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Poll

Adventures in:

Slow updates.
- 0 (0%)
Low motivation.
- 0 (0%)
Mocking players gently.
- 0 (0%)
Root beer.
- 0 (0%)

Total Members Voted: 0

Voting closed: June 21, 2014, 05:58:05 pm


Pages: 1 ... 13 14 [15] 16 17 ... 30

Author Topic: A Nonsensical Journey! Zone 1, Turn 16 - Waitlister Watching?  (Read 37822 times)

Cptn Kaladin Anrizlokum

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Re: Roll to Amuse Me! Turn 5 - Hasty Update!
« Reply #210 on: June 22, 2014, 11:45:46 pm »

Seven is our lucky number, right guys? And there are seven of us! Pick seven!

Daniel, is there a way to fix your scarecrowness?
« Last Edit: June 23, 2014, 12:10:47 am by Cptn Kaladin Anrizlokum »
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~Neri

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Re: Roll to Amuse Me! Turn 5 - Hasty Update!
« Reply #211 on: June 23, 2014, 12:05:32 am »

So what do we get from each tapestry? I'm pretty sure you knew what I meant and are just dodging around the question.
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Lyeos

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Re: Roll to Amuse Me! Turn 5 - Hasty Update!
« Reply #212 on: June 23, 2014, 06:10:30 am »

"Not allowed to tell you that until you've made your choice, although if you can't figure it out by now, perhaps you should just take the middle one?
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~Neri

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Re: Roll to Amuse Me! Turn 5.01 - Get on with it!
« Reply #213 on: June 23, 2014, 12:59:57 pm »

Who or what made the rule of not telling and how is it enforced?
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Lyeos

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Re: Roll to Amuse Me! Turn 5.01 - Get on with it!
« Reply #214 on: June 23, 2014, 01:03:23 pm »

"Can't tell you that yet either. Maybe if you would get a move on, you would be able to learn the answers to your questions?"

Daniel seems rather... Annoyed, now.
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flabort

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Re: Roll to Amuse Me! Turn 5.01 - Get on with it!
« Reply #215 on: June 23, 2014, 01:04:13 pm »

Float over to door 14, don't touch it just yet

Seven may be the lucky number, but fourteen is far more powerful a magic number in literature. You'd want 14 far more than 7 if you were in a book.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

~Neri

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Re: Roll to Amuse Me! Turn 5.01 - Get on with it!
« Reply #216 on: June 23, 2014, 01:32:54 pm »

What is making you upset? Is it also part of your orders to move groups on as fast as possible? I'll be moving on when you answer this.
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Lyeos

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Re: Roll to Amuse Me! Turn 5.01 - Get on with it!
« Reply #217 on: June 23, 2014, 03:47:10 pm »

"Yes, you could say that I'm supposed to get you out of here as quickly as I can. They don't like to be kept waiting, kid. Now go!"
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~Neri

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Re: Roll to Amuse Me! Turn 5.01 - Get on with it!
« Reply #218 on: June 23, 2014, 03:52:18 pm »

Rivae goes onto the hexagon that he was told does nothing and hopes for no pain. Thanks for answering and byes.
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Lyeos

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Re: Roll to Amuse Me! Turn 5.01 - Get on with it!
« Reply #219 on: June 23, 2014, 03:59:03 pm »

Mini update:

Both Rivae and Jin step into the circle in the middle of the room. Unlike what the others have experienced, these two are immediately greeted with a feeling of warmth, the smell of fresh-baked cookies filling the air around them. The floor beneath them starts to glow brighter, and a bluebird lands on both of them - suddenly, tree limbs rip through their bodies, and the birds start pecking away bits of their flesh. Daniel lets loose a malevolent laugh and gives both of them a small wink, before "poof!" into the darkness with them. At least now everyone is there to pick the next door, and despite what these two just experienced, they feel slightly more... Normal than before.

New Poll, post your answer in your action post?
« Last Edit: June 23, 2014, 04:07:53 pm by Lyeos »
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~Neri

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Re: Roll to Amuse Me! Turn 5.5 - Well then!
« Reply #220 on: June 23, 2014, 04:04:41 pm »

..Ow
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Beirus

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Re: Roll to Amuse Me! Turn 5.5 - Well then!
« Reply #221 on: June 23, 2014, 04:09:25 pm »

"Everybody's here now? I think we should pick door 7."
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flabort

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Re: Roll to Amuse Me! Turn 5.5 - Well then!
« Reply #222 on: June 23, 2014, 05:31:57 pm »

I'm telling you, 14 is the way to go. It completely avoids all those horrid circumstances that 7 tends to get you in.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

blazing glory

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Re: Roll to Amuse Me! Turn 5.5 - Well then!
« Reply #223 on: June 23, 2014, 06:57:14 pm »

Can you look around the top and see if there's a unlock voting option up there?
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Worldmaster27

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Re: Roll to Amuse Me! Turn 5.5 - Well then!
« Reply #224 on: June 23, 2014, 09:56:35 pm »

Go through door 7.
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