-From the official record of Suthmam Atoriton, 2nd Captain of the Fortress Guard of Riverrun-
FELSITE 24
Patrols continue to be unimpressive. I found Captain Erush's journal and there appears to be a group that's been staying in the tavern for most of the past... Three years maybe? I managed to catch one and they just like to use the tavern as a base for exploring the forest. The arrival of three of his associates an hour after seems to confirm this.
FELSITE 25
11:18 AM: Busted the Thunderguards for illegal gambling. Again. They know they're only allowed to gamble in the tavern. I told them this for the fifth time and smashed their dice with my hammer.
2:45 PM: Duke Rakust has had enough of the crab hiding out in our lake. He's looking for someone to volunteer to lure the thing into an ambush; two guardians should be more than a match for that thing.
3:00 PM: The Fortress Guard has been assigned to an extermination mission to give our weapon arms some stretching and clear a path for the miners. I guess that's fair, plus if something goes wrong the Paints can bail us out.
FELSITE 28
9:12 AM: Found a pet reported missing roughly five days ago. The Commander will be happy I'm sure. The dwarf seems to hold an acute hatred for the pet in question but there's likely no foul play. Moleweasels are known to be killed in this general vicinity every so often by frogmen. By the looks of things it was probably killed by a group of tribals of the same race.
9:32 AM: Cave crocodile spotted near the eventual work site by Guardsdwarf Angzak. Hopefully we'll be able to best it with weight of numbers if nothing else. We're moving to engage now.
9:52 AM: Guardsdwarves Angzak, Ilral, and Udir have been killed in action. The Crocodile has been dubbed Alchemyadored for the intents of this record. I've killed the beast but only barely and I'll put in to have anti-exertion runes set in my plate armor and to have a new hammers forged for the guard to replace the gemstone ones, along with some non-ornamental armor.
As of 10:00 AM the Fortress Guard is severely crippled and in need of recruits. The Granite Paints will be deployed to guard the work site.
HEMATITE 1
Remained on guard by the work site until 6:00 AM, at which point the Granite Paints arrived to take over the duty. A miner is en route to prepare the kill zone and draw the crab into the guardians. In the internment period, my armored raptor Bomrek killed two giant roaches with my assistance.
HEMATITE 8
Guardians in place. Zanmuth Datlad has gone down to lure the beast. I hope he's quick on his feet.
HEMATITE 9
The guardians perform admirably and crushed the beast! Finally we can rest easy. A work crew is already rigging that thing up to drag to the butcheries.
HEMATITE 10
3:30 PM Report of an assault came in. A child with aspirations to join the smithing guild was attacked by frogmen in the caverns while she was following her mother around (Guardsdwarf Angzak's corpse hasn't been buried yet.) Swordlords Vexxy and Urvad took care of it. The kid's miserable and needs some serious medical treatment though.
I've put up posters around the fortress hoping to get volunteers to join the fortress guard, but I'm not holding my breath after last month's debacle.
4:17 PM: The child's died of the injuries sustained when she and her rescuer were ambushed by a cave crocodile. Armorer Gumka was the one who'd recovered the girl and brought her to the hospital following Sergeant Vexxy's swift intervention, where it was discovered she'd died en route.
Between the rot along the way to the equipment and corpse recovery site and these deaths, morale is beginning to drop. If rioting starts, there's no way in hell I'll be able to contain it alone. And Rulush help us if the Paints flip out... I mean what the hell am I supposed to do about them? Use foul language?
HEMATITE 14
The carpenter Tath has reported extreme unhappiness due to the events of the past month. I'm shadowing her for the next few days just in case.
HEMATITE 28
Tath seems to have stabilized as far as mood goes. She says she's fine now, and her son Bot is feeling better thanks to ample supplies of some drink or another. Patrolling this place alone has been a complete hell and I've only gotten about three or four hours of sleep per night because of it.
I really need volunteers.
MALACHITE 7
Fix one problem, another springs up...
MALACHITE 17
Patrol ran afoul of a more inebriated-than-normal bowdwarf. He was firing arrows into the ceiling, making a general racket, and annoying people trying to have their mid-day meal. Jailed him for the day to sleep it off and confiscated his weapons. Commander Splint says that waking up in jail should “scare the piss out of him enough to not do it again,” due to what happened to the last dwarves to be jailed here.
MALACHITE 22
3:23 PM: Found a barrel of Corpse-shock acid that had gone missing last month. I've since returned it to toxicology and I'm going to do an investigation on how the hell it got into the alley behind Urist's Steel Emporium.
9:14 PM: Had to break up a fight in the tavern, military personnel involved. The tavern needs three new tables and a chair and I've submitted the order for the tavernkeeper. Jailed three human explorers, a Thunderguard member, and Carpenter Tath for the day.
GALENA 2
The Fortress Guard is due to get a new armor set up, since my request finally went through. Dunno what exactly the new guard equipment will consist of besides the dragonscale armor.
GALENA 15
1:15 PM: Human caravan's arrived, so I'm probably going to be fairly busy watching the tavern.
2:23 PM: Giant hornets tried to pick a fight with the dragons by the river. Ended about as well as you'd think. Personally next time they accidentally torch someone the responsible dragon should be put down.
GALENA 19
Badgermen are laying siege to the place. One unit from each cardinal direction. Duke Rakust has sealed the south gatehouse, while the militia is engaging the squads keepside. There's already a betting pool on who'll get first blood! Damn it, Lien got the first kill. I'm out 40 sovereigns. The south unit also fled.
LIMESTONE 4
Another attempt is being made at copying the katana a ward burned out and left behind some time ago. Apparently the last attempt didn't ehh... Quite go as expected. Apparently Rakust wants it copied because he has a grudging respect for the old orcish smiths and this is probably the only example of an orcish blade of any real worth we''ll ever see, what with them getting trounced pretty soundly before the current era.
LIMESTONE 5
Somehow I don't think that's quite the weapon the Duke wanted. I've dispensed a beating (a mild one that only left a few bruises,) as ordered due to the waste of precious bifrost resources. Still, I'm sure there's some soldier who'll be able to make good use of it somewhere.
LIMESTONE 7
That stag beetle still hasn't reared its ugly head. This is pretty worrying, but I have other issues. In two days I've had to break up four fights in the taverns, run off some boars that got into the paint shop, and get a kid out from behind a damned pane of glass he somehow got behind in the new palace.
Migrants man, who needs'em? This dwarf!
LIMESTONE 16
The merchants are finally packing up. Might just be sick of having to pay 100 sovereigns a head to get their boys out of prison for starting fights and generally being annoying. Good riddance; it'll make my job a little more tolerable.
LIMESTONE 28
Seems the courtyard is getting renovated. Count Rakust wants to build a spire on the recommendation of that hulking freak Ulfric.
SANDSTONE 7
Another monster was sighted by the Paints during a routine sweep for frogmen and crocodiles. They've fallen back and I'm leading one of the guardians down to fight that... Thing.
SANDSTONE 16
An orderly's behaving very strangely. A “Fey Mood” as it's known. That big fellow says it may be due to an arcane altar somewhere in the fortress, which frankly narrows that down by about none and fuck-all since there's five of the damn things here. Regardless, I have to abstain from my usual patrol route to keep an eye on him.
SANDSTONE 22
These fucked up hours are getting to me. Last night, I had dreams about cheese. I don't even like cheese.
TIMBER 2
The Orderly calls it The Named Moons. What moons? There's only one!
TIMBER 4
Farms are being shut down due to an overabundance of food from all the animals that die in the area any given year and plentiful bread and meat-based meals stored up. Should last us a year or two, probably longer. Any plants are being siphoned into producing alcohol and medicine since there's going to inevitably be a flu outbreak when the Company merchants arrive.
TIMBER 5
The Omon representative went berserk after being trapped with Erib for several months. Seems the Mayor accidentally locked the door without bringing his keys. His raptor was pretty quick to jump on the human and tore him up pretty soundly by the time I got there.
TIMBER 6
More of those magic fellows showed up and got attacked by... Well, the walls. They spat out a bunch of little demon things like last time and they made a bee-line straight for the wizards. Chased them right out of the area.
TIMBER 15
4:45 PM: A small horde of mounted orcs have arrived with at least two packs of sabrecats right on top of the caravan's arrival this morning. The cats set on the rear of their convoy from what I understand, but it seems the guards took them out pretty handily. Duke Rakust wants the gates sealed, since we don't really have a reason to keep them open with the merchants safely inside.
I've also been asked by the Commander to headline a project. Seems we've been tasked with setting up a proper garrison/recruitment center for the Army. Not sure why. I'm fairly certain the militia's caused enough grief for everyone who'd want to hurt the homeland that they'll come here first to make sure they don't have the feared Riverrun Militia at their back!
5:23 PM: Seems the west bridge was improperly built and it receded into a hole in the ground instead of locking off the gatehouse. The big guy Ulfric is heading out with Commander Splint's squad to eliminate a nearby group of the orcs while that situation's handled. We're all taking bets on who'll get the first kill, and if this Ulfric guy is really as hardy as he says.
Sundown. A beautiful sight to a dwarf who had been trapped underground for so long. He had gotten to see it many times since being rescued, and Ulfric still had not yet tired of it. He only wished this occasion was a better one to see it, as this eve he, along with three others – Fergus, Dailm, and Commander Splint - marched into battle.
As they left the main gate to the keep, a dwarf alerted them that one enemy squad had tried to force their way through the thickets of razorwire and spring-loaded traps on the south bridge. All well and good, but that wasn't their destination.
They went to the north as they passed through the eastern gatehouse. A group of foul greenskins had camped close-by enough to be a threat to workers if they made a move.
“Right then kiddies, same procedure as usual. Get in close, then rush them.” The Commander said, drawing his sword, a shimmering bifrost blade called “Indignation.”
The dwarf in the lead of the force drew a second, dubbed “Purity” by its wielder. “Any idea how many there are? Any war hounds?” The voice of the warrior belonged to Fergus.
Dailm drew his polished wolfram blade “Meditation” at the same time, saying “Twenty probably. Not counting the mutts. Erib says it looks like the whole lot of'em brought wolves.”
Ulfric hefted his weapons. “The number of war mutts does not matter. Their blood will lay in great stacks when we set upon them.”
“That's the spirit big guy.” Splint said, motioning for everyone to get down. They could just barely see the enemy and they were in fair disarray, as was typical of orcs. The cook-fires were scattered, many spears stacked against eachother as the orcs set up their camp. The leader was a burly common orc with a black bronze saber who was shoving the others around, trying to get them to organize their camp better.
“Right. Same as usual. Fergus?” The Commander turned to his right.
Fergus turned and nodded. “On point, gotcha boss.”
“Dailm?” Splint said, turning back.
Dailm nodded “Rear Guard, got it. I'll be here.”
“Right then. Newbie, you're behind me.” Splint elbowed Ulfric in his freakishly sized arm.
“Of course Commander.”
They spread out in the agreed 'pattern' and crept closer and closer. Their beards were practically on end before the dire wolves started barking. Then they charged, screaming like demons.
Fergus made first contact of course. An orc who hadn't yet dismounted charged the Swordmaster, spear couched like a lance, but a sidestep and cut sent his wolf face first into the ground with a pained yelp and the orc tumbling over himself into a tree. A second attacked from behind, getting his spear parried effortlessly by the skilled dwarf who then slammed Purity through the attacker's ankle, sending her tumbling to the ground. He ended the orc with a swift stab through the side of her head.
Ulfric charged in beside Splint, loosing a roar fell and terrible that gave several of the common orcs pause and sent a handful of wolves scurrying for safety. A Snaga leapt for the dwarf officer though and landed on Splint's back, jabbing at his head fruitlessly with an old dagger.
“Oh no you don't you little shit!” He bellowed, barging past a common orc and booting a wolf in the face before spinning around. He smashed the snaga between his armored bulk and a tree, knocking the wind out of the doomed greenskin as another charged him from the front, threatening to strike him with its spear as if it was a great axe! Splint jerked his arm upwards, sending Indignation's point through the snaga's head and pinning it to a tree.
He quickly stepped forward, seizing the sword in a reverse grip and yanked it free of the tree and snaga skull, and whipped it around, catching the charging orc in the neck! It staggered and spluttered as it choked on its own blood, Splint adding further insult to injury with a shield rim to the groin to put the dying orc on his face. He finished the orc with a merciful stab to the back of the head.
After taking down a second orc and a dire wolf, Splint took a moment to survey the battlefield. Several orcs and wolves were in pieces and at some point a tent caught fire. He could see what appeared to be an Uruk with Meditation sticking out of its chest and Dailm nearby smashing something's head with his shield. Fergus was yanking Purity out of a dead snaga, and Ulfric was dueling an Uruk, who suddenly went limp when Ulfric's axe got buried in his head.
“Not bad boys.” Splint said to himself before a charging dire wolf snapped him back to the fight.
TIMBER 21
With the siege lifted the fortress has been extremely busy, mostly with cleaning up the gear and corpses left behind. I got lucky and got my 40 sovereigns back, plus a little interest for betting on Fergus! That'll teach those painters.
TIMBER 22
Preparations are underway for the recruitment center. Duke Rakust ordered most of the stored paint destroyed (along with most of the regular leather,) and wants to have the center built out of as much gold and red painted blocks as we can manage. I've also been asked to investigate a strange occurrence: Two plump helmet men have shown up out of the blue.
Magnus avoids them like she might die if she's near them and Ulfric threatens them every time they go near him. The dragons don't seem to fond of them either.
MOONSTONE 17
Nothing unusual for the record happened over the last few days/weeks.
There's been the usual daily arrests of caravan guards, merchants, and citizens getting into fights at Morul's, breaking up illegal gambling games and such at the Hunter's Lodge, and continued dreams about cheese.
New smelters are being built to hasten the melting down of garbage gear, the palace is just about finished, that sort of stuff is all that's really going on. At this point I'm just waiting on the supplies to start directing the garrison's construction. There's also talk of some ceremonial suits of armor being made, and that big guy Ulfric gave me his sledgehammer. Says his axe is more than enough to fight with.
MOONSTONE 19
The wyvern that died a while back finally got processed, netted us yet another dragon that goes by the name of Balefire. We really need to stop with that... Do we really want to be remembered as the ones who began the age of the Red Dragon?
MOONSTONE 22
Oversaw the delivery of materials to Arcvasti's Study. Dumed wants to try and design a means to build our own turrets and rifles using some of what Arcvasti left behind and some damaged plans he found in the old ruins.
OPAL 1
A crocodile that didn't get tended too started snapping at someone today. My raptor, two jaguars, and a snow leopard dogpiled it and took it down without much hassle, and thankfully no dragons passed by. If one had, I'm certain there would have been civilian casualties.
OPAL 10
I'm pleased to record construction has finally begun on the recruitment center! We'll probably run out of paint before the building itself is finished, but that's okay. So long as the main floor is handled, all is well.
OPAL 21
The merchants are finally gone. Good riddance. I can finally go back to my normal route. In other news, Dumed's managed a breakthrough! Good for him, been a long time since he discovered anything in that mess of crazy. Says he's gonna try the gunsmith next.
However, there's also the matter of that little girl Alina. She wants to join the engineering guild according to her mother. She's been behaving oddly so I'm going to have to keep an eye on her in case something goes wrong.
OPAL 25
I just spoke with Mayor Erib, and the recruitment issues I've had should be resolved come spring. Thank the gods.
OBSIDIAN 5
All's well with that kid. Good. I'd have hated to have to smash her head if she flipped shit...
OBSIDIAN 6
There was a pair of explosions this morning. The first I found to be the result of a hellfire mine we built detonating in the caverns. I could tell by the scorch marks and charred crocodile remains. Plus the dragons don't go down there.
Second was Dumed's experiments. He's finally figured out how to produce firearms! It only took the index and middle finger of a kid he had helping him with some measurements (for which I issued a warning.) At any rate, construction's going well and with these developments I may be able to get the construction of what I'm going to call “killboxes” in the caverns to deal with potential problems. Plus we may be able to finally repair that old hellfire turret and salvage that trashed acid one that's been sitting outside the front gate for only the gods know how long now.
OBSIDIAN 13
Drow caravan's arrived. Workload increase. Fuckin' great.
Hay guise, I maked a update for ya.
Alright, so where to start... Decided to do this one from the current Guard Captain's perspective. And she didn't die mid-update! Unlike the last one. The Fortress Guard got it's shit pushed in, a child was killed, and there's some monsters roaming the caverns but too nervous to approach!
We had morale drop to the lowest point for the fort with a rash of drops to content, three into fine, and one into unhappy (Tath was wife and mother to the child and a guard who died.) That was pretty much the high point of the whole mess. We finally killed that giant crab monster, but now we have a stag beetle hanging out in the upper cavern lake and a monster made of peat in the other.
I'm also working on setting up a military recruitment center, a mill (to put that millstone we got a while back somewhere useful,) I've greatly raised the popcap, and built a palace for the monarch who I'm sure will arrive after we get 20 or so more dorfs. We also now have access to machinery and gun production for those interested in such things, and got a couple artifacts!
I've also started destroying.... Tons of stuff honestly. Over a thousand separate things of paint, piles of cave animal remains, and other garbage to improve FPS and got 10-15 back as a result, and I'm melting down things fast enough that hopefully the backlog of garbage equipment won't be an issue in the future. For story purposes though the caverns are still cluttered to hell with remains. I've also stopped manual dumping for the same reasons. The remains are just too numerous to be worth dealing with anymore. There's also a matter of what to do with the literal thousands of old bones we have. Honestly I'm tempted to just destroy them. We have like... So many bones it isn't even funny. Not like we can't get more pretty easily at this point.
Enjoy guys, more to come eventually.