Toady/ThreeToe, can the thread be moved? Seems like I messed up.
At the bottom of the page, there should be a link that says "move topic".
Thank you. Guess I really don't make enough threads on these forums. Elsewhere the best you can do is lock... Ah well. That's done.
I'm going to have fun with these beasties.
Could you tell me what exactly has been changed with the entity_default?
I'll have to change it a bit, but the attached entity_default just adds the new reactions (to make MH weapons and ammo) to dwarves, goblins, humans and dwarves. The part I need to change is that they can also use the new ores/metals, which makes no sense in case of the elves and probably also the gobbos. If you look at the "things to add" text file, then the changes mentioned there are given to the 4 races.
Okay, I'm starting to get a picture of what I'm going to do for next release.
Rajang will be added, no doubt. Besides him, I think the
Dire Miralis would be a terrifying addition to the game and I should be able to recreate him quite well because the game loves fire.
For a third monster I was thinking Brachydios, but I have no idea how I would make its slime. It would still be pretty dangerous, especially with the mace on its tail as I'd give it an edge attack.
Then there's the Deviljho, but again, I don't know how to best make its breath attack (I thought of dust, but that's probably a bit too OP)
We'll see. If no suggestions come, then these guys are the next batch.
Also, in my worlds monsters seem to be dying quite quickly. It's not a problem, the Age of Myths still keeps on for a long time, but the largest megabeasts (Raviente, Ukanlos, Akantor, Jhen...) often die in the first 50 years. (Though, I'll be honest, that's 50 years of constantly fighting).
The problem with current interactions is that it's rather hard to recreate thunder attacks. LIQUID_GLOB would be best if it didn't shoot a frozen ball. Next version of DF should fix it, so that's good.
Also, fortress mode is fun as well. I haven't seen any large monsters yet (I keep playing in 'terrifying' areas), but I've seen groups of Jaggis come in, which really upset me as before I could react the Great Jaggis in the group ate my aptonoths.
The Cephaloses (is that the plural) were accompanied by a Cephadrome, but they peacefully went away.
I encountered a Hornetaur swarm though. Had to be like 20-30 of them. I think that may need to be toned down.
Please, post with suggestions on what large monsters to add. I can add my favourite third gen monsters, but I'd rather hear what others say.