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Author Topic: Escape From Murdercity - Turn 0: The Hunt  (Read 1255 times)

Ultimuh

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Escape From Murdercity - Turn 0: The Hunt
« on: June 18, 2014, 04:12:42 pm »

As I am kinda stuck with my other RTD, I have decided to do something with a bit more freedom.
It's sort of minimalist with player actions but still have non-minimalist features.


Welcome to Murdercity.
It's a dystopian future where one large metropolis have been walled and turned into a massive incarceration facility. Thus nicknamed Murdercity.
The authorities have been given military-grade weapons and training.
Due to funding issues, a group of high-class gentry have bought this city and has decided to utilize it for their own entertainment.

You are inhabitants of this once prosperous city, now trapped within it's walls.
You have been caged and are waiting in the middle of the metropolis for release.
The rules are simple;
Once you get out of the cages you are to escape the city by any means necessary.
Murderous gangs, insane sewer-dwelling mutants and fascist military-esque patrols roam the city.
You can decide to either team up with others or kill of your competition if you like.
Your freedom, and life lies beyond the walls.

There are a few stats that are required.
But first, a name would make things a bit easier to keep an eye for things.
(Gender too, but it probably won't matter what gender you decide you are.)

Quote
Name: This is quite obvious
Gender: As stated, it probably won't matter, but still required. Either male or female.

Brawns: Basically how well your physical attributes are.
Weaponhandling: This decides how good you are with various weaponry, useful for melee and ranged.
Street Smarts: How well do you deal with people? How well do you deal with murderous gangs? This decides that.
Techwise: This decides how your handling with technology works.

You have 10 points to distribute to these four stats.

A simple dice roll decides your fate.
A 1 is usually a critical fail while a 2 is a regular fail.
3-4 are considered normal rolls.
5 is a success while a 6 is a critical success.
Quite simple no?

You post how far you attempt to travel and how do try to do so.
Maybe you want to enter buildings and/or look for anything useful.
Just remember, staying in one place too long has it's risks.

This game will start once at least 6 people have joined. There is a wait list for the rest.
« Last Edit: June 18, 2014, 06:02:53 pm by Ultimuh »
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Ultimuh

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Re: Escape From Murdercity
« Reply #1 on: June 18, 2014, 04:13:24 pm »

Characters:

Quote from: NAV
Name: Dudley Septimus
Gender: Male
Brawn: 4
Weapons: 2
Street: 0
Tech: 4
Quote from: Xantalos
Name: The Dentist
Gender: Male
Brawn: 0
Weaponhandling: 5
Street Smarts: 5
Techwise: 0
Quote from: Lyeos
Name: Lily Morelli
Gender: Female

Brawns: 2
Weaponhandling: 3
Street Smarts: 5
Techwise: 0
Quote from: Harry Baldman
Name: Monsieur Deadmurder
Gender: Female

Brawns: 3
Weaponhandling: 4
Street Smarts: 3
Techwise: 0
Quote from: TopHat
Name: John Dapperton
Gender: male

Brawns: 2
Weaponhandling: 3
Street Smarts: 2
Techwise: 3
Quote from: blazing glory
Name:Starn Gundar
Gender:Male

Brawns: 1
Weaponhandling: 3
Street Smarts: 3
Techwise: 3



Waiting:

Quote from: Yoink
Name: Spang
Gender: Male
Description: Hooked nose, eyepatch, maniacal grin and a bright blue mohawk. Loves his city.

Brawns: 4
Weaponhandling: 4
Street Smarts: 2
Techwise: 0
Quote from: darkpaladin109
Name: DA BEAR
Gender: BEAR

Brawns: 8
Weaponhandling: 1
Street Smarts: 1
Techwise: 0



« Last Edit: June 19, 2014, 12:24:06 pm by Ultimuh »
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Ultimuh

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Re: Escape From Murdercity
« Reply #2 on: June 18, 2014, 04:13:44 pm »

Graveyard:
« Last Edit: June 18, 2014, 04:18:35 pm by Ultimuh »
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NAV

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Re: Escape From Murdercity
« Reply #3 on: June 18, 2014, 04:19:27 pm »

Name: Dudley Septimus
Gender: Male
Brawn: 4
Weapons: 2
Street: 0
Tech: 4
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Xantalos

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Re: Escape From Murdercity
« Reply #4 on: June 18, 2014, 04:24:11 pm »

Name: The Dentist
Gender: Male
Weaponhandling: 5
Street Smarts: 5
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Lyeos

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Re: Escape From Murdercity
« Reply #5 on: June 18, 2014, 04:26:22 pm »

Name: Lily Morelli
Gender: Female

Brawns: 2
Weaponhandling: 3
Street Smarts: 5
Techwise: 0
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Take a closer look at this text!

Harry Baldman

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Re: Escape From Murdercity
« Reply #6 on: June 18, 2014, 04:28:33 pm »

Name: Monsieur Deadmurder
Gender: Female

Brawns: assuredly quite many! At least 3 or so!
Weaponhandling: nothing short of extraordinary! A mere 4 on the Deadmurder scale, but very, very dangerous no less!
Street Smarts: multitudinous! 3 is an oft-quoted number!
Techwise: techwisdom is heretical! 0 is the only acceptable value!
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TopHat

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Re: Escape From Murdercity
« Reply #7 on: June 18, 2014, 04:34:31 pm »

Name: John Dapperton
Gender: male

Brawns: 2
Weaponhandling: 3
Street Smarts: 2
Techwise: 3
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

blazing glory

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Re: Escape From Murdercity
« Reply #8 on: June 18, 2014, 05:38:30 pm »

Name:Starn Gundar
Gender:Male

Brawns: 1
Weaponhandling: 3
Street Smarts: 3
Techwise: 3
« Last Edit: June 18, 2014, 05:40:16 pm by blazing glory »
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Ultimuh

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Re: Escape From Murdercity - Turn 0
« Reply #9 on: June 18, 2014, 05:47:14 pm »

Quote
That's 6 people.
Turn 0 will soon commence. GO!

For each turn you have the following choices..
First you tell what you do then you tell how far you think you will be traveling and in what direction you wish to go. You can even decide if you would like to stay where you are.
Then the dice will decide several things. I will be rolling dice so you need not think about that.
If you decide to chat with potential team mates or interact with NPCs is all up to you.
Just clarify who you are talking to as it will be easier for me.


Roll 1 will decide how far your estimated travel will take.
Roll 2 will decide if an event shows up or not.
Roll 3 will either be combat rolls or whatever other things you have decided to do.



The cages opens and each contestant steps outside.
Several spherical remote controlled floating cameras are launched into the air and follows the contestants from a safe distance.
When suddenly a loud foghorn is sounded,
commencing the race and announcing to everyone else that the hunt is on.
« Last Edit: June 18, 2014, 06:17:49 pm by Ultimuh »
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NAV

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Re: Escape From Murdercity - Turn 0: The Hunt
« Reply #10 on: June 18, 2014, 06:17:29 pm »

Head west at a walking speed. Search for any materials that can make a good weapon/armour.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Lyeos

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Re: Escape From Murdercity - Turn 0: The Hunt
« Reply #11 on: June 18, 2014, 06:19:50 pm »

Casually walk to maybe 300m the south, scanning for both locations to hide in and groups of people to make a deal with.
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blazing glory

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Re: Escape From Murdercity - Turn 0: The Hunt
« Reply #12 on: June 18, 2014, 06:22:20 pm »

Run north,look for anything that I could use to defend myself.
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Xantalos

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Re: Escape From Murdercity - Turn 0: The Hunt
« Reply #13 on: June 18, 2014, 11:39:15 pm »

Ah, what a nice feeling to be able to practice dentistry in the...
The Dentist looks up at the sky to determine what condition of day it is.
Whatever. Time to cut some people!
's teeth.


Swagger south, looking for something pointy and holdable.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Yoink

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Re: Escape From Murdercity - Turn 0: The Hunt
« Reply #14 on: June 19, 2014, 12:15:39 am »

Spoiler: Waitlist, please. (click to show/hide)
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.
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