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Author Topic: Let's play: Fate of the Magitek Space Pirates  (Read 21521 times)

GentlemanRaptor

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #90 on: July 10, 2014, 08:12:30 pm »

Hey, how many stunts should I take?
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Sergius

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #91 on: July 11, 2014, 10:49:56 am »

Hey, how many stunts should I take?

You can take 3 for free. Any more, and you have to substract from your Refresh (starting Fate points per "session", which will be a sorta fixed number of scenes since we can't exactly have daily sessions on PbP). You don't get extra Refresh if you take less than 3 stunts. So, you can have up to 5 Stunts and a minimum of 1 Refresh. Any unused "Stunt slot" can be filled at any time, including the time where you would want to use it (same for skills and aspects, if you leave any blank, you can fill it during the game and use it immediately). Trading Refresh for Stunts should probably be done only at the end of a session, or before getting the free points in a new one.

After a certain amount of sessions you'll get extra Refresh, which you can trade for Stunts if you want. Each session or N number of sessions you can make some changes to your sheet, like removing a stunt and putting a different one (or getting Refresh back), so you never really get stuck with the choices you make right now.
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Sirus

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #92 on: July 14, 2014, 09:46:25 am »

Okay, sorry about continued delays. I have absolutely zero experience with the FATE system, so it's a bit difficult to get going.

GETHRON
High Concept: Master Gunner
Trouble: Magically Disfigured
Aspect: A Graduate of the Academy
Aspect: Loves to Show Off
Aspect: Terrifying Appearance

Skills
Great:
Shoot
Good: Fight, Physique
Fair: Craft, Provoke, Athletics
Average: Contacts, Notice, Will, Lore

Not sure about stunts yet, I want to do some reading of the rulebook before I make any decisions. Probably something involving cannons.
« Last Edit: July 14, 2014, 10:21:37 am by Sirus »
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Sergius

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #93 on: July 14, 2014, 04:53:57 pm »

Don't worry, I don't have a lot of experience either :P. If you have any doubts just ask, the good thing is that you get unlimited chances to correct anything you don't like later.

I think we have enough to start then. I'm going to try to have something ready by tomorrow.
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Stas

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #94 on: July 17, 2014, 03:51:05 pm »

Is it too late to hop in?
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Sergius

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #95 on: July 17, 2014, 06:17:27 pm »

Is it too late to hop in?

Always looking for new players.

Come up with a high concept, trouble and background (then pick at least 1 character and imagine how would you fit in their background... Kadzar and GentlemanRaptor are good candidates since the player that guest starred in theirs is gone), then codify those in the proper Aspects, Skills and Stunts. If you have any questions just ask. Check this post.

I finally managed to get over my adventure writer's "block" and come up with a starting scenario, I hope y'all don't think it's taking too long. BTW, Sirus's character sheet updated, and I made a summary of Faces & Places from all the backgrounds.
« Last Edit: July 17, 2014, 06:19:05 pm by Sergius »
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Sirus

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #96 on: July 17, 2014, 06:52:34 pm »

Question Ser, are you going to be using Shoot for cannon fire or some new skill?
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Kadzar

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #97 on: July 17, 2014, 07:23:14 pm »

It'll probably be just be Shoot, since has said he wants to keep this game as close to vanilla as possible.

Also, I've been thinking that I'd like my character to occasionally tell stories about the trange things that happen to him. Since I'm out of free aspect slots, I suppose I could make it into a Stunt. Maybe a bonus to Create Advantage with Rapport when he tells a story? Call it '"This Reminds Me of the Time..."'

Also, my unnamed Burglary Stunt could be called "I Have a Plan!".
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Stas

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #98 on: July 17, 2014, 07:58:28 pm »

Never played Fate in my life so bear with me if I screw it up.
Not sure how to translate my character into the sheet, though.

High Concept : Rebel Special Operative
Trouble : Extremely paranoid. Afraid of, but not limited to, a wide range of wizards, derelict ships, derelict space stations, dark corners, underground compounds, any form of Royal research and officials. Also wanted on counts of treason, rebellion, smuggling, destruction of Royal Navy property, instigating civil unrest, and many counts of miscellaneous crimes.
Backstory : An impressionable young man, Stanley Dawson joined the Royal Space Navy and eventually came to find a place in the Navy's Special Operations Unit. The years he spent there forged him into a killing machine well versed in many forms of weaponry, but as he carried out more and more clandestine operations and his experience grew so too did he grow jaded and no longer came to believe in the same ideals as when he first enlisted. Being a realist, he kept his cynicism to himself and continued working without much question.
His last official assignment was to investigate a royal research base on some rock very far from any sort of civilization that no longer informed the Navy of its doings. Shortly after his team set out all contact was lost and they went dark for over a month. Stanley reemerged when the H.M.S. Valiant docked with the research station to investigate the team's disappearance and the fate of the station. Reports from survivors of the events that followed indicate that a madman tore through their search parties and crew until he reached Captain Augustine and, holding him hostage, herded the crew into escape barges. After which he had the captain undock and fly the ship into the station, destroying both.
What happened next was a manhunt of unprecedented proportions, Stanley resurfaced time and time again, first involved in a series of bombings which targeted officials, then in a smuggling ring which focused on moving escaped prisoners and dissidents, and finally as being heavily invested in the events that led to the rebellion and its inevitable defeat in the war of '82. After the war, Stanley decided to lay low, many believing him to have died a martyr's (or a traitor's well deserved) death in the final days of the war. He found odd jobs with smugglers, pirates, bounty hunters, and other low sorts. Always changing his name, and jumping ship at the slightest shadow of a doubt. Those that he had disappeared on would often wonder if that odd, shifty-eyed man with a thousand-yard-stare typical to those that had seen horrors which nearly broke their mind had even existed.

Crossing paths : Not sure, but seeing as my character hopped around with a bunch of crews and most of the other characters are adventuring types the paths must have crossed at some point. I will update this one if my character is ok.

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No I'm not psychic. I just know that this is dwarf fortress. and the most stupidly awesome and inexplicable thing is probably going to be the first thing to happen.

GentlemanRaptor

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #99 on: July 17, 2014, 09:30:29 pm »

Hey, nice background, Stas! Welcome aboard!
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On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

Kadzar

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Re: Let's play: Unnamed Fate Core Game of Great Justice
« Reply #100 on: July 17, 2014, 11:23:42 pm »

That looks good. The next step will be to distill the essence of your character into short phrases called Aspects.

Although before we get to that, one thing I'm wondering is exactly what sort of role your character performs aboard the ship. I mentioned a few in a previous post:
That sounds fine to me.

And I'm not quite sure what role I should pick. I've considered being some sort of magitek engineer or maybe the navigator. If no else wants to, I might even be the captain. Oo, maybe I could be the ship's cook.

And if other people are struggling with ideas for basic concepts, besides what I've mentioned, from the top of my head I think we could also do with a weapons master and a quartermaster. And searching for "pirate roles" I came across this and this.
Keep in mind we already have a captain, pilot, and master gunner, but that still leaves a lot of roles open (not that we need to fill any of them; I'm pretty sure Sergius will make these guys NPCs if need be). And it's fine if you just want to be a regular sailor; that might work out better for you character. I'm just letting you know there are more options in case you didn't see the post earlier (and also you can totally mix up multiple roles if you want, since the sites I linked mention how carpenters or cooks often served double duty as surgeons).
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What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
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Sergius

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #101 on: July 18, 2014, 09:12:22 am »

Question Ser, are you going to be using Shoot for cannon fire or some new skill?
It'll probably be just be Shoot, since has said he wants to keep this game as close to vanilla as possible.

Yeah, Shoot seems like the most appropriate. I was thinking Crafts would help with maintenance-related tasks, even with cannons (it could be argued that shooting includes gun maintenance, and with the proper justification aspect (gunner) could be used with cannons, but I'm not sure).

Haven't exactly figured out how to handle ship vs ship. One way would be to just Create Advantages on the opposing ship, or attack the characters directly. If the ship is an Extra, it would be at most to be able to soak Consequences from players. I think I'm going to ask for some feedback on the Fate community. I think each ship will get one attack with Cannons each (probably using the gunner's skill, maybe an area attack every other turn or something) and all other players will use hand weapons.

ALSO: Nice character there Stas! Any role you fulfill in a pirate ship will be up to you, since he looks more the hand-to-hand type he can just be a regular sailor, or a "Security" kind of guy (is there such a thing? Master Boarder? External Consultant?)
« Last Edit: July 18, 2014, 09:22:33 am by Sergius »
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Stas

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #102 on: July 18, 2014, 10:55:21 am »

I was thinking he would act as muscle for the crew, along with an extra pair of hands.
For the weapons, is it only swords/melee weapons, or are there guns?
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No I'm not psychic. I just know that this is dwarf fortress. and the most stupidly awesome and inexplicable thing is probably going to be the first thing to happen.

Sergius

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #103 on: July 18, 2014, 11:06:21 am »

I was thinking he would act as muscle for the crew, along with an extra pair of hands.
For the weapons, is it only swords/melee weapons, or are there guns?

There's some sort of black powder equivalent. Except it's magic! So there are pistols, but also cutlasses. So basically early gunpowder. Or you can use a crossbow. Or a bow if you want to be more exotic.
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Sergius

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Re: Let's play: Fate of the Magitek Space Pirates
« Reply #104 on: July 18, 2014, 11:22:50 am »

Ok, I considered it a bit and ship combat will be something like this:

The boarding phase is a normal combat, with both ships attached as a map, with zones. Rope swinging or planks, whatever. Cannons at this range are probably considered reckless and will be dealt in a ‼Fun‼ way.

Pre-boarding will be just contests or challenges. You either want to be boarded, or not. So, losing means you don't get what you want, skills used will mostly be shoot and pilot, or whatever can be rationalized (crafts to improve the rigging?). Obviously if all ships involved want to board, they just do it. Same for getting away.

This is a bit of a tutorial game for all of us, and we can make it more detailed as time goes. So if we all want detailed sea combat with miniatures we can figure it out later 8)
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