Symbolysim in Riverrun's World: A Primer.
Symbols in Riverrun's world are, like in any DF world, many and varied. Some make sense, others.... Not so much. Today we get to see what sorts of symbols we have for what civilizations! I'll also try to provide a reason behind it that may make sense, as well as a badly drawn image of it. This little history lesson will be fairly short, so save your groaning about it.
The Artificial Wickedness, Orc: A Pine Tree.
The damned things are everywhere, like orcs. They're very green, also like orcs.
Probably the most solid rationale they'd give too.
Ta da, crappy pine.
The Hidden Nation, Bandit: Twin Willows.
Considering the overlap with Shovelhope territory and the fact there's rivers out the ass in the whole region both nations call home, it isn't surprising they'd identify with a tree that's plentiful.
Equally crappy willow trees, with a pond added to the symbol for some sense. Would be kind a nice if it was a full scene though.
The Sinful Profanity: Glass of Prickleberry Juice
It's red like blood and they happen to like juice as a culture. Not much else to it.
Delicious.
The Trussed Avalanche, Chaos Dwarven: Crossed Scabbards
Why scabbards? Well they can't kill you with their weapons sheathed. It symbol stems from the idea of if you can see it, the weapons that the scabbards held are already coming at you.
Scabbards.
The Vocal Oil, Badger: A manifestation of nothingness (represented with a circle w/ slash through it, in-game quite literally a blank space.)
They're very belligerent, so it's only fitting they see themselves as the manifestation of the endless void of death in some way.
This symbol is death to our Badgerman enemies! Problem is it's supposed to be ours and has only heralded their own.
The Occult Hate, Frost Giant: Several books
They have a surprisingly deep respect for knowledge and value their history.
Who knows, maybe they have the entirety of Norse Mythology tucked away in their ice fortresses?
Books.
The Hollow Clearing, Pandashi: Poison Glass crystal tree
Frankly I'm flummoxed by this one considering they don't have any "deep" fortresses or holds anywhere.
I'll be honest, I didn't try hard on this by any stretch. Not like there's a handy reference for Poison Glass trees anywhere either.
The Shovel of Hope, Dwarven: Wandering Ghosts
A symbol adopted by the current monarchy, the wandering ghosts represent the many dwarven soldiers who lost their lives in The Rent Conflict who went unburied.
A grim reminder to all what they had done and what was lost - Friends and family for the living, the chance for the afterlife for the dead. According to their beliefs anyway.
Ghostly warriors
March solemn and slow,
Ghostly warriors
Cannot finish their last show.
The Joyous Steel, Dwarven Group: Round Cabochons
Now, on the subject of dwarves, we have The Joyous Steel's symbol, described in-game simply as "round cabochons." This actually meshed astoundingly well with my idea of the Joyous Steel being a merchant company.
Here I stylized it a bit, with a gem triangle in the background and using the colors of what we had on-site: Amethysts, Moonstones, and Emeralds. First because they're easily our most common, the other two because they happened to be the first ones I located when I looked. Had to look up the colors.
The Eastern Seducer, Automaton: Unknown, but for the purposes here, a cog surrounded by an octogon of thigh bones and a dwarf skull in the center.
Cog to represent the machines, bones to represent the organics who fought at their side, skull to represent their dwarven general Solon. You don't get an image for this one cause I'm lazy as all hell.
However, if someone wants to have a go at it, be my guest and I'll include it.
The Patterned Wather, Elves: Fucked if I know.
Usually caravan guards have the civ symbol on their body armor or helmet. The last few didn't and I melted all the armor from the soldiers we killed. So here's a fun fact instead: Their untranslated elven name is "Lalaladafo." I'll update this when I find out what their symbol is. Probably due to fucking a tree cap quota one time too many. Because let me tell you guys, building that wall required several fucktons of trees becoming bin fodder for Tirion.
So there's a bunch of symbols! An update will come soon, and with it a dead dorf who failed a mood, among other things.