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Poll

War with the elves of The Dyed Forest - Yea or Nay?

To arms! Death to all friends of nature!
- 32 (66.7%)
Indifferent
- 4 (8.3%)
Let peace return, we've humiliated them enough.
- 12 (25%)

Total Members Voted: 48


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Author Topic: ☼Riverrun, a Masterwork Community Dwarf Fortress RISE AGAIN!!!☼  (Read 156542 times)

Splint

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #285 on: July 25, 2014, 06:48:53 pm »

You know what, let's go with weird mechanical thing. I personally find it more amusing that way.

Homeboy went and made some gnome shit.

Tirion

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #286 on: July 25, 2014, 08:07:24 pm »

Well, with that alchemist shop we can make a lot of bloodsteel, or at the very least ironbone. Full ironbone armorsets for everysoldier doesn't sound so bad.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Splint

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #287 on: July 25, 2014, 08:35:57 pm »

The bowdwarves need ammo unfortunately. Julius now has a somewhat renewable source of material to make stuff we can buy things with, but the bones we have are going into training ammo. The bowdwarves are starting to get rusty without ammo.

SilverDragon

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #288 on: July 26, 2014, 12:10:12 am »

Posting to watch, will make try to join soon.
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Apparently coding DF is equivalent to slaying hydras.

Splint

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #289 on: July 26, 2014, 02:04:49 am »

Welcome to Riverrun then! Hope you like sandstone and clear glass windows.

DreamerGhost

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #290 on: July 26, 2014, 02:56:37 am »

So I made myself a lizard to stone people with :p
Also, for me, a book out of sandstone seems pretty impresive. All artifacts are usable, meaning this book would have pages, legit pages made of sand. I say, draft this guy into mages corp.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Splint

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #291 on: July 26, 2014, 03:35:55 am »

Artifacts tend to do unlikely stuff like that. Doesn't make anyone any more magical than anyone else outside the Schools of Magic.

DreamerGhost

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #292 on: July 26, 2014, 03:40:12 am »

To be fair, a magmaproof wall made of ice is everyday ocurance for dwarves, and that is not even artifact related. Males me wonder though, what one would need to do to have them recognised as having magical talent.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

draeath

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #293 on: July 26, 2014, 03:46:38 am »

Hey, if the magma hot enough and the ice smooth enough, it would probably work!

LEARNING TIME! It's called the Leidenfrost effect. It's the same effect that let's you dunk your hand in a tank of liquid nitrogen for a short amount of time without screaming "OH GOD WHAT DID I DO!"
« Last Edit: July 26, 2014, 03:49:00 am by draeath »
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Splint

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #294 on: July 26, 2014, 03:58:11 am »

To be fair, a magmaproof wall made of ice is everyday ocurance for dwarves, and that is not even artifact related. Males me wonder though, what one would need to do to have them recognised as having magical talent.

Well, arcane dwarves can become invisible to hostile eyes either briefly or indefinitely. Several 'hunters' I have in the units list had to be renamed Sorcerer so I would know who was a magical dorf and who wasn't, and are legendary in the art of ambushing and staying out of sight, even to other dwarves now.

Tirion

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #295 on: July 26, 2014, 04:22:22 am »

Do we have any clay/peat/dirt? Or lots of stone we need to get rid of?
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Von Krieger

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #296 on: July 26, 2014, 04:24:01 am »

Could I claim the sorcerer Bim Zagodvakun, and dub him Bobnose the Flatulant? Because that silly name will not leave me head. And it's a misunderstanding, really. There's a difference between a flatulist and a flutist.

Despite what you might be thinking, no, he is not an aspiring air mage.
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Splint

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #297 on: July 26, 2014, 05:15:47 am »

Do we have any clay/peat/dirt? Or lots of stone we need to get rid of?

We have fireclay on site actually. Why, you have something in mind?

Could I claim the sorcerer Bim Zagodvakun, and dub him Bobnose the Flatulant? Because that silly name will not leave me head. And it's a misunderstanding, really. There's a difference between a flatulist and a flutist.

Despite what you might be thinking, no, he is not an aspiring air mage.

I think I can arrange that. Any particular school you want him to join?

Tirion

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #298 on: July 26, 2014, 05:52:50 am »

Do we have any clay/peat/dirt? Or lots of stone we need to get rid of?
We have fireclay on site actually. Why, you have something in mind?

Gather Clay/R ---> Cut Fire Clay/R until gemcutter is Legendary---> Gem everything for everyone.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Splint

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Re: ☼Riverrun, a Masterwork Community Dwarf Fortress☼
« Reply #299 on: July 26, 2014, 06:02:28 am »

Do we have any clay/peat/dirt? Or lots of stone we need to get rid of?
We have fireclay on site actually. Why, you have something in mind?

Gather Clay/R ---> Cut Fire Clay/R until gemcutter is Legendary---> Gem everything for everyone.

Not that there's anything wrong with the idea, but I'd like a good reason to make new everything (or tear out an encrust everything) besides the hell of it, since we aren't exactly hurting for migrants or anything.
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