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Adventures in:

Slow updates.
- 0 (0%)
Low motivation.
- 0 (0%)
Mocking players gently.
- 0 (0%)
Root beer.
- 0 (0%)

Total Members Voted: 0

Voting closed: June 21, 2014, 05:58:05 pm


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Author Topic: A Nonsensical Journey! Zone 1, Turn 16 - Waitlister Watching?  (Read 38335 times)

Lyeos

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Re: Roll to Amuse Me! Turn 5.5 - Well then!
« Reply #240 on: June 24, 2014, 05:30:41 am »

((By the way, BG, I gave you the wrong thing. Changing it now, it'll make sense later.))
((What,you mean the letter opener thing?))
((No, you were supposed to get that. It'll make sense later.))
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Lyeos

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Re: Roll to Amuse Me! Turn 6 - Waiting.
« Reply #241 on: June 24, 2014, 06:59:56 am »

As your group splits to pick different doors, Flabort manages to toss open his door first, and suddenly static fills your vision for what feels like hours before you black out. Mere seconds later, you awaken, floating in some sort of pink liquid, harsh light pouring in through a small window set in the tiny, gleaming metal walls surrounding you. A brief glance around reveals a series of tubes and cables hooked up to your bodies, and after a moment a speaker above you bursts into life.

"Our apologies! We're currently experiencing some technical difficulties that you caused by going through that door! If you look to your left, each of you should see a button that, when pressed, will allow you to converse with the others. We'll have you back to normal as soon as we can."

Smooth jazz begins playing quietly through the speakers, and you have nothing to do now but wait and talk.

Spoiler: GM note (click to show/hide)
« Last Edit: June 24, 2014, 07:19:48 am by Lyeos »
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blazing glory

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Re: Roll to Amuse Me! Turn 5.5 - Well then!
« Reply #242 on: June 24, 2014, 07:18:41 am »

Heinrich von Staurm Gunthar presses the button and loudly says that he's watched the Matrix and that this must be the real world.
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Cptn Kaladin Anrizlokum

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Re: Roll to Amuse Me! Turn 6 - Waiting.
« Reply #243 on: June 24, 2014, 08:47:20 am »

I told you we should have picked door seven!
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~Neri

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Re: Roll to Amuse Me! Turn 6 - Waiting.
« Reply #244 on: June 24, 2014, 10:33:01 am »

Rivae attempts to break the window. Lemme out!
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Lyeos

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Re: Roll to Amuse Me! Turn 6 - Waiting.
« Reply #245 on: June 24, 2014, 11:09:20 am »

Rivae attempts to break the window. Lemme out!
>:D

Rivae does his best, but is in no way strong enough to break through three inches of glass. His ridiculous flailing is made even more hilarious as he rips one of the cables out of himself, which causes him to feel shooting pains in both of his legs and have random muscle spasms in his left arm for a few minutes.

"Now why did you go and do something like that? We're not going to fix it, you know."

Spoiler (click to show/hide)
« Last Edit: June 24, 2014, 11:24:08 am by Lyeos »
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Beirus

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Re: Roll to Amuse Me! Turn 6 - Waiting.
« Reply #246 on: June 24, 2014, 11:20:38 am »

"We should have gone through door 7. It was obviously what the majority of us wanted. Now look what you did. Damn LARPers."
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~Neri

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Re: Roll to Amuse Me! Turn 6 - Waiting.
« Reply #247 on: June 24, 2014, 11:55:15 am »

Spoiler (click to show/hide)

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Lyeos

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Re: Roll to Amuse Me! Turn 6 - Waiting.
« Reply #248 on: June 24, 2014, 12:04:09 pm »

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~Neri

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Re: Roll to Amuse Me! Turn 6 - Waiting.
« Reply #249 on: June 24, 2014, 12:11:25 pm »

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blazing glory

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Re: Roll to Amuse Me! Turn 6 - Waiting.
« Reply #250 on: June 24, 2014, 05:31:22 pm »

Heinrich von Staurm Gunthar starts studying the cables.
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Lyeos

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Re: Roll to Amuse Me! Turn 6 - Waiting.
« Reply #251 on: June 25, 2014, 12:49:27 am »

Heinrich von Staurm Gunthar starts studying the cables.
Indeed he does. All he manages to find is that the cables, do, in fact, connect to his body somehow. As he tries to get a better look, he ends up pulling most of them out when he turns, and "Oh gods, why?! What kind of merciful being would allow someone to experience this much pain?!! Just kill me!!!" experiences something far worse than being burned alive. After about ten minutes, he stops spasming, although he's gonna be sore for a loooong time.

"None of you know how to leave anything alone, do you? Just talk for a bit! We're almost finished!"
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blazing glory

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Re: Roll to Amuse Me! Turn 6.25 - Bad Rolls.
« Reply #252 on: June 25, 2014, 12:57:13 am »

Gunthar then decides to shove the cables out of the tank and to kick it where there are the most holes.
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~Neri

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Re: Roll to Amuse Me! Turn 6.25 - Bad Rolls.
« Reply #253 on: June 25, 2014, 01:02:07 am »

When I get out of here. I am going to skin you fuckers alive and make you eat your severed limbs and genitals.
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Prophet

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Re: Roll to Amuse Me! Turn 6.25 - Bad Rolls.
« Reply #254 on: June 25, 2014, 01:05:32 am »

(( :o This is the first time I've ever seen Senpai curse. Or really act very violent at all.))
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.
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