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Adventures in:

Slow updates.
- 0 (0%)
Low motivation.
- 0 (0%)
Mocking players gently.
- 0 (0%)
Root beer.
- 0 (0%)

Total Members Voted: 0

Voting closed: June 21, 2014, 05:58:05 pm


Pages: 1 ... 20 21 [22] 23 24 ... 30

Author Topic: A Nonsensical Journey! Zone 1, Turn 16 - Waitlister Watching?  (Read 38618 times)

Lyeos

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Re: Roll to Amuse Me! Turn 8 - Lyeos doesn't enjoy this.
« Reply #315 on: June 29, 2014, 05:40:33 pm »

Update coming... Eventually. Rather difficult to get in the mood to update.
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Lyeos

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #316 on: June 30, 2014, 04:25:39 pm »

Not really feeling this update.

Complain that everyone else got good stuff.

Blow my nose on the cloth.

Look inside the fountain.
Herinrich whines like an emo kid for a few minutes, apparently not realizing just how useful his item is. After blowing his nose on it in a rather loud and disgusting manner, he walks over to the fountain with Libitina and peer inside. At the bottom of the fountain there appears to be five triangular slots, each one pointing to a door. As he continues looking into the fountain, he finally notices several small, barely visible fish swimming around slowly near the center.

See if I can condense some of my money into worth-while slingshot ammo. Also, check the slingshot's stats and apologize for not posting an action.
Jonathan utterly fails to make anything worthwhile, and in his exasperation accidentally tosses his wallet into the fountain. When he goes to retrieve it, he finds that something near the center is eating it before his eyes. Focusing harder, he sees tiiiiny fish in the middle, happily chewing his item to bits. As for checking the stats... He can't, there isn't a menu for him to check stats on, duh.

- 1 Wallet of Infinite Cash.

Wave Stun Baton the air.
"And I got a stun stick we can take anything on now."
Jin waves his Stun Baton in the air like he just doesn't care, but this doesn't help the group get out of this room in any way, although going through a door might.

"Huh. A club? Simple enough. I guess I get to bash things. Maybe we move through as a group. Splitting up never seems to work well for anybody."

Move a bit away from the others and take a few experimental swings with the club.
Jason steps to the side and swings his club with all his might, accidentally slamming it against the wall once and breaking several bricks. Said bricks fall backwards and fall down into the darkness below, leaving behind a hole that reveals... Nothing at all. However, the portion of the wall that is missing now doesn't allow for one to see behind any of the doors, so there may be something there.

Fill up my backpack at the fountain.

I vote we go through the grey door.

Libitina dips her backpack into the water after Jonathan loses his wallet, slowly filling it up. The fish, apparently satisfied with their last meal, leave her backpack alone, but as the fountain drain to a point where they can no longer swim Libitina realizes that her actions have just killed the fish. On the plus side, they have water now.

That's actually an amazing item, Heinrich. Tie it to your neck like a Kerchief. I bet nobody and nothing will be able to look at your face straight if you flip it up, it's the perfect identity concealment. And, I don't think I could hit that with a big ass stick, let alone something sharp.

Try sticking the bottom ends of my staffs together, forming a really long combat staff. If they won't stick, borrow Heinrich's sword and Rivea's rope to tie them together.

Hmm... I just looked at my status, and my staff of flight is cursed?
And my ability is wisdom. Hmm. Try to further identify both staffs.
The two won't fit together to begin with, and as each is almost as tall as Flabort, he realizes that attaching them to each other might not be the best idea. He tries to identify them, but the only thing he can determine is that his new one is for combat, somehow, and that pointing it at an enemy will cause it to activate.

Anyone want rope? I have infinite rope, if any of you have a blade I can give you all rope.
This guy does the speaking thing, but nobody has a blade large or sharp enough anyways.

The fish are now flopping in the bottom of the fountain as they die, the doors - red, green, yellow, blue, and gray - are still there, and now there's a hole that leads to nothing in the wall. The only way out seems to be through a door, but judging by the slots in the fountain, they'll be coming back to this room eventually, and will have to go through each door at some point.

Bleh.
Dying fish.
Slots.
Doors.
What do?

Spoiler: Hey, guess what! (click to show/hide)
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~Neri

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #317 on: June 30, 2014, 04:37:27 pm »

Observe the fish. Put the rope in my bag.
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blazing glory

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #318 on: June 30, 2014, 05:08:15 pm »

Go through a random door.
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Cptn Kaladin Anrizlokum

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #319 on: June 30, 2014, 05:21:54 pm »

If I put the fish in my backpack would they eat it? I don't think so, because it's not wet.
If no, put the fish in my backpack. (before everyone else can kill them)
If yes, cry.
Head out the grey door.


((I figure we have to put items in the slots, but I don't want the fish to die.))
« Last Edit: July 01, 2014, 04:34:42 am by Cptn Kaladin Anrizlokum »
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flabort

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #320 on: June 30, 2014, 05:41:46 pm »

Grab a fish, throw it on the ground, and point the potato staff at it.
Then follow someone through a door.
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Beirus

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #321 on: June 30, 2014, 07:25:48 pm »

Grey seems like a good door to go through. After I club one of those fish.

((Is the club magical? I wonder if it does anything other than smash things. Maybe it's blessed, because it made that wall hole-y.))
« Last Edit: July 01, 2014, 12:23:58 am by Beirus »
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BadLemonsXI

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #322 on: June 30, 2014, 10:33:27 pm »

Text my stun stick on a fish and then follow the others to the gray door.
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Lyeos

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #323 on: July 04, 2014, 02:45:57 am »

((Update will come after I finish building this area. Congratulations, and welcome to my Dwarven fortress.))
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Cptn Kaladin Anrizlokum

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #324 on: July 04, 2014, 03:00:23 am »

((I vote for large serrated disks, if that matters))

((Also, thanks Lyeos))
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blazing glory

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #325 on: July 04, 2014, 03:28:04 am »

((I vote for child care.))
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~Neri

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #326 on: July 04, 2014, 09:54:44 am »

((I vote cats.))
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Worldmaster27

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #327 on: July 04, 2014, 04:29:37 pm »

((Cats))
Facepalm someone and myself.
Use one of my very limited 'Undo the Previous Turn's Action' scrolls.

It's metaphysical, so it doesn't appear in my inventory or Lyeos's notes.
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CaptainMcClellan

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #328 on: July 09, 2014, 03:08:43 am »

Eh.

Lyeos

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Re: Roll to Amuse Me! Turn 9 - Break ALL the things!
« Reply #329 on: July 09, 2014, 03:11:58 am »

Eh.
((Dang it, I was hoping this thing could die in peace!))
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