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Author Topic: Tabarkel: A play-along tutorial for a complete newcomer  (Read 13833 times)

Bearskie

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Re: Tabarkel: A play-along tutorial for a complete newcomer
« Reply #60 on: January 30, 2015, 12:24:45 pm »

Liking what I've read so far, nice work making every simple action as explicit as possible :) Although I do feel that tutorials would be better off done in the latest versions, so that the information is more relevant especially towards big changes- priority designations and the emotion overhaul for example.

Also something just struck me in your very first post about switching z-levels, isn't the correct command SHIFT + >/<?  I know that in my first fort while reading the controls I was repeatedly pressing the >/< keys without shift, resulting in a disappointing lack of results.
« Last Edit: January 30, 2015, 12:32:01 pm by Bearskie »
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Re: Tabarkel: A play-along tutorial for a complete newcomer
« Reply #61 on: January 30, 2015, 02:56:28 pm »

Liking what I've read so far, nice work making every simple action as explicit as possible :)

Thanks! That's exactly what I was aiming for, and articulated better than I have managed so far. I might include a quote of that in the intro at some point, if it's okay with you?

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Although I do feel that tutorials would be better off done in the latest versions, so that the information is more relevant especially towards big changes- priority designations and the emotion overhaul for example.

I actually wrote the guide as it stands back in May and June of last year, before 40.x had been released - the changes I've made over the last few days are mainly the green-highlighted keys and the spoilered images, as well as a few minor edits. That said, I've considered and rejected the idea of porting the guide to 40.x, mainly because it's updating far too frequently for me to keep up with - it seems like more chapters would be a more productive use of time for now. I'm also slightly embarassed to say I haven't actually played 40.x yet, since when I'm playing for my own pleasure I use the Masterwork mod.

Once 40.x reaches a stable-ish build and Toady moves onto bigger features with longer update times, I'll probably get it updated. In the meantime, getting people up to speed on 34.11 should hopefully provide almost everything they need to jump to 40.x, since the vast majority of stuff will be the same.

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Also something just struck me in your very first post about switching z-levels, isn't the correct command SHIFT + >/<?  I know that in my first fort while reading the controls I was repeatedly pressing the >/< keys without shift, resulting in a disappointing lack of results.

Technically if you were typing you would need to press Shift to get a > or < symbol anyway, but I can see where there would be room for confusion there. I've edited the first mention to the following:

To move our view up, press < (as you would type it, so use the shift key)

Hopefully that will sort it.

-----------------------------------

Anyway, I was halfway through writing Chapter 8 when my first group of migrants arrived. That means writing a "Conditional Chapter" about various migranty things, so that'll be the next part posted. I'm also planning to introduce Dwarf Therapist in that chapter.

Then I'll finish chapter 8, which includes meeting our final dwarf Melbil, who's a stonecrafter. I'll cover nest boxes and setting them up, large pots, and crafts there.

After that is another interlude which will have us building a trade depot, and will also briefly cover the rest of the workshops we haven't used yet.

After that I'll tackle setting up a militia, which is something I'm looking forward to.

Bearskie

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Re: Tabarkel: A play-along tutorial for a complete newcomer
« Reply #62 on: January 31, 2015, 12:24:22 pm »

Quote
Also something just struck me in your very first post about switching z-levels, isn't the correct command SHIFT + >/<?  I know that in my first fort while reading the controls I was repeatedly pressing the >/< keys without shift, resulting in a disappointing lack of results.

Technically if you were typing you would need to press Shift to get a > or < symbol anyway, but I can see where there would be room for confusion there. I've edited the first mention to the following:

To move our view up, press < (as you would type it, so use the shift key)

Hopefully that will sort it.

Well. Shit. Would ya believe I've never seen it that way before?

Anyway I understand your reasons, and they're completely legitimate ones.  Looking forward towards seeing the guide completed in the future :)

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Re: Tabarkel: A play-along tutorial for a complete newcomer
« Reply #63 on: February 04, 2015, 11:03:59 am »

Chapter 8 is posted!

Also Conditional Chapter 5, which is about migrants. It's also, confusingly enough, the first CC I've written, but it's fifth on the list of planned CCs and the whole point of CCs is that they aren't in order.

Next up is another interlude, which will basically be a list of any workshops we aren't dedicating a chapter to and descriptions of them. Possibly. I might skip that and do chapters 9 through 11 first, which will have us setting up a small militia.

Salmeuk

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Re: Tabarkel: A play-along tutorial for a complete newcomer
« Reply #64 on: February 05, 2015, 07:15:15 am »


All the commenters on Rock, Paper, Shotgun who moan about DF being too hard to learn every time it's mentioned, and annoyed me enough to start making the tutorial.


I don't have any input, but that is an extremely on-point comment. It's absurd the level to which people go in order to prove this isn't a game worth learning. One commenter even called it a "performance art piece" and nothing like a game.

I support your efforts! Hot damn you've made about 5 pages all by yourself already. Hopefully future newbies can find this thread.
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