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Poll

War with the elves of The Dyed Forest - Yea or Nay?

To arms! Death to all friends of nature!
- 32 (66.7%)
Indifferent
- 4 (8.3%)
Let peace return, we've humiliated them enough.
- 12 (25%)

Total Members Voted: 48


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Author Topic: ☼Riverrun, a Masterwork Community Dwarf Fortress RISE AGAIN!!!☼  (Read 158146 times)

Mr Frog

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #105 on: June 23, 2014, 05:47:51 pm »


Out of ideas for the moment, will try to continue in a bit.
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Nidor

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #106 on: June 23, 2014, 05:48:29 pm »

Alrighty, the Apostle's all yours. Right now you're the sole source of not-rusty-iron metals we have aside from whatever was on that last caravan.

Cool, thank you! You can name him/her? Nidor if you wish. I haven't done any writing before, but I'll take a stab at journals along the way.
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Splint

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #107 on: June 23, 2014, 05:50:34 pm »

Alrighty, the Apostle's all yours. Right now you're the sole source of not-rusty-iron metals we have aside from whatever was on that last caravan.

Cool, thank you! You can name him/her? Nidor if you wish. I haven't done any writing before, but I'll take a stab at journals along the way.

Already done.  :)

Mr Frog

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #108 on: June 23, 2014, 05:52:51 pm »

@Monitor Lisard:

Just occurred to me... should I try to involve your dorf in my dorf's journals? It seems odd for them not to at least mention each other, seeing as how they're siblings... Can't imagine they'd have much of a relationship, though, seeing as how Vectie's kind of a loner and Mr Frog's an uber-douche.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Nidor

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #109 on: June 23, 2014, 06:35:48 pm »

Figured I'd put a disclaimer here, as religion on the internet is touchy, the intent of this character is to make them a faker that eventually grows into the role of priest, and doesn't reflect on any IRL thoughts on the topic.

I haven't written one of these before, so I don't feel it flows well, but hey, it is for fun.


Should be ambiguous enough to fill whatever traits my dwarf actually has  ;D. Figured he was of low to moderate skill since it just says Apostle, and that caste typically doesn't have and cant gain any other skills than social.
« Last Edit: June 23, 2014, 06:46:16 pm by Nidor »
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Splint

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #110 on: June 23, 2014, 06:46:25 pm »

Just so the lot of you guys know, you made my night with the last few character posts.

Mr Frog

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #111 on: June 23, 2014, 07:09:38 pm »

Just so the lot of you guys know, you made my night with the last few character posts.

I'm going to assume I'm included in "you guys" and say "Awww, thanks :3".

You seem to be in a good mood lately. It's good to see.
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Spawn of Holistic, and other mods

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Lolfail0009

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #112 on: June 23, 2014, 07:36:03 pm »

Splint

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #113 on: June 23, 2014, 08:11:11 pm »

2nd Moonstone, 141

We'll probably be spending the better part of the season cleaning up after the massacre. So, I figured now would be a perfect time to hit up the schizophrenics (which I was surprised to find there's none still alive; they've all gone bonkers and got themselves killed by boars,) as well as let Mr Frog know in a subtle way, that I hadn't missed his shenanigans and told him once clean up was over he'd be getting a unit of dwarves to call his own armed with old rusty iron swords off the goblins and full leather armor. Just lied and told him the steel one was melted down for recycling (which isn't true; I got it on display in my room cause that's my sword.)

Now I just need to get some basic gear for them made out of leather and wait for some invalids to assign to him and then send them off to kill shit until they either kill eachother or something else does. Maybe we can use him and his eventual redshirts to soak up some arrows at least.

But I will admit I did throw him a bone and give him a mithril round shield from the wrecked caravan as a badge of office.


9th Moonstone, 141

Mayor Kigok was booted out of his suite and Baron Rakust installed. He'll probably bitch up a storm until the masons and stonecrafters make enough furniture to cover his new one. Also some moron decided that the fortress guard is gonna be getting gem everything, weapons included.

Sounds kinda pointless to me, but the fuck do I know. Maybe they're just supposed to look slightly intimidating, not actually kill anyone with those hammers.


15th Moonstone, 141

Three births in one month. Fuckin' great.

19th Moonstone, 141





One of the smurfs got into a fight with a tribal, and it was honestly pretty funny watching an adder man get it's head wailed on by a 3 foot nothing smurf.

11th Opal, 141

Alright, so it seems that Arcvasti's research failed to bear fruit. That's okay, the goblinite (as Tenderrost calls it) has provided enough materials to make another cheap anivl for him to use, though steel for the project is another matter.

19th Opal, 141

Someone started screaming about the voices calling to them or some shit. And here I was thinking-

-

Okay, so apparently this lunatic isn't a schizo. Guess I get to sit back and see what the idiot wants, which includes metal. We're low on precious mithril and if that fucker wants nay he'll have to go through me to get it.

Or wait until I got to bed, whichever but I won't be happy about it. The smiths did leave an ingot of fine pewter out for him though.


23rd Opal, 141

Found out that guy's name is Tirion. Seems nice enough, so I hope he finishes that stupid project of his.

28th Opal, 141





Damn journal, that Tirion guy made one hell of a cage! Unfortunately, seems like he doesn't remember dick about making it, so he's not really a legend in the practical sense. I also kinda wish it was less, y'know. Dark.

9th Obsidian, 141

Regular gray langurs came out to be annoying and threw more shit at us. My team's gonna head out to fuck some monkey shit up! In an hour. Gonna load up on booze first.

14th Obsidian, 141

Another frosty got spotted and a drow diplomat arrived. Several in fact. One was spotted on the river crossing and conjured a blast of air so cold it... Er, lit the bridge on fire. I don't... But... That doesn't make sense.



Welp, there goes my sanity for the evening. At least the asshat when and got himself injured on the new traps. And we have to build a new bridge. Man, I'm gonna be pissed if the drow come from the south this year.


17th Obsidian, 141

Fucking pointy-eared underground assholes seem intent on making us clearcut the one thing that will help us avoid dying horribly from pin-cushionitis and came from the almost impassable east this time. However I did glean a little tidbit of info from a passing engraver: We have an inactive swordgolem sitting in the depot!

Next bridge is also going up; this time the smiths have been put in charge of it with Gumka doing the building. Hopefully that zinc I saw him hauling there can hold up to frosty's ice blasts.


1st Granite, 142



Got a report late last night of a big fucker of a wolf outside the walls; rumors abound of the things only silver really working on those things, but I decided to test out my good friend Bifrost on it. I got to it when it was about to set on poor Nobgost McGoblinname. Or was it that one girl Edem... Hard to tell, they wear their hair the same and the woodsdwarf yellow didn't help.

Anyway, I did succeed in killin' him with good ol' Bifrost, but it took more doing than I'm used to; guess when they say only silver hurts them they mean silver works much better but isn't the only thing that does the job. So that's a happy new year there.


6th Granite, 142

Workin' on a little... Side venture for Vexxy. She gave me some coin and I'm paying the miners (who've got little work to do anyway right now,) to dig a little tunnel to an 'emergency shelter' behind what's going to eventually end up our hospital water tank. I get paid, the miners get paid, she can move whatever shit she wants in there. Everyone wins, everyone's happy.

Just the way I like it.


18th granite, 142

Had to fork out a little extra coin to some engravers to get some work done, but otherwise that little lodge of Vexxy's going according to plan. Should be finished by the end of the season.



Oh, and Ongos named his sword the day before yesterday. Good sign.


6th Slate, 142

Migrants arrived. Apparently the whole “caravan's worth of people got slaughtered last fall!” news from the liaison wasn't enough to keep the dregs of society from being dumped on this place. One of whom Mayor Kigok promptly instated as Guard Captain and got both Bembul and Arcvasti thrown in the slammer.

What a dick! Both of them!


12th Slate, 142



Found out at lunch that an elf badmouthed our new baron! How the fuck did that asshole get by us?

2nd Felsite, 142

Hospital's officially open for business despite being short A. Water, and B. traction benches. Plus Urist and some young dwarf keep going there colisenceng about their eyes when that other guy doesn't say a thing when he turns yellow every month.

Arcvasti's almost finished his stint, but Bembul's still got another 70 or 80 days to go on his sentence. Some dwarf working for Bomrek's Bargains showed up with the migrants and used our one trade licence to open up a shop, saying he'll buy whatever 'basic' raw materials we don't need. And that he knows a guy in Teduk's Fine Goods interested in opening a branch out here, which I think is balls out stupid.

I mean really, who'll have the money to buy anything from a Teduk's shop around here? Even the Baron and his wife work for a damned living. This is of course made all the funnier when I heard talk of plans to outfit the fortress guard with golden chainmail to go with the pink gemstone hard armor.


8th Felsite, 142

The 'lodge' is nearly finished. Just need some braziers for light and everything'll be good to go! And since there's giant badgers about I assigned a raptor to Vexxy. The thing seems to have taken a liking to her anyway, and she could use the protection.

I also noticed we got one hell of a pig problem: There's cragtooths everywhere and none of the butchers will touch them. Asked around and I found out that's Kigok's doing, though more for pragmatism: She (yes she, I thought it was a guy until I found out she gave birth in Obsidian,) wants to build a massive boar pen with a large enough population to keep a constant flow of ivory to Julius. Since our trading partners are either too dense to tell it's cragtooth ivory or don't care and plan on gouging their own people for it I have no clue but at least that ass thought of something good for a change.




Alright, so we got us a pretty uneventful update this time around. Very little happened aside from the odd langur attack (there was a giant langur troop but the traps chewed them all up so it wasn't worth mentioning in character.) The highlight was pretty much Frosty the Second and his fiery ice blast that torched our river crossing and Bifrost being used to slay an old school werewolf. Morale is reasonably high, though it stays in the content to happy area rather than ecstatic thanks to the plump helmet men and moleweasels killing everything that moves that happens to be smaller than them and the remains being left to rot. I also swear I don't intend to unleash a horde of smurfs from a cage at some point.

All in all though a bunch of more piddling work was done, and The Thirsty Coppers got a range in the back of the lodge, which is almost done barring a few braziers and statues and such, y'know. Make it look nice. Next update the hospital should be fully stocked and ready with water and whatnot, which will also lay some of the groundwork for the waterfall project. And speaking of the lodge, Vexxy now has her own pet raptor, which considering what she's currently our hunting, is a necessity to keep both her and her daughter who follows her out hunting safe.

Anyway, largely short and bloodless update but it covered a good hunk of time and it's an update all the same! Enjoy guys!

Mr Frog

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #114 on: June 23, 2014, 08:57:53 pm »


Sorry I'm behind, I literally cannot keep up with Splint's awesomeness right now. More journals to follow later tonight.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

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I so want your spawn babies

Splint

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #115 on: June 23, 2014, 09:27:31 pm »

Aww, you went and made me laugh! Seriously though, nice entry.

He's soooooooooooooo gonna regret wanting to fight when the goblins show up.

Nidor

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #116 on: June 23, 2014, 09:41:42 pm »

This one is a bit dry and wordy in comparison to the last one, basically just learning to play the role with a brief explanation of game mechanics sprinkled in.

« Last Edit: June 23, 2014, 09:43:37 pm by Nidor »
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Mr Frog

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #117 on: June 23, 2014, 09:50:58 pm »

He's soooooooooooooo gonna regret wanting to fight when the goblins show up.

If I may be a spoilsport, though, I'm not sure I really approve of the idea of deliberately sending someone's character to their death, even if it's for RP purposes :V  It's kind of rude in general, and I don't like the idea of having to make a new character because the person running the show thought it'd be funny to kill the first one off. It's your show, though.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #118 on: June 23, 2014, 09:54:03 pm »

Hey, he might get lucky. Not like I'll be sending his guys out alone. I'm not a complete ass. :P

Mr Frog

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #119 on: June 23, 2014, 10:59:46 pm »

Hey, he might get lucky. Not like I'll be sending his guys out alone. I'm not a complete ass. :P

So I'm supposed to feel better because you're not stacking the deck against my character's survival quite as much as you could? :V  You're still taking steps to ensure my character is more likely to die. I get that you stated in the OP that our dorfs will die and you won't try to cloister named dwarves like most succession forts, but specifically putting a dorf in a position to be killed disrespects the (admittedly-marginal in this case) effort put into establishing their character. If you still want to go through with this, I'll just suck it up and make a new character, but I'd rather that not have to happen.

I'm sorry to disrupt the thread, but I really think I should stand up for myself here. I don't think this is really important enough to clog up any more of the thread with, though, so I'll let Splint post his response (if any) and then if I still feel like bitching I'll do it in a PM (with his consent).
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies
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