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Author Topic: Mass production of items  (Read 891 times)

lore

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Mass production of items
« on: June 18, 2014, 03:07:15 am »

I need to produce approx. 90 beds, but I don't want to use /Repeat or micromanage individual orders. With a limited supply of wood, I don't want to wast any on 200 beds while I wasn't paying attention. Can I use manager or something to order up exactly 90 beds, or possibly set a 90 square stockpile to give to my bedmaking shops?
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Duuvian

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Re: Mass production of items
« Reply #1 on: June 18, 2014, 04:29:54 am »

Either would work, j>m manager menu would be easier. Two 40x make bed and one 10x bed orders.
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greycat

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Re: Mass production of items
« Reply #2 on: June 18, 2014, 08:45:28 am »

I can't recall the limit on manager job requests, but I thought it was 30... in which case, 3 requests for 30 beds should do it.
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Duuvian

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Re: Mass production of items
« Reply #3 on: June 18, 2014, 09:39:06 am »

I think it's 40.
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PrimusRibbus

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Quietust

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Re: Mass production of items
« Reply #5 on: June 18, 2014, 02:38:38 pm »

I think it's 40.
Good for you, but it doesn't make you any less wrong. In the future, check your "facts" before presenting them as actual fact.

And this isn't directed solely at you - plenty of other people do the same thing, and it makes things more difficult for the rest of us.
« Last Edit: June 18, 2014, 02:41:21 pm by Quietust »
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sal880612m

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Re: Mass production of items
« Reply #6 on: June 18, 2014, 02:49:26 pm »

An answer an hour and a half later is generally more useful to me even if it isn't perfect than a perfect answer almost half a day later. What he said about using the job manager was helpful and useful even if his exact numbers were off.
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Panando

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Re: Mass production of items
« Reply #7 on: June 18, 2014, 05:36:53 pm »

This is what programmer types are like. If you put a semicolon out of place the compiler screams at you. And subtle flaws in logic (like say, being off by one) can cause the program to crash or lock up your computer. The compulsive need for precision and correctness is nigh essential to such pursuits. If everyone was like that the world would be a horrible, horrible place but if we didn't have a few, we wouldn't have awesome things like say Dwarf Fortress, and it's tools created and honed by madmen who are comfortable with disassemblers.
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arbarbonif

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Re: Mass production of items
« Reply #8 on: June 18, 2014, 07:17:01 pm »

This is what programmer types are like. If you put a semicolon out of place the compiler screams at you. And subtle flaws in logic (like say, being off by one) can cause the program to crash or lock up your computer. The compulsive need for precision and correctness is nigh essential to such pursuits. If everyone was like that the world would be a horrible, horrible place but if we didn't have a few, we wouldn't have awesome things like say Dwarf Fortress, and it's tools created and honed by madmen who are comfortable with disassemblers.
As a programmer type myself: THIS
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indyofcomo

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Re: Mass production of items
« Reply #9 on: June 18, 2014, 07:20:59 pm »

An answer an hour and a half later is generally more useful to me even if it isn't perfect than a perfect answer almost half a day later. What he said about using the job manager was helpful and useful even if his exact numbers were off.
as an assembly macro programmer myself, this.  ;)
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Dunamisdeos

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Re: Mass production of items
« Reply #10 on: June 18, 2014, 08:27:41 pm »

The moral of the story is:

"Check the wiki before posting."
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