This one is a bit dry and wordy in comparison to the last one, basically just learning to play the role with a brief explanation of game mechanics sprinkled in.
As you flip the page over to the next, you notice that the second page is of vellum, as opposed to the first's pressed wood pulp
I was never one for keeping track of dates, you tend not to carewhen your livelihood depends on conning people out of their disposable income from day to day, as well as being able to afford a calendar. Judging from the weary grumbling however, I overhear it is early Galena, and we are expected to arrive late Limestone, or early Sandstone. The journey so far has been surprisingly uneventful, despite a few incidents with local monkeys tossing dung at us and attempting to steal our food. Not terribly different from the slums back home, homeless dwarves crazed from failed moods sometimes did the same.
Unfortunately for them, a fistful of crap isn't a match for a pack animal and a wagon wheel. A dwarf by the name of Nobgost, beast dissector by trade, offered a flattened chunk of the monkey hide, after noting I had no paper to continue my 'journal'. He was an odd color for a dwarf, a sickly yellow, and with a pained expression on his face when he drank. I thought nothing of it at first, as beast dissectors were an odd lot, though the way the physician was watching him worriedly made me wonder.
I had gathered info on the varied gods from a traveler's book of prayer 'donated' to me by one of the many farmers. He had complained, but it was easy to sway him when I mentioned priests take a vow of poverty, and rely on the donations of believers to provide. Which is a load, considering the lifestyles of the priests back home would make a baron blush.
I have noted the duties that will be expected of me;
Most common is praying for material goods, gaining gold and gems for nothing but stroking the ego of the one you are begging to is what beggar's call an easy target.
With bigger shrines, one can offer common goods, in return getting even more valuable, surplus trash for treasure, better than digging in the refuse heap for mugs to recycle.
I must admit the next things make me uneasy though, offering of souls, or sacrificing a dwarf. Though it makes me I'll to think of it, the rewards are often great, ranging from stopping tantrums, banishing our enemies, or summoning a great steel collossi. If this is a military fort, there is a good possibility these might be asked of me.
Lastly, I may be expected to elevate my position in the clergy, to priesthood, and maybe high priesthood. Not particularly tough, long vacation of no work, free of course, tax exemption and all, none of the costs other guilds have to pay. Though High priests get the added duty of ferreting out cults, shapeshifters, and necromancers. Hopefully we don't have to worry about that, as snitches tend to become the first target.
I must practice my praying for materials before we arrive, I have to show some skill if I am to avoid being found out. Tath seems like an easy place to start, being affiliated with lies, he might find me amusing. If not, I can go down the list, I have not been stricken by the gods yet for my act, and I believe I know why. For every god you piss off, there are at least two others laughing their asses off that got your back.