so no harm comes to Jonathan, but this will forever serve as a warning not to invoke the wrath of Jin!

Quote from: The One True Flabort.
Follow Heinrich.
Flabort waddles like a penguin after Heinrich.

Hmm.
No traps.
Paths!
Arbitrary HP System!
Ready?

Spoiler (click to show/hide)
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Beirus

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Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #355 on: July 16, 2014, 02:41:48 pm »

Stand up. Check if anything is on my shoulder, knock it off if it looks dangerous. With my hand, not the club. Continue down the hallway carefully.
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blazing glory

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Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #356 on: July 16, 2014, 06:45:23 pm »

Check for traps,if there isn't any then open the chest!
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Worldmaster27

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Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #357 on: July 16, 2014, 07:21:05 pm »

Go to Heinrich and partake in any looting.
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BadLemonsXI

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Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #358 on: July 16, 2014, 08:23:39 pm »

Stand up. Check if anything is on my shoulder, knock it off if it looks dangerous. With my hand, not the club. Continue down the hallway carefully.
(No need I think we just found out what Libitina Keshanodal's glove does. Nicely done Lyeos)
Of course, it's off, so no harm comes to Jonathan, but this will forever serve as a warning not to invoke the wrath of Jin!
(Point taken. Well played sir.)

Point that the other's (Heinrich, Jonathan and the Flabort penguin) and stop Jason before he can move to far down the hall way. If his too far to stop without me having to move after him then don't stop him.
"ahhhh maybe we shouldn't be Separating with the other's . . . hey wait were's Rivae?"
Then figure out how to turn on my stun baton.
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Lyeos

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Re: Roll to Amuse Me! Turn 12 - The GM's Threat!
« Reply #359 on: July 19, 2014, 07:58:26 pm »

Update coming later, if you haven't posted, too bad.
If you haven't posted despite having been asked outside of this thread, prepare to lose an item.
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